[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-old-primary-generators-charged":3,"mods-more-author-old-primary-generators-charged":29,"mods-more-category-old-primary-generators-charged":85,"mods-similar-old-primary-generators-charged":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"0272c404-87b7-46b5-b51d-6179d8d450e6","old-primary-generators-charged","(old) Primary Generators - charged","I have not updated this to 1.","Ollie_Greenhorn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2565913137","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701783687457763270\u002F6C9605AE5C2E0A460CB14C47692E17E44222376F\u002F","ucp.generatorthingcharged","management",[15,16,17],"mod","1.2","1.3",7866,4.8,"2021-08-04T16:03:04.0000000Z","\u003Cp>I have not updated this to 1.4 even though it most likely still works because I don't plan on maintaining this mod, leaving it without my new rebalance on the other version. I haven't heard anyone say it doesn't work on 1.4 so give it a try it probably works\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>This mod adds 6 new generators: 3 industrial-era generators, and 3 spacer-era generators.\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>    \r\u003Cbr>        Generator\r\u003Cbr>        Input\r\u003Cbr>        Net Output\r\u003Cbr>        Cost\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        Power Augment (small)\r\u003Cbr>        -2000W\r\u003Cbr>        +500W\r\u003Cbr>        180 Steel, 5 Component\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        Power Augment (medium)\r\u003Cbr>        -3000W\r\u003Cbr>        +1250W\r\u003Cbr>        300 Steel, 9 Component\r\u003Cbr>        \r\u003Cbr>        Power Augment (large)\r\u003Cbr>        -4500W\r\u003Cbr>        +2250W\r\u003Cbr>        675 Steel, 21 Component\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        Energy Cell\r\u003Cbr>        -3500W\r\u003Cbr>        +1500W\r\u003Cbr>        100 Steel, 25 Plasteel, 2 Adv. Component\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        Energy Chamber\r\u003Cbr>        -5250W\r\u003Cbr>        +3000W\r\u003Cbr>        170 Steel, 45 Plasteel, 3 Adv. Component\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        Energy Manifold\r\u003Cbr>        -8000W\r\u003Cbr>        +7000W\r\u003Cbr>        380 Steel, 95 Plasteel, 6 Adv. Component\r\u003Cbr>    \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>There's a research tab to unlock them. 3 projects total.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9GE3PWy.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cu>By the way, this mod may cause some red errors on loading a save. They are harmless. It's either the game complaining that there's two power-related buildings on top of eachother or complaining that the 1x1 power cell hurt it's feelings. It should sort itself all out in like 5 seconds or so\u003C\u002Fu>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>Philosophy: \r\u003Cbr>I wanted to make a generator design that is as dependable as a geothermal generator, but with it's own \"challenge\" in the vein of solar\u002Fwind generators. So, I came up with these. They produce energy at all times in the same manner as the geothermal generator, with a twist. For geothermal, you need to build them in specific locations -- with primary generators, you need to kickstart them with an alternate source of energy first. This means that after a solar flare,  a zzt event, or whatever else: you need to direct large amounts of power to the generators for them to turn back on. This isn't so much of a challenge itself, it just presents a need to carefully plan your energy grid for your colony. You can't just slap them anywhere in your colony and expect them to share all the power with everything else.  \u003Cs>Unless you can.\u003C\u002Fs>\r\u003Cbr>\r\u003Cbr>Potential solutions:\r\u003Cbr>\u003Cul>\u003Cli>Have all your geothermal\u002Fsolar\u002Fwind energy connected, directed through the primary generators, through a switch, and then through to your colony. The switch will shut off the colony's power, allowing the generators to hog the energy and turn on- multiplying your energy pool by however many primary generators you constructed.\u003C\u002Fli>\u003Cli>Have a large battery room you can isolate from the colony to use in the kickstart.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>A cool scenario I could imagine is if a colony is powered mainly through these generators, using solar power as it's alternate source, is hit by a solar flare in the evening. They won't have the solar energy for the kickstart until the morning, leaving them defenseless until the morning. Could make for an interesting story.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2564129100\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FqiC12Up.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>The cool stuff with the green stars on the example picture is from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2102143149\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Furniture Expanded- Props and Decorations.\u003C\u002Fa> And I forgot to mention \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2546954423&searchtext=more+vanilla+fences\" target=\"_blank\" rel=\"noopener noreferrer\">where I got the chainlink fence from.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Credits:\r\u003Cbr>Kiktamo, for his idea to use Vanilla Expanded Framework to make this work\r\u003Cbr>All those people who made the framework\u003C\u002Fp>",110,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701783687457826753\u002F1F25E296A3EA4FF438DC184ABB0D661EB97B9546\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701783687457827288\u002F23AA37F57B80B3DDA82489106689E6DB20DDEDC2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701783687457827662\u002F8B735D00C022C453AB76337F32747FDB6E5E0717\u002F",[],null,[30,46,60,73],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"e4737aed-df33-4ab0-9ace-c7350e4e0998","primary-generators","Primary Generators","Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2564129100","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1706287071953530623\u002F98CBDBE61CF264A6E74E509497730A903E285761\u002F","ucp.generatorthing",[15,16,39,40,17,41],"1.5","1.4","1.6",40269,4.9,"2021-08-02T14:53:34.0000000Z","2025-07-20T11:11:26.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":54,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"3ee970a9-c774-4b7e-b230-8f149bff3861","power-armor-has-vacsuit-vacuum-resistance","Power armor has vacsuit vacuum resistance","Makes the vanilla power armors give 32% vac resistance, and power armor helmets 69% vac resistance - just like the vacsuit's stats.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3534065822","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11437311912466985576\u002F33D6D5B72140EF5BB47EF4810D1E2681D4121599\u002F","ucp.vacpowerarmor","combat",[15,41],29516,5,"2025-07-25T03:46:33.0000000Z","2025-10-19T04:45:20.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":68,"tags":69,"downloadCount":70,"rating":19,"publishedAt":71,"updatedAt":72},"358c40ed-ef0c-452b-8a9e-80cb432043df","star-wars-dubs-hygiene-stuff","Star Wars Dub's Hygiene Stuff","Adds a bunch of star wars flavored Dub's Hygiene stuff (11\u002F26\u002F2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3371695380","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F40064469248338392\u002F16D36EF135F68E42D0A9662F5A034595FDA6B7C5\u002F","ucp.starwarsdubshygienestuff","medical",[15,39,41],12367,"2024-11-25T03:48:53.0000000Z","2025-08-02T00:28:07.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":57,"publishedAt":83,"updatedAt":84},"e178a800-80d1-4ddd-84a0-1372b4568ca0","lava-lamps","Lava Lamps","8\u002F1\u002F2021 update adds purple lava lamp and darklight lava lamp Moreso the result of teaching myself how to mod than me really wanting lava lamps in Rimworld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2532491738","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1706287071951199018\u002F2F683147BDC878AB0602CCE44BC5684E84F36FD5\u002F","ucp.lavalamps",[15,41,39,40,17,16],19852,"2021-06-30T11:28:39.0000000Z","2025-07-20T11:20:44.0000000Z",[86,100,114,127],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":97,"rating":57,"publishedAt":98,"updatedAt":99},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,96,16,39,40,17],"1.1",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":111,"rating":43,"publishedAt":112,"updatedAt":113},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,41,39,40,17,16,96,110],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":43,"publishedAt":125,"updatedAt":126},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,41,39,40,17,16,96,110],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":43,"publishedAt":138,"updatedAt":139},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,110,96,16,39,40,17],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[141,154,166,178],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":105,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":149,"tags":150,"downloadCount":151,"rating":43,"publishedAt":152,"updatedAt":153},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,39,40,41],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":105,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":43,"publishedAt":164,"updatedAt":165},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,39,40,41],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":105,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":43,"publishedAt":176,"updatedAt":177},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,39,40,41],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":105,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":43,"publishedAt":188,"updatedAt":189},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,41,39,40],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]