[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-principality-of-new-antioch-rimworld":3,"mods-more-author-principality-of-new-antioch-rimworld":27,"mods-more-category-principality-of-new-antioch-rimworld":78,"mods-similar-principality-of-new-antioch-rimworld":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":25,"kofiUrl":26,"patreonUrl":26},"9f2a23e6-ac2f-4f8e-9a7b-b98731127f70","principality-of-new-antioch-rimworld","Principality of New Antioch: Rimworld","a quick little mod to add some items based on the New Antioch faction from trench crusade CONTENT FAQ POST A HUGSLOG WHEN REPORTING A BUG IF YOUR SURE ITS A BUG, IF YOU DONT I CAN IGNORE YOU Q: will you expand this?","JerryTheCultist","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3560555539","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16308618162949174308\u002FAAB2FA398DB6C182BF3FEB50B7FE858F3D0A646E\u002F","jtc.natc","management",[15,16],"mod","1.6",8919,4.8,"2025-09-02T00:34:46.0000000Z","\u003Cp>a quick little mod to add some items based on the New Antioch faction from trench crusade\r\u003Cbr>\r\u003Cbr>CONTENT\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FNvjN8UV.jpeg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FZKHtRxa.jpeg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FpjV2pdx.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>FAQ\r\u003Cbr>\r\u003Cbr>POST A HUGSLOG WHEN REPORTING A BUG IF YOUR SURE ITS A BUG, IF YOU DONT I CAN IGNORE YOU\r\u003Cbr>\r\u003Cbr>Q: will you expand this? do other factions? etc\r\u003Cbr>A: probably not, im not a trench crusade fan and made this mod solely to make use of some old textures some friends made that would have rotted otherwise. no point in letting good textures go to waste and i had some spare time. its not a full 100% no, but ill at least keep it updated\r\u003Cbr>\r\u003Cbr>Q: do you hate warhammer since you made a trench crusade mod?\r\u003Cbr>A: are you stupid? \r\u003Cbr>\r\u003Cbr>Q: do you hate trench crusade since you dont hate warhammer?\r\u003Cbr>A: are you stupid? also yes im not a big fan of it\r\u003Cbr>\r\u003Cbr>Q: what faction do you like in trench crusade?\r\u003Cbr>A: trench pilgrims\r\u003Cbr>\r\u003Cbr>Q: why did you use horse girls in the screenshot to showcase the faction\r\u003Cbr>A: because its extremely funny to me, and i forgot to turn off the Umamusume mod i made when testing it\r\u003Cbr>\r\u003Cbr>Q: why are some of these inaccurate to the models or art?\r\u003Cbr>A: because thats how i received them, and the person drawing them felt like making them that way or didnt have the best art ref and winged it. beggars cant be choosers. maybe ill get them edited to be more correct later\r\u003Cbr>\r\u003Cbr>Q: why is it called a false rifle, and why isn't it based on the trench crusade model or concept art\r\u003Cbr>A: the artist was supposed to draw a Lee Enfield, he drew a MAS-49. I don't feel like fixing it so i made it funny.\r\u003Cbr>\r\u003Cbr>Q: why does the infocards look like shit, and the preview screenshot\r\u003Cbr>A: im not an artist\r\u003Cbr>\r\u003Cbr>Q: CE compat?\r\u003Cbr>A: ask CE, i cant\u002Fdont want to do it, but ill gladly answer questions if they come to me with any\r\u003Cbr>\r\u003Cbr>Q: where can we contact you about possible add-ons, partnership, patches, or such things\r\u003Cbr>A: im in the Rimworld Offical Discord, Rimworld Mod Market\r\u003Cbr>\r\u003Cbr>CREDITS\r\u003Cbr>\r\u003Cbr>Coding - JerryTheCultist\r\u003Cbr>Writing - Odz, pphhyy, JerryTheCultist\r\u003Cbr>Art - Odz, pphhyy\r\u003Cbr>Infocards-Thumbnail - JerryTheCultist, Ash\r\u003Cbr>Rimworld - Ludeon Studios\r\u003Cbr>Trench Crusade - Factory Fortress Inc\r\u003Cbr>\r\u003Cbr>special thanks to Ash for some quickfixes on the artwork as well\r\u003Cbr>special thanks to BlackMarket420 for true shotguns code\u003C\u002Fp>",276,[23,24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11602960371500634143\u002FAAB2FA398DB6C182BF3FEB50B7FE858F3D0A646E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10215190027271899535\u002F31F8D914EF0CF871B1548A2F1EA96653F4B60280\u002F",[],null,[28,40,54,65],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":39},"b9362550-616f-490a-9dcc-75c58f7e46b9","protocol-anomaly-syndicate-neutral-faction-patch","Protocol Anomaly: Syndicate Neutral Faction Patch","patches the shattered syndicate faction to be neutral by default","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3715651213","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11075852409444582412\u002F70A87CF2CD20F28DB153794E5B686C9CC19F279D\u002F","jtc.protocolanompatch",[15,16],72,3.3,"2026-04-28T00:34:24.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"cf2d179b-239b-423c-a109-d4b1cc1a4c19","pioneer-rock","Pioneer Rock","The pioneers used to ride these babies for miles, and now you can construct one for yourself.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3368943230","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45693968772972266\u002F5FE7A2921B89286A23F8CF78A7A55672F57E1ACB\u002F","jerry.boulder",[15,16,49],"1.5",2579,4.9,"2024-11-20T06:27:59.0000000Z","2025-07-15T19:16:32.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":10,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":64},"ad5fb197-1692-47b5-9f0e-1723e6c6bd9f","rim-robots-balance-patch","Rim Robots balance patch","a simple patch to rimrobots commissioned from the rimworld mod market reduces research cost, removes mechtech research requirements, and moves the casket to the mechanents research","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3430808619","jtc.rimrobpatch",[15,49],50,2.5,"2025-02-20T08:18:16.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":75,"publishedAt":76,"updatedAt":77},"f9fa6820-28af-431e-9bdf-3e99277dcd23","mann-co-mechanitor-expansion","Mann-Co-Mechanitor-Expansion","Mann-Co-Mechanitor-Expansion adds new mechanoids based on the popular artwork of \"mimi sentry\" and other such ideas \"Are you tired of the same ugly old bots cluttering your colony?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3260659779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2508023743241866859\u002FE3CE070BBB638D59756F271FB4288F4C89C9A0D6\u002F","tf2mg.jerry",[15,16,49],2196,4.2,"2024-06-03T20:26:01.0000000Z","2025-08-25T04:34:02.0000000Z",[79,97,110,124],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":94,"rating":51,"publishedAt":95,"updatedAt":96},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,49,89,90,91,92,93],"1.4","1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":51,"publishedAt":108,"updatedAt":109},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,92,91,49,89,90],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":121,"publishedAt":122,"updatedAt":123},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,92,91,49,89,90],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":51,"publishedAt":135,"updatedAt":136},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,93,92,91,49,89,90,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[138,152,165,167],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":149,"rating":51,"publishedAt":150,"updatedAt":151},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,49,89,90,91,92,93,148],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":51,"publishedAt":163,"updatedAt":164},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,49,89],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":166,"downloadCount":120,"rating":121,"publishedAt":122,"updatedAt":123},[15,92,91,49,89,90],{"id":168,"slug":169,"name":170,"shortDescription":171,"author":157,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":51,"publishedAt":177,"updatedAt":178},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,49,89],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]