[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-non-lethal-traps":3,"mods-more-author-non-lethal-traps":27,"mods-more-category-non-lethal-traps":41,"mods-similar-non-lethal-traps":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"b2a6f2aa-467b-42fb-bea7-5c3f0c39f768","non-lethal-traps","Non-Lethal Traps","Non-Lethal Traps Ever had a raider show up at your doorstep and thought, “I don’t actually want this guy dead… I just want him in my prison cell”?","Siggi ッ","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759609767","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11324721524784828072\u002F684341C214AFC11BA295A166506CBB4D5EA9C181\u002F","siggi.nonlethaltraps","weapons",[15,16,17],"mod","1.6","1.5",63,3.9,"2026-07-07T09:36:51.0000000Z","2026-07-12T09:27:34.0000000Z","\u003Ch2>Non-Lethal Traps\u003C\u002Fh2>\r\n\r\nEver had a raider show up at your doorstep and thought, “I don’t actually want this guy dead… I just want him in my prison cell”?\r\n\r\nSame.\r\n\r\nThis mod adds three non-lethal traps that knock targets unconscious instead of turning them into corpses and blood spatter.\r\n\r\n\u003Ch3>Pit Trap\u003C\u002Fh3>\r\n\r\nA cheap, single-use trap costing \u003Cstrong>25 Wood\u003C\u002Fstrong>. It requires no research.\r\n\r\nIts \u003Cstrong>50% catch chance\u003C\u002Fstrong> makes it useful for thinning out a raid, but not something you should bet your colony on. A successful catch leaves the target unconscious for roughly 1.5–2.3 real-time minutes at normal speed.\r\n\r\n\u003Ch3>Hoist Snare\u003C\u002Fh3>\r\n\r\nA single-use middle-ground option costing \u003Cstrong>20 Wood and 10 Cloth\u003C\u002Fstrong>. It requires no research or power, but must be built and remain next to a tree.\r\n\r\nWith a \u003Cstrong>70% catch chance\u003C\u002Fstrong> and a longer knockout than the pit, it offers better performance in exchange for its terrain restriction. If its final adjacent tree is cut down, burned, or otherwise destroyed, the snare collapses.\r\n\r\n\u003Ch3>Tranquilizer Net Trap\u003C\u002Fh3>\r\n\r\nThe expensive, reusable option, costing \u003Cstrong>60 Steel and 3 Components\u003C\u002Fstrong> and consuming \u003Cstrong>100 W\u003C\u002Fstrong> while powered.\r\n\r\nIt has a \u003Cstrong>90% catch chance\u003C\u002Fstrong> and keeps its target unconscious for roughly 5–7 real-time minutes at normal speed. After firing, it needs \u003Cstrong>30 seconds\u003C\u002Fstrong> to re-pressurize before it can catch another target.\r\n\r\n\u003Ch3>Friendly and Neutral Pawns Are Safe\u003C\u002Fh3>\r\n\r\nThe traps trigger on hostile pawns, manhunters, and ordinary wild animals. They never trigger on:\r\n\r\n\u003Cul>\u003Cli>Your colonists or slaves\u003C\u002Fli>\u003Cli>Your colony animals\u003C\u002Fli>\u003Cli>Existing prisoners\u003C\u002Fli>\u003Cli>Allies, traders, or neutral visitors\u003C\u002Fli>\u003Cli>Creatures that vanilla RimWorld marks as immune to traps\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>RimWorld \u003Cstrong>1.5\u003C\u002Fstrong> and \u003Cstrong>1.6\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>No Harmony dependency\u003C\u002Fli>\u003Cli>No changes to vanilla game systems\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nAll three traps are available without research and appear in the \u003Cstrong>Security\u003C\u002Fstrong> architect category.\r\n\r\n\u003Cstrong>Check out my other mods:\u003C\u002Fstrong> \r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763242346\" target=\"_blank\" rel=\"noopener noreferrer\">Pitch Pit\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>",28,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":40},"39262680-43cd-4e50-9126-0b562c4a0c7d","pitch-pit","Pitch Pit","The Pitch Pit is a buildable defensive structure designed to create hazardous zones for your enemies.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763242346","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16517150927533444474\u002F2D45B959DB92E91192C7B3097A12E14750C78A84\u002F","siggi.pitchpit","management",[15,16],1,"2026-07-12T12:18:03.0000000Z","2026-07-18T13:54:53.0000000Z",[42,57,74,86],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"2c7c17c1-67bf-4233-89e5-75dc6801444f","vanilla-weapons-expanded-laser","Vanilla Weapons Expanded - Laser","This mod is currently CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1989352844","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14598829261682526641\u002F0F40E5000DED394A2C7FB1A058C7DB61EAF17017\u002F","vanillaexpanded.vwel",[15,16,17,52],"1.4",1181659,4.9,"2020-02-05T16:38:15.0000000Z","2025-06-29T16:47:45.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":62,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":71,"rating":54,"publishedAt":72,"updatedAt":73},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,17,52,67,68,69,70],"1.3","1.2","1.1","1.0",1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":47,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":54,"publishedAt":84,"updatedAt":85},"5d53c819-9012-4fa7-8b05-00134a01115a","vanilla-weapons-expanded-coilguns","Vanilla Weapons Expanded - Coilguns","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2375692535","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14920641478739710258\u002FD4218525797876F997752F65F140DD2A0EF80BDB\u002F","vanillaexpanded.vwec",[15,16,17,52],1005900,"2021-01-27T17:47:14.0000000Z","2026-06-05T15:58:17.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":47,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"eb6a8d61-6581-46f0-994c-fe842518e76e","vanilla-weapons-expanded-makeshift","Vanilla Weapons Expanded - Makeshift","This mod is NOT YET CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13832897896924852031\u002F68203EA567D342B1BF1CFC76714CD5A997DE8C86\u002F","vanillaexpanded.vwems",[15,17,52,16],896344,4.8,"2021-03-09T16:32:12.0000000Z","2025-07-02T18:13:38.0000000Z",[100,113,127,140],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":36,"tags":109,"downloadCount":110,"rating":54,"publishedAt":111,"updatedAt":112},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,69,68,17,52,67],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":36,"tags":122,"downloadCount":123,"rating":124,"publishedAt":125,"updatedAt":126},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,69,68,17,52,67],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":47,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":54,"publishedAt":138,"updatedAt":139},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,17,52],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":36,"tags":149,"downloadCount":151,"rating":54,"publishedAt":152,"updatedAt":153},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,52,67,68,69,70,150],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]