[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-nutrient-dispenser-improvements-and-fixes":3,"mods-more-author-nutrient-dispenser-improvements-and-fixes":27,"mods-more-category-nutrient-dispenser-improvements-and-fixes":79,"mods-similar-nutrient-dispenser-improvements-and-fixes":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"72b71eec-eb5f-40c6-bb86-fc2b89a28dcf","nutrient-dispenser-improvements-and-fixes","Nutrient Dispenser Improvements and Fixes","This mod corrects some bugs that nutrient paste dispensers have in vanilla Rimworld, both observable and not.","ilyvion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3265088960","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2491133777995182017\u002F06C684A6B4F466A85DFF5F896E589C34709D2F74\u002F","ilvyion.nutrientdispenserdispensablefix","management",[15,16,17],"mod","1.6","1.5",1475,5,"2024-06-10T13:11:16.0000000Z","2025-07-18T19:07:30.0000000Z","\u003Cp>This mod corrects some bugs that nutrient paste dispensers have in vanilla Rimworld, both observable and not. For a player, using this mod will only really fix a single bug in RimWorld where if you have dispensers without hoppers or without a way to fill those hoppers, pawns can sometimes end up choosing one that isn't actually usable, and if this happens, they won't eat anything at all, despite needing to.\r\u003Cbr>\r\u003Cbr>Most of the fixes in this mod will instead help mod creators by making it so inheriting from the vanilla nutrient paste dispenser will work as one might expect instead of using hard-coded values from the vanilla nutrient paste meal everywhere.\r\u003Cbr>\r\u003Cbr>\u003Ch2>The full list of fixes this mod does is as follows:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Where the game has been hardcoded to use `ThingDefOf.MealNutrientPaste`, instead use `Building_NutrientPasteDispenser.DispensableDef`. While this doesn't directly affect vanilla, it allows subclasses of `Building_NutrientPasteDispenser` to dispense something else than the vanilla nutrient paste. This type of fix has been applies to:\r\u003Cbr>\u003C\u002Fli>\u003Cli>`Building_NutrientPasteDispenser.TryDispenseFood`\u003C\u002Fli>\u003Cli>`FoodUtility.BestFoodSourceOnMap`\u003C\u002Fli>\u003Cli>`JobDriver_FoodDeliver.GetReport`\u003C\u002Fli>\u003Cli>`JobDriver_FoodFeedPatient.GetReport`\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  In `FoodUtility.BestFoodSourceOnMap`, where the logic allows choosing an \"empty\" dispenser: also require the dispenser to have an adjacent, accessible hopper. Without this additional check, the game can pick a dispenser without a hopper, thinking it can be filled later, but since one without hoppers can't, that job can never happen, and the pawn just ends up not eating at all.\r\u003Cbr>•  In `ThingListGroupHelper.Includes`, use `ThingDef.IsFoodDispenser` to decide whether a given def is a food dispenser instead of a hardcoded check against exactly `Building_NutrientPasteDispenser`. This allows inheriting from `Building_NutrientPasteDispenser` to work as expected.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Making a custom nutrient dispenser with XML only\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Besides fixing things about nutrient paste dispensers, this mod also intends to make it easier to make custom dispensers using XML only. To that extent, I've created a custom `thingClass` called `ilvyion.NutrientDispenserDispensableFix.Building_NutrientPasteDispenserImproved` which, in combination with a `\u003CmodExtensions>` called `ilvyion.NutrientDispenserDispensableFix.ImprovedNutrientPasteDispenserModExtension` lets you define things that would normally require code in XML.\r\u003Cbr>\r\u003Cbr>Currently the only supported feature of this `ImprovedNutrientPasteDispenserModExtension` is to allow you to set what is dispensed, but I'm open to adding more features if anyone needs them.\r\u003Cbr>\r\u003Cbr>To use this XML-only nutrient dispenser, you make a `ThingDef` like the following:\r\u003Cbr>\u003Ccode>\r\u003Cbr>\u003CThingDef ParentName=\"BuildingBase\">\r\u003Cbr>    \u003CthingClass>ilvyion.NutrientDispenserDispensableFix.Building_NutrientPasteDispenserImproved\u003C\u002FthingClass>\r\u003Cbr>    \u003CmodExtensions>\r\u003Cbr>        \u003Cli Class=\"ilvyion.NutrientDispenserDispensableFix.ImprovedNutrientPasteDispenserModExtension\">\r\u003Cbr>            \u003C!-- This is where you set your dispensed product -->\r\u003Cbr>            \u003CdispensableDef>MealNutrientPaste\u003C\u002FdispensableDef>\r\u003Cbr>        \u003C\u002Fli>\r\u003Cbr>    \u003C\u002FmodExtensions>\r\u003Cbr>    \u003C!-- ... and the rest of the owl... er, ThingDef. -->\r\u003Cbr>\u003C\u002FThingDef>\r\u003Cbr>\u003C\u002Fcode>\r\u003Cbr>\r\u003Cbr>You can look at an example dispenser definition included with this mod in Defs\u002FImprovedNutrientPasteDispenser.xml. It does not show up in the game directly, but can be spawned in using the debug tools. It is set up to dispense simple meals.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Source code\u003C\u002Fh2>\r\u003Cbr>Source code can be found on \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fnutrient-dispenser-dispensable-fix\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>. Report any bugs or feature suggestions\u002Frequests on the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fnutrient-dispenser-dispensable-fix\u002Fissues\" target=\"_blank\" rel=\"noopener noreferrer\">issue tracker\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Like my work?\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Filyvion\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Falexanderschroeder.net\u002Ffiles\u002Fsteam\u002Fkofi_brandasset\u002Fsupport_me_on_kofi_beige.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Feel free to \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FJ9Q78avHgM\" target=\"_blank\" rel=\"noopener noreferrer\">join my Discord server\u003C\u002Fa> if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)\u003C\u002Fp>",18,[],[],null,[28,41,54,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":40},"368b41ce-b37c-4077-93c1-0a0c428f6ade","retain-strip-on-death","Retain Strip on Death","Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3226509120","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2511395101440770916\u002F3651D3FE5E2D5EF452C129E77C6A8EF89E68711E\u002F","ilyvion.retainstripondeath",[15,16,17,37],"1.4",3142,"2024-04-19T09:43:14.0000000Z","2025-06-28T11:07:43.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"1342492e-f56b-41b1-b966-a59d3c606999","enhanced-beliefs-updated","Enhanced Beliefs (Updated)","This is an updated version of SmArtKar's Enhanced Beliefs mod ready for use with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3541739031","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14529015139587483383\u002F2EC2461E78AD0D0A14506620A680F39E4ED3DE60\u002F","smartkar.enhancedbeliefs",[15,16,17],10348,4.9,"2025-08-04T05:06:31.0000000Z","2025-09-11T04:29:42.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"e1a03dd6-4fc6-442a-a9cf-479506f39a55","realistic-orbital-trade","Realistic Orbital Trade","Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3236257897","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2508018669548906441\u002FCE86FD8AA8727C94C599D88CF5E511B281F14A70\u002F","ilyvion.realisticorbitaltrade",[15,17,37,16],9901,4.8,"2024-04-30T19:28:10.0000000Z","2025-09-12T04:39:06.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":19,"publishedAt":77,"updatedAt":78},"9f214aed-ca58-4348-9e87-690ad2ca9531","rimtest-redux","RimTest Redux","This is an improved version of LaTrissTitude's RimTest mod ready for use with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3762405308","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11814013964270292279\u002FC2995909FFCE9D4D004AF2BCFC88AC72BEBDF1B3\u002F","ilyvion.rimtestredux",[15,16],1,"2026-07-11T10:00:47.0000000Z","2026-07-31T11:50:24.0000000Z",[80,98,111,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":95,"rating":51,"publishedAt":96,"updatedAt":97},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,37,90,91,92,93,94],"1.3","1.2","1.1","1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":51,"publishedAt":109,"updatedAt":110},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,37,90,91,92,93],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":51,"publishedAt":122,"updatedAt":123},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,93,92,91,17,37,90],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":103,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":51,"publishedAt":134,"updatedAt":135},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,93,92,91,17,37,90,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[137,150,163,165],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":19,"publishedAt":148,"updatedAt":149},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,92,91,17,37,90],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":51,"publishedAt":161,"updatedAt":162},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,37,90,91,92],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":103,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":164,"downloadCount":133,"rating":51,"publishedAt":134,"updatedAt":135},[15,93,92,91,17,37,90,16],{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":51,"publishedAt":176,"updatedAt":177},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,37,90,91,92,93],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]