[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-prepare-procedurally":3,"mods-more-author-prepare-procedurally":29,"mods-more-category-prepare-procedurally":30,"mods-similar-prepare-procedurally":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":27,"kofiUrl":28,"patreonUrl":28},"18e3a6fb-e862-4935-976b-bf41d1c5d2ea","prepare-procedurally","Prepare Procedurally","Colony-creation powertool to quickly create characters to complement each other.","Necrofancy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3121493365","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2289583009771471332\u002F1654EE1E6C77DEF2B7BDEE3F2810F6DA97B0F3C2\u002F","necrofancy.prepareprocedurally","management",[15,16,17,18],"mod","1.6","1.5","1.4",14577,4.9,"2023-12-24T09:01:19.0000000Z","2026-05-18T03:43:44.0000000Z","\u003Cp>Colony-creation powertool to quickly create characters to complement each other. Instead of trying to randomize pawns until a pawn matches your specified needs, Prepare Procedurally will work backwards to try to find the best backstories and conditions for you.\r\u003Cbr>\r\u003Cbr>Prepare Procedurally is meant to \u003Cstrong>be faithful to standard pawn generation, but fast.\u003C\u002Fstrong> This mod does not change any behavior outside of colony startup, and it does not change the \"Randomize\" button's behavior on the Create characters menu.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FNecrofancy\u002FPrepareProcedurally\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa> - with extra \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FNecrofancy\u002FPrepareProcedurally\u002Ftree\u002Fmain\u002FDocumentation\" target=\"_blank\" rel=\"noopener noreferrer\">documentation here\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>What this mod does\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod will add a button to the Create Characters menu.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FButton.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Clicking will open up the prepare procedurally user interface:\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FPrepareProcedurally.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Any changes made to Biological Settings, Backstory Settings, and Group Passions will automatically reroll for any unlocked pawns. If you want to keep a pawn, you can click the lock icon, and it will reroll other pawns to try to meet the standards with that pawn in mind.\r\u003Cbr>\r\u003Cbr>In order to keep characters unique and interesting, procedural generation will generally avoid repeating the same backstory twice.\r\u003Cbr>\r\u003Cbr>\u003Ch3> Group Passions and \"Passion Points\"\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Group passions start out pre-populated with a minimalist setup based on starting scenario, with some variation based on factors like ideology and how mountainous your starting tile is. \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FGroupPassions.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Each skill setting allows setting an amount of major passions to try collecting, as well as minor\u002Fsecondary passions and capable workers in that given skill.\r\u003Cbr>\r\u003Cbr>For how likely you are to actually fulfill those requirements, you can have a look near the passion points of the UI:\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FPassionPoints.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\"Passion Points\" are determined on pawn randomization. Major passions cost 1.5 of these points, and pawns will have a certain number of them generated. Minor passions cost 1 of these points. \r\u003Cbr>\r\u003Cbr>The default setting of 7.0 passion points is a roughly ~2% chance of happening that or higher. It's astonishingly rare to have a full 9 passion points (0.003% chance) but it is technically possible in pawn generation.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Specific Character Customizations\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch4> Specific Skill Targets\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Clicking on a pawn in the pawns table will open up a customization menu for a specific pawn\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FClickToCustomize.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>From here, you have full control over what passions you'd like that individual pawn to randomize for specific skills.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FCharacterMenu.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Trait Customization\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Trait customization is based on rules set by backstory, starting scenario, and any mod that grants new traits.\r\u003Cbr>* Backstory traits will not be removeable, as they represent a fundamental part of the pawn's story\r\u003Cbr>* Traits added by the Starting Scenario, or forced by mods, will not be removeable as well. They will also not count towards any trait limit.\r\u003Cbr>* Other traits can be added or removed as you please. Locked pawns will have traits directly added or removed, and traits for a given slot will be respected if you randomize further.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Other Customizations\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>If you have the Ideology DLC, choosing a favorite color is possible on the table of starting pawns:\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FFavorite Color.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>If you have the Biotech DLC, changing the xenotype of a pawn through the detailed customization menu or in Create Character menu will be respected.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Humanoid Alien Races Support\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod has specific support for Humanoid Alien Races. If there are multiple races available for the starting scenario, the age ranges for each individual race will be editable separately.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FNecrofancy\u002FPrepareProcedurally\u002Fmain\u002FDocumentation\u002FImages\u002FHumanoidAlienRacesSupport.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>The procedural generation will randomize the pawn first, to find the alien race and available backstories, and then work backwards to solve for the best backstory and relevant skills.\r\u003Cbr>\r\u003Cbr>\u003Ch2>F.A.Q.\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can I add this mod mid-save?\u003C\u002Fh4>\r\u003Cbr>This mod only has an effect within the Prepare Procedurally UI, which is only available at colony creation. It is safe to add or remove on any save.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can I have characters younger than 20 (or defined adulthood age for HAR races)?\u003C\u002Fh4>\r\u003Cbr>In order to more effectively create pawns, the age range is limited to what age range supports Adulthood backstories. \r\u003Cbr>\r\u003Cbr>You can still randomize pawns in the Create Characters menu; this mod does not change the behavior of that page whatsoever. Then, in the mod UI, you can lock those pawns and try generating around them.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Is This Mod Compatible with X?\u003C\u002Fh4>\r\u003Cbr>If it affects pawn generation significantly and it's not a HAR mod, it won't follow said mod's custom pawn generation rules. \r\u003Cbr>\r\u003Cbr>If said mod is interesting to work with, I may get around to adding support for it. Probably not, though.\r\u003Cbr>\r\u003Cbr>This mod purposefully avoids anything other than meddling with starting pawns. There are no harmony patches that affect the game once a map has started, so it should be compatible with most other mods.\u003C\u002Fp>",172,[26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2289582455035174813\u002FC58F11533B80895F442528A0E1CD60C49E4915C2\u002F",[],null,[],[31,48,61,73],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":45,"rating":20,"publishedAt":46,"updatedAt":47},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,41,42,43,17,18,44],"1.0","1.1","1.2","1.3",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":20,"publishedAt":59,"updatedAt":60},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":53,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":20,"publishedAt":71,"updatedAt":72},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":84,"rating":20,"publishedAt":85,"updatedAt":86},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,44,43,42,41,83],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[88,101,114,127],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":20,"publishedAt":99,"updatedAt":100},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,44,43,42,41],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":53,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":109,"tags":110,"downloadCount":111,"rating":20,"publishedAt":112,"updatedAt":113},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,17,18],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":20,"publishedAt":125,"updatedAt":126},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,44,43,42],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":20,"publishedAt":138,"updatedAt":139},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]