[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-please-haul-perishables":3,"mods-more-author-please-haul-perishables":27,"mods-more-category-please-haul-perishables":80,"mods-similar-please-haul-perishables":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"73746443-5afd-48ff-ba57-74c555ff8f26","please-haul-perishables","Please Haul Perishables","With permission, I've updated this to 1.","76561198053224521","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2073818889","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F999179942325395760\u002F83452D033B842A9761207FE5BFCF962DD571A77F\u002F","jelly.pleasehaulperishables","management",[15,16,17],"mod","1.1","1.2",11030,5,"2020-04-25T16:59:41.0000000Z","2020-08-22T01:42:27.0000000Z","\u003Cp>With permission, I've updated this to 1.1 compatibility. The only changes made was to detect \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058\" target=\"_blank\" rel=\"noopener noreferrer\">Pick Up and Haul\u003C\u002Fa> correctly. Debug mode in the settings gives quite a bit more information as well.\r\u003Cbr>Something I noticed is that this mod makes best effort to haul perishables, but your work priorities still govern when your pawns actually haul. \r\u003Cbr>Original Mod: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542424432\" target=\"_blank\" rel=\"noopener noreferrer\">Please Haul Perishables\u003C\u002Fa> by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fmarvinkosh\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Marvin\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Original Description Below\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Adds new WorkGivers for hauling, which prioritise hauling perishables or food over non-perishables. Items will be considered perishable if they would rot in less than a year or deteriorate to zero hitpoints in ten days or less.\r\u003Cbr>\r\u003Cbr>Rain and water, which both cause higher deterioration rates, will be taken into account.\r\u003Cbr>\r\u003Cbr>Perishable items will only be given priority for hauling if they are outside.\r\u003Cbr>\r\u003Cbr>A check is made to see if the perishable has a large enough stack size. Things which have a maximum stack size of 1 (weapons and apparel for example) pass automatically. Other perishables must have a high enough stack count for that kind of item. The exact threshold depends on the hauler's current carrying capacity and the ideal carrying capacity for their race, but it only goes as high as 40. The perishable can still pass the check if there are other perishables of the same type nearby, or if it would deteriorate to zero hitpoints in ten days or less.\r\u003Cbr>\r\u003Cbr>Food will also be hauled if it needs to go from low to high priority storage.\r\u003Cbr>\r\u003Cbr>A new general hauling routine prefers valuable items like silver or big stacks of items for hauling, regardless of whether they are perishable or not. It will look at a square grid and a plus-shaped grid of cells to see if a big stack of the same type of item could be made. The normal general hauling routine picks up any leftovers.\r\u003Cbr>\r\u003Cbr>New in this version, if Pick Up and Haul is active, the mod will use its hauling routine instead, but the order in which things will be hauled will still be decided by this mod.\r\u003Cbr>\r\u003Cbr>Also, to improve performance, the lists of things to be hauled will be cached in memory and only updated when a certain number of in-game ticks have passed.\r\u003Cbr>\r\u003Cbr>A debug mode exists and will give feedback when you right-click a haulable, so if it is not considered perishable or food or a big stack, that will show as a reason for not doing the job, in addition to still allowing you to manually prioritise hauling.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits - Retained from Marvin's Source\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Original code by Marvin.\r\u003Cbr>\r\u003Cbr>Preview is originally made by Marvin.\r\u003Cbr>\r\u003Cbr>Steam thumbnail image backgrounds are royalty-free images from Pixabay or originally made (badly) by Marvin.\r\u003Cbr>\r\u003Cbr>RimWorld unofficial font by Marnador.\u003C\u002Fp>",157,[],[],null,[28,42,57,68],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"7ee49b13-3bb7-4064-9981-42e86a976211","harvest-sync","Harvest Sync","A mod that lets you set certain zones to only be harvested when all plants in the zone has fully grown.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2018350268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F770618035692406091\u002FA3D2B9DD995EF8BA06C5FBA54FD90A6874CDE10D\u002F","jelly.harvestsync",[15,16,17,37],"1.3",10449,4.8,"2020-03-09T22:22:32.0000000Z","2021-08-06T21:50:35.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":54,"rating":39,"publishedAt":55,"updatedAt":56},"a1ad57e9-ce93-4470-a030-e163e1166a75","close-settlements","Close Settlements","An update of Bar0th's Mod: Close Settlements 🏕️ Close Settlements Control settlement placement, proximity penalties, and gravship behavior.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2600837512","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1679269251872659138\u002F4562848233F0085F79A651D2B94744B99504661F\u002F","jelly.bar0th.closesettlements",[15,51,52,53,37],"1.6","1.5","1.4",28818,"2021-09-13T05:20:00.0000000Z","2026-04-28T05:03:42.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":19,"publishedAt":67,"updatedAt":67},"0c20efe4-5ab9-4796-93ef-6deec9bc15fe","raiderpedes-unofficial-11-update","Raiderpedes - Unofficial 1.1 Update","Updated by Taranchuk, Uploaded by me The pirates are back, but they somehow found out how to configure mechanoids, the weapons of destruction are coming.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009786373","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F769491189047162102\u002F57405926E74F4D1B7AFC06E5CDCFF215B9E90F05\u002F","workshop.2009786373",[15,16],5272,"2020-02-29T02:25:00.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":39,"publishedAt":78,"updatedAt":79},"ba341c74-d179-4697-ab78-69474ce4175f","home-mover","Home Mover","Home Mover Select a group of buildings, pick where you want them, and your colonists move everything over.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2569949146","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15069487660035962398\u002F16B2AD53FC758BDB1372EB995352C69ADFEDE3A8\u002F","notooshabby.homemover",[15,51,52,53,37,16],41220,"2021-08-08T23:40:58.0000000Z","2026-04-29T03:52:11.0000000Z",[81,96,109,122],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,51,52,53,37,17,16,91],"1.0",1591711,4.9,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":19,"publishedAt":107,"updatedAt":108},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,17,52,53,37,51],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":93,"publishedAt":120,"updatedAt":121},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,52,53,51],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":93,"publishedAt":133,"updatedAt":134},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,91,16,17,52,53,37,51],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[136,149,163,175],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":93,"publishedAt":147,"updatedAt":148},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,91,16,17,52,53,37,51],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":93,"publishedAt":161,"updatedAt":162},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,91,16,17,52,53,37],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":141,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":13,"tags":171,"downloadCount":172,"rating":93,"publishedAt":173,"updatedAt":174},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,51,52,53,37,17,16,91],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":180,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":93,"publishedAt":186,"updatedAt":187},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,51,52,53,37,17,16,91],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]