[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-off-map-births":3,"mods-more-author-off-map-births":27,"mods-more-category-off-map-births":76,"mods-similar-off-map-births":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"e078f923-a3c7-4f41-8d58-011e0116410a","off-map-births","Off-Map Births","Pregnancies on world pawns no longer freeze the moment they walk off your map.","Antediluvian","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734589452","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17884281757260393405\u002F310FBF8AB8C44B7FBE9F5D3BEF38A3B7C7FE294B\u002F","antediluvian.offmapbirths","management",[15,16,17,18],"mod","1.6","1.5","1.4",280,4.7,"2026-05-28T20:26:13.0000000Z","\u003Cp>Pregnancies on world pawns no longer freeze the moment they walk off your map. They progress, come to term, and produce real children with proper relations, genes, and faction membership -- all happening off-screen while you play. Those children then live in the world like any other NPC, ready to show up later as visitors, raiders, traders, quest pawns, or something more personal.\u003C\u002Fp>\r\n\u003Cp>==== What it does ====\u003C\u002Fp>\r\n\u003Cp>- Off-map pregnancy progression. Any world pawn carrying a pregnancy hediff (vanilla Biotech or compatible modded-content systems) will have it advance on a configurable tick interval until birth.\u003C\u002Fp>\r\n\u003Cp>- Real babies, not placeholders. At term, the mod generates a proper pawn with the correct parents, parent\u002Fchild relations, faction membership, Childhood backstory preserved, and the father auto-detected from the pregnancy hediff when available.\u003C\u002Fp>\r\n\u003Cp>- Gene and xenotype inheritance. Babies inherit germline endogenes from both parents using the vanilla Biotech inheritance system. If either parent has a custom xenotype, the child copies the full xenotype (name, def, xenogenes, endogenes) from that parent instead of getting flattened to Baseliner the way the vanilla world-pawn generator does it.\u003C\u002Fp>\r\n\u003Cp>- Settlement injection. When you raid or visit a hostile settlement, the mod prioritizes injecting that faction's off-map children (with at least one of their parents) into the encounter, so the families you've been hearing about actually show up there.\u003C\u002Fp>\r\n\u003Cp>- Reunion arrivals. Children of your colonists who were born off-map and reach a reasonable age may eventually wander to your colony seeking the parent they've never met. Arrives as a choice letter with a name, age, parentage, and a \"View location\" option that pans the camera without dismissing the letter. Accept and they join the colony with full relations. Send them away and you take a small goodwill hit with their faction, and they go back to the world pool.\u003C\u002Fp>\r\n\u003Cp>- Garbage-collector protection. The mod prevents RimWorld's world-pawn cleanup from quietly discarding off-map babies before they're old enough to matter. Pregnant world pawns and children with a known colony parent are kept alive across saves.\u003C\u002Fp>\r\n\u003Cp>- Dev tools. Adds debug actions for listing pregnant world pawns, force-advancing pregnancies, listing reunion candidates, force-firing a reunion now, and aging candidates to a target age for testing.\u003C\u002Fp>\r\n\u003Cp>==== Compatibility ====\u003C\u002Fp>\r\n\u003Cp>Detects vanilla Biotech pregnancies. Also auto-detects the well-known forbidden adult-content mod's pregnancy system via reflection and routes its births through its own birth code where possible. Has no hard dependency on it -- works fine without.\u003C\u002Fp>\r\n\u003Cp>==== Settings ====\u003C\u002Fp>\r\n\u003Cp>- Enable off-map pregnancy progression (master switch)\u003Cbr>- Send letters for relevant births\u003Cbr>- Enable reunion arrivals\u003Cbr>- Tick interval (how often the mod scans world pawns, default 2500 ticks = 1 in-game hour)\u003Cbr>- Verbose logging (off by default)\u003C\u002Fp>\r\n\u003Cp>==== Notes ====\u003C\u002Fp>\r\n\u003Cp>Safe to add mid-save. Removing mid-save will not delete already-generated children, but new progression will stop. Off-map miscarriages are disabled by design -- every started pregnancy will succeed (we can't simulate a doctor or labor event off the map). Reunion arrivals have a 5 in-game day cooldown.\u003C\u002Fp>\r\n\u003Cp>Requires Harmony.\u003C\u002Fp>",15,[],[],null,[28,41,52,63],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"af7fceaf-a350-4811-a1df-ac8c6a0c4bbb","real-rimradio","Real RimRadio","A fully functional in-world radio for RimWorld!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3594820447","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9907391379833242834\u002F810695D74CAB85E5038FA1E7C282E24D82F0DD7C\u002F","com.antediluvian.realrimradio",[15,16],982,5,"2025-10-27T20:27:10.0000000Z","2025-10-30T15:14:49.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":20,"publishedAt":51,"updatedAt":51},"6b8f8dcf-a837-4951-92bd-f3e2452859d9","jianghu","Jianghu","\"Once you enter the jianghu, you cannot turn back\" Welcome to the Jianghu mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3634610241","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10041370229873743457\u002F2E53AEC41B795190C34B2D2DA2C571BA902C82E8\u002F","antediluvian.kungfuworld",[15,16],371,"2025-12-29T21:18:00.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":38,"publishedAt":62,"updatedAt":62},"7fc3cf0a-b4c8-494d-b764-eb89e6166c54","rimnet-terminal","Rimnet Terminal","A Rimnet computer terminal that still flickers to life.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3592295301","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17445494370219584545\u002F517DBDF19D2A8C3BDA7D1E43A8580C13D6B342EC\u002F","com.antediluvian.compterm",[15,16],271,"2025-10-23T20:13:30.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"229cf569-3270-4efd-827a-e8b7a3e4e361","futurama-mechanoids","Futurama Mechanoids","Hooray! Hooray! Friends, colonists, humans who appreciate a good claw-snip! Welcome to Futurama Mechanoids! We've got a whole squad of shiny, clanky Planet Express legends, gestated fresh in your mech labs—no overrides on those boring vanilla rustbuckets, just 10 new wonders read","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3604595336","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14353854455163027251\u002FF8D71A628347206268C107217A81D89318557A95\u002F","com.antediluvian.futuramarobots",[15,16],122,4.5,"2025-11-12T21:03:42.0000000Z","2025-11-14T21:39:21.0000000Z",[77,96,109,122],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,87,88,89,90,91],"1.3","1.2","1.1","1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":93,"publishedAt":107,"updatedAt":108},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":93,"publishedAt":120,"updatedAt":121},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":93,"publishedAt":133,"updatedAt":134},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,87,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[136,149,151,164],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":38,"publishedAt":147,"updatedAt":148},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,89,88,17,18,87],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":150,"downloadCount":119,"rating":93,"publishedAt":120,"updatedAt":121},[15,16,17,18],{"id":152,"slug":153,"name":154,"shortDescription":155,"author":114,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":159,"tags":160,"downloadCount":161,"rating":93,"publishedAt":162,"updatedAt":163},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,17,18],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":93,"publishedAt":175,"updatedAt":176},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,18,87,88,89,90],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z"]