[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-persona-weapons-unbound":3,"mods-more-author-persona-weapons-unbound":34,"mods-more-category-persona-weapons-unbound":86,"mods-similar-persona-weapons-unbound":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":32,"kofiUrl":33,"patreonUrl":33},"4e527666-9bd8-4845-85e3-70655ce0f536","persona-weapons-unbound","Persona Weapons Unbound","About Empire traders and quests never give you the persona you want.","shunter","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766728761","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13320652844633262595\u002F0D2C1D8E5CBD5C3DF2CBDD451A6CDB1FCF1F9953\u002F","shunter.personaweaponsunbound","weapons",[15,16],"mod","1.6",460,4.9,"2026-07-17T23:34:00.0000000Z","2026-08-07T09:07:52.0000000Z","\u003Ch2>About\u003C\u002Fh2>\r\nEmpire traders and quests never give you the persona you want. Now you can close the gap: at the fabrication bench, with techprint gating, component costs, and balance settings that keep it feeling earned.\r\n\r\n\u003Chr>\r\n\u003Ch3>Trait Customization\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Add and remove bladelink traits at the fabrication bench\u003C\u002Fli>\u003Cli>Convert a base monosword\u002Fplasmasword\u002Fzeushammer into its persona variant by adding its first trait, installing an AI persona core\u003C\u002Fli>\u003Cli>Remove all traits to revert a persona weapon back to its base form, refunding the core\u003C\u002Fli>\u003Cli>Full vanilla validation: max trait count, exclusion-tag conflicts, and sole-trait restrictions are all enforced\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Reprogramming Costs\u003C\u002Fh3>\r\nBladelink traits are facets of the persona's personality, not bolt-on parts. Changing them means forcefully reprogramming the persona with advanced components that burn out in the process.\r\n\u003Cul>\u003Cli>First trait \u002F last trait costs or refunds exactly one AI persona core\u003C\u002Fli>\u003Cli>Every other change costs advanced components in both directions - additions and removals - reprogramming is destructive, there are no refunds\u003C\u002Fli>\u003Cli>Component count scales with weapon quality above a configurable threshold; the settings page shows a live cost table\u003C\u002Fli>\u003Cli>Real-time cost preview before you commit\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Rename\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Rename the persona using vanilla's bladelink namer, or type your own\u003C\u002Fli>\u003Cli>Ideology relic names stay locked and can only be changed through ideology reform, as intended\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Three Ways to Customize\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Weapon gizmo:\u003C\u002Fstrong> select a weapon, click \"Customize persona\", and pick a colonist\u003C\u002Fli>\u003Cli>\u003Cstrong>Workbench menu:\u003C\u002Fstrong> select a colonist and right-click a fabrication bench to customize their equipped or carried weapons\u003C\u002Fli>\u003Cli>\u003Cstrong>Ground weapon menu:\u003C\u002Fstrong> right-click a weapon on the ground to send a colonist to the nearest operational fabrication bench\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Research & Crafting\u003C\u002Fh3>\r\nA single ultratech research project, Bladelink Customization, gates everything below - it requires Advanced Fabrication and (by default) one Empire-sourced techprint.\r\n\u003Cul>\u003Cli>Persona weapons are ultratech; customization requires a fabrication bench (or a VEF-recognized equivalent)\u003C\u002Fli>\u003Cli>Craftable base monosword, plasmasword, and zeushammer recipes, each individually toggleable - craft the base weapon, then install a persona core for a fully in-colony bespoke persona weapon\u003C\u002Fli>\u003Cli>Techprint requirement is a live-applied slider (0-3); setting it to 0 removes the requirement entirely, no restart needed\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Optional Trait Discovery\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Restrict available traits to those seen on persona weapons held by the colony, in a caravan, or on hostiles - no persistent save state\u003C\u002Fli>\u003Cli>Hostile-held sources show in the list but can't be added until the weapon is captured\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\u003Ch2>Mod Compatibility\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Requires Royalty DLC\u003C\u002Fli>\u003Cli>Safe to add to existing saves\u003C\u002Fli>\u003Cli>Safe to remove from saves (safe-to-ignore red errors only)\u003C\u002Fli>\u003Cli>Coexists cleanly with Unique Weapons Unbound (this mod's sibling for Odyssey Unique Weapons) - disjoint identifiers and complementary trait filters, so both can run together\u003C\u002Fli>\u003Cli>Automatically compatible with most mods that add new persona weapons or bladelink traits e.g. \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2863308112\" target=\"_blank\" rel=\"noopener noreferrer\">More Persona Traits\u003C\u002Fa>. No hard-coded def references\u003C\u002Fli>\u003Cli>Modded workbenches that inherit fabrication bench recipes (VEF's RecipeInheritanceExtension, e.g. VFE's compact fabrication bench) are detected automatically\u003C\u002Fli>\u003Cli>Works with CE, PUAH, Ideology, integrates with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2826922787\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Persona Weapons Expanded\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\n\u003Cstrong>Q: Do I need the Royalty DLC?\u003C\u002Fstrong>\r\nA: Yes. This mod builds on Royalty's bladelink weapon system.\r\n\r\n\u003Cstrong>Q: Do I need Odyssey too?\u003C\u002Fstrong>\r\nA: No. This mod is Royalty-only. If you also want to customize Odyssey's unique weapons, check out the sibling mod Unique Weapons Unbound - the two coexist without conflict.\r\n\r\n\u003Cstrong>Q: Why can't I customize ?\u003C\u002Fstrong>\r\nA: Only weapons with a resolvable base\u002Fpersona pairing via vanilla's bladelink system are supported. The three vanilla persona weapons (monosword, plasmasword, zeushammer) work out of the box; modded persona weapons work automatically if they use CompBladelinkWeapon.\r\n\r\n\u003Cstrong>Q: Can I customize weapons from other mods?\u003C\u002Fstrong>\r\nA: If the mod adds persona weapons using vanilla's CompBladelinkWeapon system, they're automatically supported, including their own traits and namers.\r\n\r\n\u003Cstrong>Q: Is this imbalanced?\u003C\u002Fstrong>\r\nA: That's up to you. The default settings require research, a techprint, and meaningful component costs. If you want it harder, raise the component costs. If you want it easier, wind them down or skip the research entirely. Your colony, your rules.\r\n\r\n\u003Cstrong>Q: Can I interrupt a customization job safely?\u003C\u002Fstrong>\r\nA: Yes. Each trait or cosmetic change is a separate crafting job. Interrupting won't lose resources; unfinished work is simply cancelled.\r\n\r\n\u003Cstrong>Q: What happens to a bonded weapon's bond?\u003C\u002Fstrong>\r\nA: Adding the free-wielding trait or reverting a bonded persona weapon to its base form severs the bond - both cases show a confirmation warning first.\r\n\r\n\u003Cstrong>Q: Was this made using LLMs!?\u003C\u002Fstrong>\r\nA: Some of the grunt code, and most localizations. I'm a software engineer by trade, and have been writing code for 25 years. All code is manually reviewed and tested; all bug reports and mod-conflicts followed up personally as time and detail allows. All art is either commissioned from humans, hand-authored in Krita, or both.\r\n\r\n\u003Ch3>Localization\u003C\u002Fh3>\r\nEnglish, Simplified Chinese, French, German, Japanese, Korean, Brazilian Portuguese, Russian and Spanish. Additional requests, and corrections from native speakers, are very welcome.\r\n\r\n\r\n\u003Ch3>Links\u003C\u002Fh3>\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fsam-hunt\u002FPersonaWeaponsUnbound\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa> - Source code, bug reports, and feature requests\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707263149\" target=\"_blank\" rel=\"noopener noreferrer\">Unique Weapons Unbound\u003C\u002Fa> - the sibling mod for Odyssey's unique weapons\r\nHero art by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198094174176\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">IcyWithCheeseCake\u003C\u002Fa>",238,[24,25,26,27,28,29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14007248461340624935\u002F7AA006D90C54FA02675C8D372D84FAC642A52109\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10828210579969901206\u002FF734E47BA74921DC7FA9AC11EC281313A5D5A250\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14884535073712695002\u002FBCFFD8B111937B1128DC2748693D23FE77DF456E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14330416503322663318\u002FCA63BC2653B3847102C3D8DFA1651CDF06FD1208\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12824355351577905878\u002F29FBA3FF30740B868F33044FBA07F8F0ED41310B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13490585013938068903\u002F67C61DC40C288DBBEA850078C85CA0B67167273E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17754221759679038520\u002F833AC7D59CAD4CFE4F4037B540E0C2A68932E633\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13777862479267720565\u002F68D716C0EA078F4F94435AF6C116BAF72E4A6BD0\u002F",[],null,[35,48,61,73],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"55ce4d50-8f69-4a51-b820-756cfcc8ced4","unique-weapons-unbound","Unique Weapons Unbound","About The perfect unique weapon rarely drops with the perfect traits.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707263149","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10111095162167206041\u002FD2AA153C8D4987A9947476A8C4C7DB5620F6F2CA\u002F","shunter.uniqueweaponsunbound",[15,16],45277,5,"2026-04-15T11:14:52.0000000Z","2026-08-07T06:48:57.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":56,"tags":57,"downloadCount":58,"rating":18,"publishedAt":59,"updatedAt":60},"16fa59fc-7920-40e6-bc6d-f670576d3c67","better-traders-guild","Better Traders Guild","About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3684587591","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14171182445921366525\u002F034FEF9455043EEE5B9F6A71649B054E728EB3CA\u002F","shunter.bettertradersguild","management",[15,16],57359,"2026-03-14T08:06:34.0000000Z","2026-06-24T04:34:06.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":18,"publishedAt":71,"updatedAt":72},"a2593091-b9c5-48ee-9c0f-dc5a2efa75f8","unique-melee-weapons","Unique Melee Weapons","About Odyssey introduced 13 unique weapons: rare one-off variants which roll up to 3 random traits (from 42), colors and names, obtained from quests and world loot.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3776637622","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16372552348618995705\u002FD9E22526325920495B1EC319A968BAAFCB027C31\u002F","shunter.uniquemeleeweapons",[15,16],401,"2026-08-02T22:51:58.0000000Z","2026-08-06T05:24:43.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":81,"tags":82,"downloadCount":83,"rating":84,"publishedAt":85,"updatedAt":85},"387275db-7def-4273-801c-51383cf93e32","bionic-thumb-guild","Bionic Thumb Guild","About The Bionic Thumb Guild is proud to present its flagship product: the Bionic Thumb.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3685368854","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17752556647205380027\u002FFE547E79E2551F39BA9E9C698C6D5D70A9079717\u002F","shunter.bionicthumbguild","medical",[15,16],268,4.5,"2026-03-15T09:49:46.0000000Z",[87,102,114,131],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":99,"rating":18,"publishedAt":100,"updatedAt":101},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,97,98],"1.5","1.4",1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":92,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":18,"publishedAt":112,"updatedAt":113},"5f4894a2-b782-4efa-80a0-24bdfdcc7257","vanilla-persona-weapons-expanded","Vanilla Persona Weapons Expanded","Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2826922787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15286190991472390579\u002F0168FA62F03CC2FCAA1F775ED16660913468577F\u002F","vanillaexpanded.vpersonaweaponse",[15,16,97,98],551259,"2022-06-27T17:23:59.0000000Z","2026-03-20T19:22:38.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":128,"rating":18,"publishedAt":129,"updatedAt":130},"9a4b9bb5-a2a1-4dae-9de2-34516ea3ae2b","weaponstats","WeaponStats","About this mod Adds a new \"Weapons\" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.","bodlosh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=974066449","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1622941938850645202\u002F6F976D385B7CECA3866C888BD420B0CEC764F12B\u002F","bodlosh.weaponstats",[15,124,125,126,97,98,127,16],"1.0","1.1","1.2","1.3",442744,"2017-07-12T13:42:54.0000000Z","2025-07-11T15:05:21.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":18,"publishedAt":142,"updatedAt":143},"111e1ab8-70fa-4f52-a782-920fec9ef860","rh2-rimmu-nation2-weapons","[RH2] Rimmu-Nation² - Weapons","Arm your community with the right tool for the right job.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563507593","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1711916456702088896\u002FC44AD50866DC26CBD2797E02CA367270B95388E3\u002F","cp.rimmunation.2.weapons",[15,126,97,98,127,16],195879,"2021-08-01T20:34:14.0000000Z","2025-07-21T20:57:58.0000000Z",[145,158,170,184],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":92,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":153,"tags":154,"downloadCount":155,"rating":18,"publishedAt":156,"updatedAt":157},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,97,98],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":159,"slug":160,"name":161,"shortDescription":162,"author":92,"workshopUrl":163,"imageKey":10,"thumbnailUrl":164,"packageId":165,"category":153,"tags":166,"downloadCount":167,"rating":18,"publishedAt":168,"updatedAt":169},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,97,98,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":171,"slug":172,"name":173,"shortDescription":174,"author":175,"workshopUrl":176,"imageKey":10,"thumbnailUrl":177,"packageId":178,"category":56,"tags":179,"downloadCount":181,"rating":18,"publishedAt":182,"updatedAt":183},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,97,98,127,126,125,124,180],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":185,"slug":186,"name":187,"shortDescription":188,"author":92,"workshopUrl":189,"imageKey":10,"thumbnailUrl":190,"packageId":191,"category":56,"tags":192,"downloadCount":193,"rating":18,"publishedAt":194,"updatedAt":195},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,97,98,127,126,125,124],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]