[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-pbs-semi-active-laser-guided-ammunition":3,"mods-more-author-pbs-semi-active-laser-guided-ammunition":26,"mods-more-category-pbs-semi-active-laser-guided-ammunition":79,"mods-similar-pbs-semi-active-laser-guided-ammunition":132},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"d5da3563-13c5-44e5-b5ee-4d220ba9722f","pbs-semi-active-laser-guided-ammunition","PBs Semi-Active Laser-Guided Ammunition","CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M \"Copperhead\" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).","PolandBall","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770232117","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16093748206153094240\u002F0E817AE5C75E01BD91EB606222614332A669D13B\u002F","polandballs.semiactive.laserguided.ammunition.pack","weapons",[15,16],"mod","1.6",995,4.7,"2026-07-23T14:53:40.0000000Z","2026-08-01T13:57:04.0000000Z","\u003Ch2>CE-Only Mod\u003C\u002Fh2>\r\n\r\n\u003Ch3>Adds several semi-active laser-guided munitions, currently including:\u003C\u002Fh3>\r\n\u003Cstrong>152mm Krasnopol-M\r\n155mm Krasnopol-M2\r\n155mm M712-M \"Copperhead\"\r\n155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).\r\nHVP-Antigrain can only be obtained through quest rewards.\u003C\u002Fstrong>\r\n\u003Ch4>The first three munitions have a world-map range of 70 tiles, while the HVP series has a range of 120 tiles. HVP rounds fly faster during cross-map strikes, but their warhead payload is lower than that of standard 155mm ammunition.\u003C\u002Fh4>\r\n\r\nYou can use the 155mm howitzer from AOBA's \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583\" target=\"_blank\" rel=\"noopener noreferrer\">Fortification-Industrial\u003C\u002Fa> Mod to fire these new rounds.\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FgtfqAO8.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch3>Guidance Mechanism Features:\u003C\u002Fh3>\r\n\r\n1. Without laser guidance, these rounds function like the PG rounds in the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2556772185\" target=\"_blank\" rel=\"noopener noreferrer\">Turret Collection\u003C\u002Fa> Mod—capable of precision strikes against fixed positions but incapable of sustained tracking, with a shot dispersion radius of 2 grid squares. \u003Cstrong>Therefore, when using kinetic energy rounds or HEAT rounds—or any munition that requires a direct hit—it is strongly recommended that you use a laser designator to guide them for precision strikes.\u003C\u002Fstrong>\r\n\r\n2. When provided with continuous laser guidance, these rounds can persistently track the laser-designated target, and \u003Ch4>support cross-map tracking of moving targets (though tracking excessively fast targets with these rounds will not achieve a perfect direct hit).\u003C\u002Fh4>\r\n\r\n3. If these rounds are already in flight within the target map but have not yet struck their target, and laser guidance is suddenly terminated, they will fly toward \u003Cstrong>the last location indicated by the laser designator.\u003C\u002Fstrong>\r\n\r\n\u003Ch4>(The laser designator can be built by right-clicking on the KPV to bring up the fold-out menu. When locking onto a target with the laser, it will not alert the designated target, just like using binoculars.)\u003C\u002Fh4>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fm6hG4Jf.png\" alt=\"\" loading=\"lazy\">\r\n\r\n(This laser designator is from the automatic laser designator in Arma3, though I've modified it for manual use.)\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FfgzFqsv.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch4>The following series of images illustrate the relevant mechanics:\u003C\u002Fh4>\r\n\u003Cstrong>First, let's familiarize ourselves with the two states of laser designation:\u003C\u002Fstrong>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FuiGjPnN.png\" alt=\"\" loading=\"lazy\">\r\n\r\nNext is the complete operational process:\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FzLWsNav.png\" alt=\"\" loading=\"lazy\">\r\n\r\nIf you are engaged in cross-map operations, you can still change the laser-designated target before incoming rounds from elsewhere arrive at the target map. Once the laser-guided munitions enter the target map, they will continue tracking the newly designated target.\r\n\r\nI've also utilized a feature from the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498575851\" target=\"_blank\" rel=\"noopener noreferrer\">Fortified Features Framework\u003C\u002Fa>, which allows you to right-click to directly store the laser designator into the pawn's inventory, streamlining the process. This action ignores weight and volume limits (though if you are over-encumbered, you will still receive the debuff as usual).\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2dwmj6u.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FCJIqzUj.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Q&A\u003C\u002Fh2>\r\n\u003Ch4>1. Can this Mod be added to or removed from an existing save mid-game?\u003C\u002Fh4>\r\nYes, but but please make sure D-Lib is up to date. And before removing the Mod mid-game, please make sure to clear out all items from this Mod beforehand.\r\n\r\n\r\n\u003Ch4>2. Will there be more new munitions added?\u003C\u002Fh4>\r\nThere can be—I hope you all will give me plenty of interesting ideas.\r\n\r\n\r\n\u003Ch4>3. What about the balance of this Mod?\u003C\u002Fh4>\r\nThe munitions may be somewhat expensive to produce. Appropriate pricing and material requirements will need to be determined based on feedback from more players' gameplay experiences.\r\n\r\nThis mod is primarily intended to test and promote the new guidance mechanism, and I hope it can inspire other mod authors to come up with even better ideas.\r\n\r\n\r\n\u003Ch4>4. Which framework Mod provides the guidance functionality?\u003C\u002Fh4>\r\nAll of it comes from the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3460442482\" target=\"_blank\" rel=\"noopener noreferrer\">D-Functional Ammunition Library\u003C\u002Fa> Mod, abbreviated as D-Lib. This Mod is specifically designed to provide Combat Extended with special features that require C# code. You can find an HTML-format function reference guide in D-Lib's local files.\r\n\r\n\r\n\u003Ch3>Partial references are as follows:\u003C\u002Fh3>\r\n\u003Ca href=\"https:\u002F\u002Fbabel.hathitrust.org\u002Fcgi\u002Fpt?id=mdp.39015037418996&seq=547\" target=\"_blank\" rel=\"noopener noreferrer\">Soviet\u002FRussian armor and artillery design practices : 1945-1995 (Page 547)\u003C\u002Fa>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fcrib-blog.blogspot.com\u002F2022\u002F03\u002Fguided-artillery-ammunition-krasnopol.html\" target=\"_blank\" rel=\"noopener noreferrer\">Guided artillery ammunition: \"Krasnopol\"(Note: This article has the ammunition calibers wrong. The correct calibers are: 152mm Krasnopol-M and 155mm Krasnopol-M2.)\u003C\u002Fa>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fwww.bulletpicker.com\u002Fprojectile_-155mm-heat-guided_.html\" target=\"_blank\" rel=\"noopener noreferrer\">155mm HEAT M712 CopperHead in Bulletpicker\u003C\u002Fa>\r\n\r\n\r\n\u003Ch3>Below are some real-life reference images:\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMcgGRLW.jpeg\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fu0kBObB.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FkPj9tkc.jpeg\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FDC69vLf.jpeg\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FngTMH5S.jpeg\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjGCzQFk.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fwe2LTm3.jpeg\" alt=\"\" loading=\"lazy\">\r\n\r\n\r\n\u003Ch2>DLL: DsW-4\r\nXML, Ammo Textures, Description Images: PolandBall\r\nLaser Designator Texture: FLY-SF\u003C\u002Fh2>",33,[],[],null,[27,41,54,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"0bf56c4a-3c4d-4dd2-b761-00fd886c9ed9","pbs-hcarbar-modernized","PBs HCAR(BAR Modernized)","This is a simple weapon Mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3673200315","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13068568190282240278\u002FC4F253D663518A3C422A38249CAA2B2BC8731C32\u002F","polandballs.hcar","management",[15,16],1698,4.8,"2026-02-25T10:20:30.0000000Z","2026-03-01T15:51:03.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":18,"publishedAt":52,"updatedAt":53},"cabe8e97-5531-4e38-b320-ced1a73668dd","pbs-bird-and-buck-shot-ammo-for-rifiles","PBs Bird and Buck Shot Ammo For Rifiles","This is a CE-Only Ammunition Pack.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3480745061","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14061360336510651262\u002FD49C5FD63CE5CB7A9CFDBFD4D3FD5276F45222EF\u002F","polandballs.birdandbuckshot.ammoforrifiles",[15,16,50],"1.5",3611,"2025-05-13T04:48:27.0000000Z","2026-06-10T11:39:59.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":35,"tags":62,"downloadCount":63,"rating":18,"publishedAt":64,"updatedAt":65},"dbb7c25f-6693-49cb-b4b8-b15707b22117","pbs-spike-missile-series","PBs Spike Missile Series","CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3592047231","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13432690733849778579\u002F7C21A5A7A059E153D7EE9730842BC02089E5C51D\u002F","polandball.spikemissile.series",[15,16],4182,"2025-10-23T12:02:15.0000000Z","2026-06-28T14:39:57.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"a5bf8e07-ba89-448c-9d9d-fc986599cdf2","the-dead-mans-switch-experimental-caseless-weapong11-series-modified-version","The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)","This is a CE-Only unofficial expansion mod for DMS.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3491355293","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11359766826805646776\u002F28EF7BA1E1D084872CA013696B4BB7D17BA4802E\u002F","pb.deadmanswitch.experimental.caselessweapon",[15,16,50],10993,4.6,"2025-06-01T08:23:03.0000000Z","2025-10-16T12:03:58.0000000Z",[80,95,109,121],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"42dbaf30-d410-4325-9ef8-c33ebf01a546","vanilla-weapons-expanded-tribal","Vanilla Weapons Expanded - Tribal","This mod is CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18061828004554528716\u002FC757B5075E5293743BB83E1F92A31D8535273A0B\u002F","vanillaexpanded.vwetb",[15,50,90,16],"1.4",897644,4.9,"2021-04-12T11:24:24.0000000Z","2025-07-02T18:14:20.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":106,"rating":92,"publishedAt":107,"updatedAt":108},"0e09cad3-52bb-4507-bde9-724ab02484c4","combat-extended-guns-old","Combat Extended Guns (Old)","This mod is also available on Github.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1582570547","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17670732793784688495\u002F9B095B8CEC5010D7EBB9CDF1360E164E8E3EC447\u002F","ceteam.combatextendedguns",[15,50,90,105],"1.3",419120,"2018-12-04T22:29:30.0000000Z","2025-05-31T08:18:38.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":85,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":92,"publishedAt":119,"updatedAt":120},"b3232292-fe89-4347-a059-6a5463904941","vanilla-weapons-expanded-quickdraw","Vanilla Weapons Expanded - Quickdraw","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1906780517","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13688877007563008059\u002F8D00A2E1F74738CD94DEFBD2C8748FAEC39BBC81\u002F","vanillaexpanded.vweq",[15,16,50,90],1204386,"2019-11-05T12:06:08.0000000Z","2026-02-19T18:15:06.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":113,"author":85,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":13,"tags":128,"downloadCount":129,"rating":92,"publishedAt":130,"updatedAt":131},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,50,90],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",[133,148,162,175],{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":35,"tags":142,"downloadCount":145,"rating":92,"publishedAt":146,"updatedAt":147},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,50,90,105,143,144],"1.2","1.1",2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":35,"tags":157,"downloadCount":159,"rating":92,"publishedAt":160,"updatedAt":161},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,158,144,143,50,90,105,16],"1.0",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":35,"tags":171,"downloadCount":172,"rating":92,"publishedAt":173,"updatedAt":174},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,50,90,105,143,144,158],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":85,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":183,"tags":184,"downloadCount":185,"rating":92,"publishedAt":186,"updatedAt":187},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,50,90],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]