[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-preemptive-strike":3,"mods-more-author-preemptive-strike":31,"mods-more-category-preemptive-strike":32,"mods-similar-preemptive-strike":91},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"ba37723e-63f8-4f3a-812b-583c586208af","preemptive-strike","Preemptive Strike","If you like my mod, plz give me a and !","Dr.Carl","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1890377807","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F781867415049147329\u002F85F57367343F33509106371884E1812B39CACE01\u002F","workshop.1890377807","management",[15,16],"mod","1.0",74181,4.9,"2019-10-15T19:02:39.0000000Z","2019-11-25T17:38:15.0000000Z","\u003Cp>\u003Cem>If you like my mod, plz give me a \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F88t2TNq.png\" alt=\"\" loading=\"lazy\"> and \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FA4BLLQM.png\" alt=\"\" loading=\"lazy\">! This is really important to me!\u003C\u002Fem>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fcarlluo\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"http:\u002F\u002Fi.imgur.com\u002F6cyCp2A.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Cstrong>Mod Name:\u003C\u002Fstrong> Preemptive Strike\r\u003Cbr>\u003Cstrong>Chinese Name:\u003C\u002Fstrong> 先发制人\r\u003Cbr>\u003Cstrong>Author:\u003C\u002Fstrong> Dr.Carl (Steam Account) \u002F DrCarl (Ludeon Forum) \u002F Carl_general(贴吧) \u002F DrCarlLuo(GitHub Account)\r\u003Cbr>\u003Cstrong>Prerequisite Mod:\u003C\u002Fstrong> None\r\u003Cbr>\u003Cstrong>Supported Languages:\u003C\u002Fstrong> \r\u003Cbr>　- \u003Cstrong>English\u003C\u002Fstrong>\r\u003Cbr>　- \u003Cstrong>简体中文\u003C\u002Fstrong> Simplified Chinese\r\u003Cbr>　- \u003Cstrong>Español Castellano\u003C\u002Fstrong> Spain Spanish (by \u003Cstrong>@mora145\u003C\u002Fstrong>)\r\u003Cbr>　- \u003Cstrong>Español Latinoamérica\u003C\u002Fstrong> Latin America Spanish (by \u003Cstrong>@mora145\u003C\u002Fstrong>)\r\u003Cbr>　- \u003Cstrong>日本語\u003C\u002Fstrong> Japanese (by \u003Cstrong>@Proxyer\u003C\u002Fstrong>)\r\u003Cbr>　Translations are very welcome! If you want to contribute a translation, just send me a pull request on my GitHub repository. Or you can just contact me directly and send the translation files to me if you don't know how to use Git or Github.\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Cstrong>Links:\u003C\u002Fstrong>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FDrCarlLuo\u002FRimworldMod_RaidAlarm-PreemptiveStrike\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub Repository\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=49662.0\" target=\"_blank\" rel=\"noopener noreferrer\">Ludeon Forum Thread\u003C\u002Fa>\r\u003Cbr>贴吧链接（中文介绍）（在Rimworld吧精品贴）\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Cstrong>Credits:\u003C\u002Fstrong> \r\u003Cbr>    1. Many many thanks to \u003Cstrong>@Iron Chaos\u003C\u002Fstrong> for the fantastic tower graphics!\r\u003Cbr>    2. Some features in this mod are inspired by the mod Spotted by TGPArcher\r\u003Cbr>    3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.\r\u003Cbr>    4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.\r\u003Cbr>\u003Cstrong>License:\u003C\u002Fstrong> You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Ch2>Brief Description\u003C\u002Fh2>\r\u003Cbr>This mod can be counted as a small overhaul of the spawning mechanism of the vanilla raid and other incidents. When raids, manhunter packs and other incidents are triggered, the enemies will no longer be like “teleported” to the corner of your colony while none of your colonists are able to notice their incoming, as if your enemies are using a jump drive or something (Psi Jump for tribal raiders, I guess?). Instead, in this mod, each time a group of people or a herd of animals are going to “visit” your colony (whether they are hostile or not), they will be spawned as a real entity in the world map and move towards your colony. During their march to your colony, you can use various facilities and techs provided by this mod to detect their incoming, so that your colonists can be well-prepared for the incoming threat.\r\u003Cbr>With this mechanism, during your enemies’ incoming, you can also conduct your “pre-emptive strike”. You can use your comms console to contact them actively, bargain with their raid goal (in this mod, every raid is assigned with a raid goal), succumb to their demand, or raise the morale of your colonists by insulting your enemies. All of these are achieved by letting your colonists with high social skills to negotiate through persuasion, intimidation, or beguilement. Of course, you can even fight outside your colony and defend your colony a thousand miles away.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fimgur.com\u002FSJzlRER\" target=\"_blank\" rel=\"noopener noreferrer\">http:\u002F\u002Fi.imgur.com\u002FSJzlRER.gifv\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Since several new mechanisms and features are introduced by this mod, if I don’t explain it clearly, you will be at a loss when using my Mod. So, I will give you a detailed introduction to this mod:\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Cstrong>(Because there is a character limit in the description, I have to put text in pictures. If you can't see the pics clearly, right-click it and open it in a new tab)\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>1. Reconnaissance Mechanism and Colony Security Report\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRlfZoTk.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F5vuQkxh.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fi.imgur.com\u002F9KsPEhx.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"http:\u002F\u002Fi.imgur.com\u002F7XXEf6C.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F1Su9q07.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>2. Reconnaissance Facilities and Techs\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F1ZhGViC.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Now that we have this reconnaissance mechanism, this mod offers various ways to extend the vision range and detection range of the colony. Five reconnaissance facilities are provided in this mod:\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FiurvmpV.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FpdPQmaY.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FWRklH9D.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fv9UHfrP.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>3. Raid Goal and Negotiation with Enemies\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FzRb6r2L.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FtLq7N9f.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FsVAjDD3.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FCUaBYRd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F4Fyhvta.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>(4) An existing problem in the mechanism above\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FW1lepFH.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Ch2>I'm Currently Working on...\u003C\u002Fh2>\r\u003Cbr>- Solve the problem in part 4 above, so that you can conduct real \"preemptive strike\" by attacking your enemy outside your colony. \r\u003Cbr>\r\u003Cbr>\u003Ch2>Q&A\u003C\u002Fh2>\r\u003Cbr>- \u003Cstrong>Can this mod be added to an existing save\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Yes. However, removing this mod from an existing save is not recommended. If you really have to remove this mod, make sure there is no incoming incident caravan to your colony. You can do this by opening the debugMode in modsetting of this mod, so that you can see all the incident caravans even if you haven't detected it.\u003C\u002Fem>\r\u003Cbr>- \u003Cstrong>Is this mod CE-compatible?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>100% compatible. I also play CE all the time. \u003C\u002Fem>\r\u003Cbr>- \u003Cstrong>Is your mod able to predict and detect some incidents from other mods?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>It depends. If the author of that mod implements this by adding a brand new incident, my mod is unable to predict it, but it will work fine in its vanilla way and basically won't cause any issues. However, if the author made it by modifying\u002Finheriting an existing vanilla incident, chances are that it MIGHT be predicted, but on the other hand, this also MIGHT cause errors and incompatibility. See the compatibility info below.\u003C\u002Fem>\r\u003Cbr>- \u003Cstrong>You said in your brief introduction that we can form a caravan and fighting the enemy outside of the colon, but I didn't see this feature in-game?\u003C\u002Fstrong>\r\u003Cbr>Yep, I implemented this feature, but currently I disabled it, because as I mentioned above in the part 4 of my introduction, sometimes the enemy caravan is unreachable. So, I will enable this feature in my next update.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known Issues\u003C\u002Fh2>\r\u003Cbr>All the known bugs are listed in the following thread and of course I'm doing my best to fix them.\r\u003Cbr>Also, if you encounter any problems when using my mod, please leave a comment in the following thread.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1890377807\u002F1609400247624244759\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Bug Reporting Thread\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>Compatibility Issues are listed in this thread: \r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1890377807\u002F1609400247624213210\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Compatibility Issue Thread\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>--------------------------------------------------------------------------------\r\u003Cbr>\u003Ch2>Latest Update:\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FssQDxpk.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1890377807\u002F1609400247626678396\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Complete Update Log\u003C\u002Fa>\u003C\u002Fem>\u003C\u002Fp>",2135,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776234290665805156\u002FBBD585267315480463D9C79C2C4EBFB961371635\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776234290665806567\u002FCBED18A2F1F30375D945E13C5F4F6709D7551F67\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776234290665808454\u002F7EA54630BFFD801BA2D53E4D53EA36364088D43C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776234290665809147\u002F0C5923E397EB09BA642BCEE06E282AAE723CB410\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776234290665809546\u002FFC9F2F91A078B56DF78C0125A9C4455D3951F146\u002F",[],null,[],[33,52,65,78],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":38,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":49,"rating":18,"publishedAt":50,"updatedAt":51},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,16,43,44,45,46,47,48],"1.1","1.2","1.5","1.4","1.3","1.6",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,16,43,44,45,46,47,48],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":18,"publishedAt":76,"updatedAt":77},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,48,45,46,47,44,43,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":18,"publishedAt":89,"updatedAt":90},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,43,44,45,46,47],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[92,105,119,131],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":18,"publishedAt":103,"updatedAt":104},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,48,45,46,47,44],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":114,"tags":115,"downloadCount":116,"rating":18,"publishedAt":117,"updatedAt":118},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,16,43,44,45,46,47,48],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":57,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":18,"publishedAt":129,"updatedAt":130},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,43,44,45,46,47,48],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":18,"publishedAt":142,"updatedAt":143},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,45,46,48],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]