[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-prioritize-meals-over-preserved-foods":3,"mods-more-author-prioritize-meals-over-preserved-foods":29,"mods-more-category-prioritize-meals-over-preserved-foods":82,"mods-similar-prioritize-meals-over-preserved-foods":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"d88104d6-ace4-4a19-a441-ff9712d40335","prioritize-meals-over-preserved-foods","Prioritize Meals over Preserved Foods","Overview \"Prioritize Meals over Preserved Foods\" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.","seeki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2899127245","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2030590818205866959\u002FD5CDA2D679CC852DDF99C45F4CA9560018BEE0C8\u002F","seekiworksmod.no10","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",39346,4.8,"2022-12-08T16:50:40.0000000Z","2026-04-12T16:20:43.0000000Z","\u003Ch2> Overview \u003C\u002Fh2>\r\n\"Prioritize Meals over Preserved Foods\" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away and inefficient use of playtime resources.\r\n\u003Cstrong>With \"Prioritize Meals over Preserved Foods,\" you can prioritize the consumption of regular meals and only eat pemmican and packaged survival meal when regular meals are no longer available, all in a single flow.\u003C\u002Fstrong>\r\nIt automatically launches and changes the priority of consumption in response to the addition of preserved foods by other mods.\r\n\r\n\u003Ch2> Benefits \u003C\u002Fh2>\r\n\u003Cstrong> Simple \u003C\u002Fstrong>: fully managed, no mod configuration required.\r\n\u003Cstrong> Performance \u003C\u002Fstrong>: Since almost all processing is completed at startup, memory consumption is not affected.\r\n\u003Cstrong> High scalability \u003C\u002Fstrong>: applies to all preserved foods added by mods, no matter how many.\r\n\u003Cstrong> High durability \u003C\u002Fstrong>: eliminates human error in meal restriction changes during caravan construction and protects caravan settlers from starvation loss.\r\n\u003Cstrong> High cost-effectiveness \u003C\u002Fstrong>: the only cost is pressing the subscription life button. As an option, you can also treat the author to a cup of coffee.\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FQ5Q4GKG2S\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fen75ft5.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n\u003Ch2> Support Discord \u003C\u002Fh2>\r\nI’ve set up my own Discord server as my new place for future activities.\r\nI also offer technical support and modding consultation there.\r\nFeel free to drop by and hang out too.\r\nhttps:\u002F\u002Fdiscord.gg\u002FPW3CJpvFXd\r\n\r\n\u003Ch2> FAQ \u003C\u002Fh2>\r\nQ: I eat raw vegetables, raw meat, and preserved foods first. why?\r\nA: Examples of frequently misunderstood mod bugs include the following reasons.\r\n\r\n1) The colonist has no right to eat the food he wants to eat because it is placed in the room with the prisoner's bed. This is a vanilla Rim spec. The same is true if colonists and prisoners are reversed.This trouble can occur if you try to feed paste to both prisoners and colonists at the same time using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2920385763\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Nutrient Paste Expanded\u003C\u002Fa>.\r\n2) The food you want to feed is prohibited by the colonist's dietary restrictions.\r\n3) The colonist cannot go to the place where the food you want to feed is due to the door or restricted zone.\r\n4) Because it is a special pawn with traits \"Ascetic\", genetic \"robust digestion\", or similar flags, raw vegetables and raw meat have a high selection priority only for that pawn.\r\n4) The colonist's mood changes when eating food are greatly different from ordinary people due to the HAR race setting and Ideogy, and extreme dislikes\u002Ffavorites are set.\r\n5) The colonist is drawn to the food introduced by the mod that greatly increases the mood when eaten.\r\n6) The place where the food you want to feed is too far away from other food.\r\n7) It is avoided because it uses ingredients that are too tasteless, such as human meat and insect meat.\r\n\r\nQ: Animals eat preserved food.\r\nA: Since this mod is not a mod that trains animals, food priority changes are only made for meals made by Humanlike races.I think that it is unrealistic for animals with low intelligence to give priority to food over preserved food, so this behavior is intentional.\r\n\r\nQ: I found a bug. The condition is...\r\nA: Thanks for the bug report! I will fix it soon.\r\n\r\nQ: I found a bug. HugsLib error log. URL.\r\nA: Thanks for the bug report! I will investigate the cause.\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=725234314\r\n\r\nQ: I found a bug.\r\nA: Get out of here!\r\n\r\n\u003Ch2> Caution \u003C\u002Fh2>\r\nRedistribution of this MOD data is prohibited.",398,[],[],null,[30,43,56,69],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"68c80a5e-be3a-4e8c-95f3-dc67a4c469ee","convert-resurrector-into-healer","Convert Resurrector into Healer","Overview This mod is a simple mod that will allow a skilled technician to convert from resurrector mech serum to healer mech serum.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2714919253","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1832402170052384495\u002F776D0D8E54DFC53C61A192A484224DC91672E5E9\u002F","seekiworksmod.no8",[15,17,18,19,16],721,3.7,"2022-01-10T13:27:14.0000000Z","2025-06-13T13:30:09.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"087321d5-00d9-4288-9656-d8eb2169a83d","want-to-sleep-with-spouse-or-lover","Want to Sleep with Spouse or Lover","Overview This mod is primarily for non-English environments.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2827789623","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1845928358056017742\u002FF315CC17940D36D9F12AC409CE077C0AF95D088F\u002F","seekiworksmod.no2",[15,16,17,18,19],4884,4.4,"2022-06-29T12:52:23.0000000Z","2025-06-13T16:46:26.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"10d72ac2-de97-4805-8976-a7d5c25ffa27","aaaaallowed-area-automatic-adapter","AAAA(Allowed Area Automatic Adapter)","Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3264193512","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10618162040697441128\u002F59D6DD92666037AA0AC4E827411B2707B64B09DE\u002F","seekiworksmod.no17",[15,16,17,18],177225,4.9,"2024-06-09T07:26:40.0000000Z","2026-07-06T12:14:15.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"7a20946d-e578-47a8-a162-a065cb112ec4","animal-face-parts-framework","Animal Face Parts Framework","Overview Animal Face Parts Framework is a framework that allows you to create advanced animal mods using only XML.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3687850133","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14084941784071475072\u002FD8BC7C5B5043986D5148F0A2B13246625AE12639\u002F","seekiworksmod.no20",[15,16],635,4.7,"2026-03-19T15:00:20.0000000Z","2026-04-05T14:06:06.0000000Z",[83,99,113,126],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":96,"rating":66,"publishedAt":97,"updatedAt":98},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,93,94,95,17,18,19,16],"1.0","1.1","1.2",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":110,"publishedAt":111,"updatedAt":112},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,94,95,17,18,19,16],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":66,"publishedAt":124,"updatedAt":125},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,94,95,17,18,19,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":66,"publishedAt":137,"updatedAt":138},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,19,95,94],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[140,153,166,179],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":66,"publishedAt":151,"updatedAt":152},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,95,94,93],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":66,"publishedAt":164,"updatedAt":165},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":66,"publishedAt":177,"updatedAt":178},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,19,95,94,93],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":184,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":13,"tags":188,"downloadCount":190,"rating":66,"publishedAt":191,"updatedAt":192},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,95,94,93,189],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]