[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-precious-stones-and-jewelry-enhanced":3,"mods-more-author-precious-stones-and-jewelry-enhanced":30,"mods-more-category-precious-stones-and-jewelry-enhanced":81,"mods-similar-precious-stones-and-jewelry-enhanced":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":28,"kofiUrl":29,"patreonUrl":29},"82af6de5-dfa6-49f4-bd28-bc530fed1d20","precious-stones-and-jewelry-enhanced","Precious Stones and Jewelry Enhanced","A jewelry mod implemented using the game's existing materials system with mechanics that can influence your colonists mood in a variety of ways.","DoctorStupid","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2903245563","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2026087941475651617\u002F2421873F3A0348896209261A490A235F1C5E2997\u002F","doctorstupid.shinymod","management",[15,16,17],"mod","1.5","1.4",1037,5,"2022-12-18T02:39:31.0000000Z","2024-08-11T18:01:41.0000000Z","\u003Cp>A jewelry mod implemented using the game's existing materials system with mechanics that can influence your colonists mood in a variety of ways.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Precious Stone and Jewelry Enhanced\u003C\u002Fstrong> is a mod that makes it so colonists now gain a positive mood buff when equipping any stuffable weapons or apparel that are made from precious metals and gems (jade, silver, and gold). There's also three new necklace-like jewelry items, spanning from neolithic to medieval tech levels that make it possible to craft jewelry for the torso out of metallic and stony materials.\r\u003Cbr>\r\u003Cbr>\u003Ch2>FEATURES\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Colonists gain mood from wearing precious materials based off of a \u003Cem>\"shininess\"\u003C\u002Fem> score\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Stuffable weapons and apparel made of silver or jade are considered \u003Cem>\"shiny\"\u003C\u002Fem> and increase a pawn's shininess score by 1.\u003C\u002Fli>\u003Cli>Stuffable weapons and apparel made of gold are considered \u003Cem>\"glistening\"\u003C\u002Fem> and increase a pawn's shininess score by 3.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\"Shininess\"\r\u003Cbr>Total Mood Gain\r\u003Cbr>(Greedy\u002FJealous)\r\u003Cbr>(Ascetic)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>1\r\u003Cbr>+1\r\u003Cbr>+4\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>2\r\u003Cbr>+2\r\u003Cbr>+6\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>3\r\u003Cbr>+3\r\u003Cbr>+8\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>4\r\u003Cbr>+4\r\u003Cbr>+10\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>5\r\u003Cbr>+5\r\u003Cbr>+12\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>6+\r\u003Cbr>+6\r\u003Cbr>+14\r\u003Cbr>-5\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Colonists are affected uniquely by shininess based on their traits\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Greedy and jealous colonists both like to gloat over their own possessions. They each receive more mood than others from wearing shiny items from the thought \u003Cem>\"showing off riches\"\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Ascetic pawns want to have a pure lifestyle. They instead receive a flat -5 to their mood if they have any shininess score greater than 0.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>The necklace, pendant necklace, and beads now exist to help you attach precious materials to your colonists\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>All jewelry occupies the neck and torso on the middle layer. They each provide no insulation or armor at all, due to how thin they are.\u003C\u002Fli>\u003Cli>The necklace can be made out of 15 metallic (same as visage mask and slice cap from ideology) at a smithing table once smithing has been researched.\u003C\u002Fli>\u003Cli>The pendant necklace can be made out of 25 stony at a smithing table once smithing has been researched.\u003C\u002Fli>\u003Cli>Beads can be crafted at a crafting spot or tailoring bench at any time with 20 stony. Although they require less materials to craft than pendant necklaces do, they degrade at a slightly faster rate making them slightly less resource efficient.\u003C\u002Fli>\u003Cli>necklaces and pendant necklaces also provide 10% social impact and -10% slave suppression. beads provide half as much of each.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>COMPATIBILITY\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>New material mods\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\u003Cstrong>ANY\u003C\u002Fstrong> metallic or stony materials with an internal \u003Cem>beautyFactor\u003C\u002Fem> of 2.0 or above are considered to be as shiny as silver and jade and will have the same impact on mood. Those with a \u003Cem>beautyFactor\u003C\u002Fem> of 4.0 or above are considered to be as shiny as gold. \r\u003Cbr>This means that most mods that add new materials to the game should be automatically compatible by default, so long as the values that they assign to their materials are consistent with those in the base game.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Combat Extended\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>yes.\u003C\u002Fp>",20,[25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2026087941475776864\u002F7F6AE14A58E467E24C89CAAB58356F593F2C8F7E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2026087941475777104\u002F0321CAC4629B20839EBD41EA8416160718601D5F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2026087941475777378\u002F4ED07769DF66A733470104C9CF400986384CCCEC\u002F",[],null,[31,43,55,68],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":39,"tags":40,"downloadCount":41,"rating":19,"publishedAt":42,"updatedAt":42},"bdd49d22-3d9e-4efb-b8bf-f78666c205cd","simple-weapon-repair","Simple Weapon Repair","Have you ever lost an awesome legendary because you left it outside to deteriorate one too many times after a downed colonist dropped it?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2905937542","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5120061430817239582\u002FD7044E4B0EB0449F644EAFA4F158D2E15F1F22BF\u002F","doctorstupid.weaponrepair","weapons",[15,17],532,"2022-12-24T05:15:47.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":19,"publishedAt":53,"updatedAt":54},"7bcb8135-354a-4952-be2c-2f6f065fbe46","simple-nuclear-power","Simple Nuclear Power","The images above have been intentionally exported in the wrong resolution for your viewing pleasure this is a mod that adds a nuclear reactor.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2923628066","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2054239156194002374\u002FAFB1209389C761AD4F1DAC58B6C6B6CF4B82839F\u002F","doctorstupid.simplenuclear",[15,16,17],2076,"2023-01-26T02:52:34.0000000Z","2024-04-17T02:47:27.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"e153f750-b890-450f-95c1-82f59b652676","human-butchery-20","Human Butchery 2.0","Warm fuzzy yttakin sweaters, scaly heat-resistant impid dusters, frilly purple highmate hats, all that plus more in Human Butchery 2.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2909098964","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5120061430847746152\u002FA98ABE38E8B183F559347EAF99B322A52A353923\u002F","doctorstupid.prettyskin",[15,16,17],5119,4.8,"2022-12-29T21:26:38.0000000Z","2024-04-17T03:01:52.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":78,"rating":19,"publishedAt":79,"updatedAt":80},"5f57fbad-145b-4b11-8d8b-2799c369050d","literally-just-a-sofa","Literally just a sofa","Couches are now in the vanilla game as of version 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2894560149","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2026087941470734010\u002F540BF8D0565901185FD27375F1E96ADB5A1A0E02\u002F","doctorstupid.sofa",[15,17,77],"1.3",62207,"2022-11-28T05:15:40.0000000Z","2022-12-31T03:12:30.0000000Z",[82,97,110,126],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,92,16,17],"1.6",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,92,16,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":123,"rating":94,"publishedAt":124,"updatedAt":125},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,120,121,122,16,17,77,92],"1.0","1.1","1.2",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":94,"publishedAt":137,"updatedAt":138},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,120,121,122,16,17,77,92],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[140,152,165,178],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":87,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":94,"publishedAt":150,"updatedAt":151},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,92,16,17],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":94,"publishedAt":163,"updatedAt":164},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,120,121,122,16,17,77],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":19,"publishedAt":176,"updatedAt":177},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,121,122,16,17,77],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":189,"rating":94,"publishedAt":190,"updatedAt":191},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,92,16,17,77,122,121,120,188],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]