[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-owl-mercenary-outposts-expanded":3,"mods-more-author-owl-mercenary-outposts-expanded":31,"mods-more-category-owl-mercenary-outposts-expanded":32,"mods-similar-owl-mercenary-outposts-expanded":91},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"f0f3a292-ece3-416d-82b1-0c9015bbe592","owl-mercenary-outposts-expanded","[OWL] Mercenary Outposts Expanded","Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.","Tolby Owl","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3651517872","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11439482557652751569\u002FFA4917189566B7C76A05D79E686C39E93BC7A620\u002F","eagleowl.mercenaryoutpostsexpanded","management",[15,16],"mod","1.6",28826,4.9,"2026-01-22T08:10:38.0000000Z","2026-01-30T08:17:26.0000000Z","\u003Cp>Overhauls the Mercenary Camp from \u003Cstrong>Vanilla Outposts Expanded: Additional Outposts\u003C\u002Fstrong>, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Combat Training (XP):\u003C\u002Fstrong> Mercenaries stationed at the camp now gain combat experience over time, making it a true off-site training ground. (They need to be prepared for contracts!)\u003C\u002Fli>\u003Cli>\u003Cstrong>Enhanced Contract Outcomes:\u003C\u002Fstrong> Successful raids grant experience in addition to standard rewards. (They learn from their mistakes and fights.)\u003C\u002Fli>\u003Cli>\u003Cstrong>Immersive Combat Reports:\u003C\u002Fstrong> Replaces generic result notifications with detailed after-action reports that explain what actually happened. (I want more stories and narrative!)\u003C\u002Fli>\u003Cli>\u003Cstrong>Corpse Recovery:\u003C\u002Fstrong> Fallen mercenaries can be returned to your colony via transport pod for burial or resurrection instead of being lost forever. (I want to have dead bodies for a normal goodbye.)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>I made this mod because mercenary camps in Vanilla Outposts Expanded felt a bit too random and disconnected from the rest of the game. Sending pawns away didn’t really reflect their skills or equipment, and I wanted those choices to actually matter.\r\u003Cbr>\r\u003Cbr>The biggest change is how contract risk and outcomes are calculated. The game now looks at what your mercenaries are wearing and wielding. A squad in full Marine armor with charge rifles will perform very differently from one sent out in tribalwear, especially on high-risk contracts. Preparing your away teams now feels like a strategic decision instead of a way to dump unnecessary pawns.\r\u003Cbr>\r\u003Cbr>I also wanted to reflect basic military structure. If an outpost has at least five mercenaries, one of them is assigned as a Leader. This role isn’t cosmetic - a skilled leader actively trains their squad, meaning idle mercenaries gain experience over time based on their commander’s abilities. They also gain proper combat experience from the contracts they fight.\r\u003Cbr>\r\u003Cbr>To give some narrative weight to all of this, I rewrote the notifications to provide proper story resolutions after each battle. And for those of us who get attached to our pawns, there’s a new feature to have fallen mercenaries returned to your colony for a proper burial instead of disappearing off-screen.\r\u003Cbr>\r\u003Cbr>📜Update 1.1: Narrative & Balance\r\u003Cbr>\r\u003Cbr>\u003Cstrong>New Narrative Styles:\u003C\u002Fstrong>\r\u003Cbr>You can now change the \"flavor\" of combat reports in Mod Settings to match your tech level. This changes the text, not the difficulty.\r\u003Cbr>\r\u003Cbr>- Standard: Security logs, gunfights, and explosive breaches.\r\u003Cbr>- Medieval: Battle scrolls, war horns, castle sieges, and arrow volleys.\r\u003Cbr>- Neolithic: Smoke signals, war drums, spirits, and hunting parties.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Custom Difficulty:\u003C\u002Fstrong>\r\u003Cbr>The internal math is now fully exposed in settings. You can tweak:\r\u003Cbr>\r\u003Cbr>- Combat Balance: Adjust Armor Effectiveness and Suppression Multipliers.\r\u003Cbr>- Survival Chances: Change how likely a helmet is to save a pawn from a fatal hit.\r\u003Cbr>- Progression: Customize XP gain rates and Leader bonuses.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Prisoners & Slaves:\u003C\u002Fstrong>\r\u003Cbr>Restoredthe ability to use Prisoners and Slaves in your squads.\r\u003Cbr>\r\u003Cbr>- Toggleable: Enable or disable them in settings.\r\u003Cbr>- Effectiveness: Set exactly how much power they contribute compared to a regular soldier (e.g. 50%).\r\u003Cbr>\r\u003Cbr>\u003Cem>If you encounter any errors or odd behaviors with the new settings, please let me know in the Bug Report discussion thread and I will fix it as soon as possible!\u003C\u002Fem>\u003C\u002Fp>",69,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15168786567489823676\u002FFA4917189566B7C76A05D79E686C39E93BC7A620\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11942378648746662561\u002F7466CB87D8298029438A61DA1105623CC76DD2FD\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12023377008716803086\u002FA0202D6A570AFEEED0969519A146237B31C55292\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15040953488149203240\u002FD7C162F2876F0BC4B763EAC4A185AC3F93655550\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18272102900317653718\u002FFEF26DA06BF7BE6F24F5694CF0C9A566D4A525E2\u002F",[],null,[],[33,52,65,78],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":38,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":49,"rating":18,"publishedAt":50,"updatedAt":51},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,43,44,45,46,47,48,16],"1.0","1.1","1.2","1.5","1.4","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,46,47,48,45,44,43],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":18,"publishedAt":76,"updatedAt":77},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,46,47,48,45,44],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":18,"publishedAt":89,"updatedAt":90},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,46,47,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",[92,106,119,133],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":103,"rating":18,"publishedAt":104,"updatedAt":105},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,46,47,48,45,44,43,102],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":13,"tags":115,"downloadCount":116,"rating":18,"publishedAt":117,"updatedAt":118},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,46,47,48,45],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":18,"publishedAt":131,"updatedAt":132},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,43,44,45,46,47,48],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":18,"publishedAt":144,"updatedAt":145},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,43,44,45,46,47,48,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]