[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-out-of-combat-move-speed-boost":3,"mods-more-author-out-of-combat-move-speed-boost":31,"mods-more-category-out-of-combat-move-speed-boost":82,"mods-similar-out-of-combat-move-speed-boost":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":29,"kofiUrl":30,"patreonUrl":30},"e1ed6c80-ce18-4bba-a8d1-402c14c49c60","out-of-combat-move-speed-boost","Out of Combat Move Speed Boost","Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2146654275","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1284038444661791665\u002FF0C5DC0F5B13C6A13A7047907F52D4CFBCF063B9\u002F","murmur.oocmovespeedboost","combat",[15,16,17,18,19,20],"mod","1.1","1.2","1.5","1.4","1.3",140192,4.9,"2020-06-29T06:17:34.0000000Z","2024-03-17T21:27:46.0000000Z","\u003Cp>Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...\r\u003Cbr>\r\u003Cbr>All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.\r\u003Cbr>\r\u003Cbr>NOTE: This does not affect work speed or anything other than movement speed.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Extra Features\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.\u003C\u002Fli>\u003Cli>Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and\u002For a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.\u003C\u002Fli>\u003Cli>Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Add\u002FRemove\u003C\u002Fh2>\r\u003Cbr>Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>¯\\_(ツ)_\u002F¯\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>",610,[28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1284038444661829083\u002F968528F75E974625589C3E32953BD78DBB4255AE\u002F",[],null,[32,45,57,69],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":42,"rating":22,"publishedAt":43,"updatedAt":44},"75ebaa3d-5eba-4310-ac46-78c07ef38829","thick-roof-miner","Thick Roof Miner","When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2160890454","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1322320051668027250\u002F0061B814A04B02646E6054A4A692C487EC4AFE36\u002F","murmur.thickroofminer","management",[15,16,17,18,19,20],80459,"2020-07-10T07:44:09.0000000Z","2024-03-14T01:25:53.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":40,"tags":53,"downloadCount":54,"rating":22,"publishedAt":55,"updatedAt":56},"ab661c0a-629f-4dae-8ab9-5bad5a3f2c10","faster-projectiles","Faster Projectiles","This relatively simple mod allows you to set a separate speed multiplier for bullets and arrows.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2880014259","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1915745222109177850\u002F60E44C624D98E3B1663AED89917EC7BE1784E519\u002F","murmur.fasterprojectiles",[15,18,19],6949,"2022-10-26T01:56:38.0000000Z","2024-04-10T15:19:24.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":40,"tags":65,"downloadCount":66,"rating":22,"publishedAt":67,"updatedAt":68},"6957779e-a630-432c-a735-2d280f2b5d82","faction-raid-cooldown","Faction Raid Cooldown","When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2345845316","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1647721029647636591\u002F857D92BE4B84AE2FBBC74CA7766456E24A2EDB3F\u002F","murmur.factionraidcooldown",[15,17,18,19,20],59956,"2021-01-02T02:47:09.0000000Z","2024-04-10T15:01:27.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":40,"tags":77,"downloadCount":79,"rating":80,"publishedAt":81,"updatedAt":81},"13a5232d-265b-4cc4-a495-693ea79dbbcb","wall-light-legacy","Wall Light (LEGACY)","Legacy version of Wall Light, as it was before the performance rewrite.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2127117908","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1170320844980257467\u002FD1852C5E4B397C9B84F391BA017E4ABD28EF8EB8\u002F","murmur.walllightlegacy",[15,78,16],"1.0",740,5,"2020-06-11T16:36:05.0000000Z",[83,97,111,124],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":22,"publishedAt":95,"updatedAt":96},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[15,93,18,19,20],"1.6",210191,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":108,"publishedAt":109,"updatedAt":110},"2c5604d3-533f-422c-b176-9c74488f234e","combat-extended-armory","Combat Extended Armory","CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.","Combat Extended","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2911110083","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5114432630430744941\u002F42300C6A81054F132093BAD49B0264F967C50853\u002F","ceteam.combatextendedarmory",[15,18,19,93],235553,4.8,"2023-01-02T04:19:27.0000000Z","2025-09-09T08:47:52.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":22,"publishedAt":122,"updatedAt":123},"c5d9514e-e7cf-431d-a183-e50240cd33f3","combat-extended-armors-old","Combat Extended Armors [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2798914758","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1841423866177989714\u002F33C10F3291CB6FA849457B2E508CD10A0AE7FBBF\u002F","ceteam.combatextendedarmors",[15,18,19,20],212276,"2022-04-24T03:29:24.0000000Z","2025-05-10T07:47:45.0000000Z",{"id":125,"slug":126,"name":102,"shortDescription":127,"author":102,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":108,"publishedAt":133,"updatedAt":134},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,93],639800,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",[136,150,162,175],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":22,"publishedAt":148,"updatedAt":149},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,18,19,93],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":141,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":145,"tags":158,"downloadCount":159,"rating":22,"publishedAt":160,"updatedAt":161},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,93,18,19],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":40,"tags":171,"downloadCount":172,"rating":22,"publishedAt":173,"updatedAt":174},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,78,16,17,18,19,20],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":180,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":40,"tags":184,"downloadCount":185,"rating":22,"publishedAt":186,"updatedAt":187},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,78,16,17,18,19,20,93],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z"]