[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-operateareas":3,"mods-more-author-operateareas":27,"mods-more-category-operateareas":41,"mods-similar-operateareas":102},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":26,"patreonUrl":26},"154824e7-8e43-4607-99d4-50d8f6299ca7","operateareas","OperateAreas","Forgive me for my poor English!","liaoy14866","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3254170214","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2444970270075136462\u002F6A5684886290767A998A2FA7A4B834726DA6813C\u002F","liaoy.operateareas","management",[15,16],"mod","1.5",285,5,"2024-05-25T15:41:59.0000000Z","2024-05-26T01:37:44.0000000Z","\u003Cp>Forgive me for my poor English!\r\u003Cbr>\u003Ch2> Short description \u003C\u002Fh2>\r\u003Cbr>With this Mod, you can now perform AND, OR, XOR operations on the areas to generate new ones!\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075333489\u002FEF0179C82C9C822AE653A0A8E7FB24079204B717\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075333270\u002F286786486A66972E72EB9476CA9E4EB16755F334\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075333064\u002F343ACACBCC80DEE568E45099837C650C550D8EAF\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch2> An example \u003C\u002Fh2>\r\u003Cbr>For example, if you have an area A that prohibits elephants from entering your food storage area, and another area B that represents a safe zone within the wall;\r\u003Cbr>However, soemthing happed, and now you want elephants to be inside the wall and at the sam time prohibited from entering the food storage area! At this point, the only foolish solution is to redraw an area C ...\r\u003Cbr>However, more situations have arisen. Your food storage area has expanded! At this point, not only do you need to modify area A, but you also need to modify area C at the same time ...\r\u003Cbr>Too much trouble! Is there any way to automatically complete this task? \r\u003Cbr>this mod is what you need!\r\u003Cbr>\u003Ch2> How to use \u003C\u002Fh2>\r\u003Cbr>\u003Ch3> Features \u003C\u002Fh3>\r\u003Cbr>\u003Col>\u003Cli>Multiple operators: Currently supports three types of operators: AND, OR, XOR\u003C\u002Fli>\u003Cli>\u003Cu> Virtual Area (Linked Area) \u003C\u002Fu>: Create some virtual areas (or referred to as \u003Cu> \"Linked Area\" \u003C\u002Fu>) to represent the AND, OR, XOR results of the active area. They are not real areas, they are virtual areas.\u003C\u002Fli>\u003Cli>Linking (binding) and unlinking: Only when you link (bind) the \u003Cu> Linked Area \u003C\u002Fu> to the \u003Cu> real area \u003C\u002Fu>, will they affect the scope of the real area.\r\u003Cbr>Therefore, you can cancel the link between the \u003Cu> Linked Area \u003C\u002Fu> and the \u003Cu> real area \u003C\u002Fu> at any time to restore the \u003Cu> real area \u003C\u002Fu> to normal.\r\u003Cbr>In addition, you can also subscribe to or unsubscribe from this mod at any time, and the only loss is that your \u003Cu> Linked Area settings\u003C\u002Fu> may be lost.\u003C\u002Fli>\u003Cli>Complex operation: The participants in the operation can be the actual \u003Cu> area \u003C\u002Fu> or the \u003Cu> Linked Area \u003C\u002Fu>, which means you can implement some complex logic.\u003C\u002Fli>\u003Cli>Automatic maintenance: When any changes occur in any \u003Cu> real area \u003C\u002Fu> or \u003Cu> Linked Area \u003C\u002Fu>, the results of AND, OR, XOR operations will be automatically updated.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\u003Ch3> Steps \u003C\u002Fh3>\r\u003Cbr>\u003Col>\u003Cli>After subscribing to Mod, on the \u003Cu> Manage Areas \u003C\u002Fu> window, you can see a new button \u003Cu> Manage Linked Area \u003C\u002Fu>. Click to enter the \u003Cu> Linked Area \u003C\u002Fu> management.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075332495\u002FB1743BDC25BF5975D40DA9141C7DC0AE4BA3C852\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>Create a new \u003Cu> Linked area \u003C\u002Fu>, set the areas participating in the operation and the \u003Cu> type of operation \u003C\u002Fu>.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075332921\u002FE938E6E735B2E938375949851F2806E1E8BE8AA0\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F2444970270075332717\u002FD7FA9D773377132D4DA5171BC6BE2E7EB932CF53\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>Click \u003Cu> Link to New Area \u003C\u002Fu>, which will create a new area and automatically link (bind) with the current \u003Cu> Linked Area \u003C\u002Fu>.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Issues \u003C\u002Fh2>\r\u003Cbr>\u003Col>\u003Cli>The maximum limit for the \u003Cu>Linked area \u003C\u002Fu> is 10 (this is because I am not yet familiar with the game's UI code); In addition, if some mods are subscribed to so that the maximum limit of \u003Cu> area \u003C\u002Fu> is not 10, the position of the \u003Cu> Manage LinkedArea \u003C\u002Fu> button may be incorrect (this is also because I am not familiar with the game's UI code), or it may not be.\u003C\u002Fli>\u003Cli>When setting complex area operation logic, circular references should not occur. If area A is the operand of area B, then area B can no longer be used as the operand of area A;\r\u003Cbr>One area cannot become one's own computational object as well;\r\u003Cbr>You can see some \u003Cu> Ban \u003C\u002Fu> in the setting window to prevent you from doing such operations.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\u003Ch2> From Author \u003C\u002Fh2>\r\u003Cbr>Hello everyone, I am Liaoy. This is my first time creating a Mod for Rimworld. I hope you guys can enjoy it! Please leave a message in the comments for any questions! Have fun!\r\u003Cbr>And forgive me for my poor English again !!! ~~~\r\u003Cbr>Translation needed !!!~~~\u003C\u002Fp>",19,[],[25],"7WC5k3qdcsk",null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"d060eb03-2432-4d32-9024-69e1206edd53","autoconvert","AutoConvert","Short Description I always forget to use Convert ability when the cooldown is completed, So I made this mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3257302036","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446096712106894410\u002F4F2012D8EE39DBE95499CF91A69140B3747B004C\u002F","liaoy.autoconvert",[15,16],9677,4.8,"2024-05-30T04:45:23.0000000Z","2024-07-19T02:14:40.0000000Z",[42,62,75,88],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,52,16,53,54,55,56,57],"1.6","1.4","1.3","1.2","1.1","1.0",1591711,4.9,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":59,"publishedAt":73,"updatedAt":74},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,57,56,55,16,53,54,52],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":59,"publishedAt":86,"updatedAt":87},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,52,16,53,54,55,56,57],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":99,"rating":59,"publishedAt":100,"updatedAt":101},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,52,16,53,54,55,56,57,98],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[103,117,119,132],{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":59,"publishedAt":115,"updatedAt":116},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,16,53,52],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":118,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},[15,52,16,53,54,55,56,57],{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":13,"tags":128,"downloadCount":129,"rating":59,"publishedAt":130,"updatedAt":131},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,57,56,55,16,53,54,52],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":133,"slug":134,"name":135,"shortDescription":136,"author":137,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":13,"tags":141,"downloadCount":142,"rating":59,"publishedAt":143,"updatedAt":144},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,16,53,54,52],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z"]