[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-prisoner-good-treat-voluntary-join":3,"mods-more-author-prisoner-good-treat-voluntary-join":28,"mods-more-category-prisoner-good-treat-voluntary-join":81,"mods-similar-prisoner-good-treat-voluntary-join":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"df90f2fe-345a-467d-a85d-a076f89bf2b5","prisoner-good-treat-voluntary-join","Prisoner Good Treat Voluntary Join","Treat prisoners well and keep their mood high for a few days, they will take the initiative to ask to join your colony.","掉不删","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3694050487","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12664839586935497556\u002F8D365483B8366BEC92BAE8822F4C52FD4B3D121A\u002F","dbs.prisonerrecruit.goodtreatment","management",[15,16],"mod","1.6",4704,4.9,"2026-03-28T13:39:57.0000000Z","2026-05-11T12:57:42.0000000Z","\u003Cp>Treat prisoners well and keep their mood high for a few days, they will take the initiative to ask to join your colony. The game will pop up a letter to let you accept, decline or decide later.\r\u003Cbr>\r\u003Cbr>This mod adds a flexible prisoner recruitment system for RimWorld. No more relying on the random recruit success rate of vanilla. Recruitment progress is calculated automatically based on the prisoner’s trait and status. Recruit directly once progress is full. No complicated settings required, works out of the box — even loyal prisoners can be recruited.\r\u003Cbr>\r\u003Cbr>\u003Ch2>This mod may be slightly overpowered, use with caution(\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Recruitment Willingness\u003C\u002Fh2>\r\u003Cbr>The mod calculates a prisoner's **A Value** = Willpower + Resistance.\r\u003Cbr>Higher A Value means harder to recruit and requires more total progress. Each A Value range has a fixed conversion ratio to calculate required progress. The maximum waiting time is capped at just over 6 days, no infinite waiting. Lowering a prisoner’s resistance or willpower will automatically reduce their A Value accordingly.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Recruitment Progress Rules\u003C\u002Fh2>\r\u003Cbr>Progress increases or decreases once per in-game day (60000 ticks), affected by prisoner traits, mood and health state.\r\u003Cbr>Willpower and Resistance update every half day (30000 ticks).\r\u003Cbr>Pain check and progress settlement update once per full day (60000 ticks).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Basic Progress Rules\u003C\u002Fh2>\r\u003Cbr>Highest Priority — Psychopath \u002F Pyromaniac \u002F Bloodlust \u002F Cannibal:\r\u003Cbr>Mood over 50% → +0.5 progress per day\r\u003Cbr>Mood under 35% → -0.25 progress per day\r\u003Cbr>35%~50% → no change.\r\u003Cbr>\r\u003Cbr>Medium Priority — Kind \u002F Jolly \u002F Optimist \u002F Positive:\r\u003Cbr>Mood over 50% → +1.0 progress per day\r\u003Cbr>Mood under 35% → -0.5 progress per day\r\u003Cbr>35%~50% → +0.25 progress per day.\r\u003Cbr>\r\u003Cbr>Normal prisoners with none of the above traits:\r\u003Cbr>Mood over 50% → +0.75 progress per day\r\u003Cbr>Mood under 35% → -0.75 progress per day\r\u003Cbr>35%~50% → no change.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Extra Bonuses & Penalties\u003C\u002Fh2>\r\u003Cbr>Masochist prisoners gain extra progress stacked with basic rules based on pain level:\r\u003Cbr>1%~15% Pain → +0.25 daily\r\u003Cbr>15%~40% Pain → +0.5 daily\r\u003Cbr>40%~80% Pain → +0.75 daily\r\u003Cbr>Over 80% Pain → +1.0 daily!\r\u003Cbr>\r\u003Cbr>If the prisoner had a mental breakdown within the last day (60000 ticks), all progress changes for this cycle are halved.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How to Recruit\u003C\u002Fh2>\r\u003Cbr>When willingness reaches the target value, an orange join request letter will pop up automatically.\r\u003Cbr>Choose **Accept** or **Decline** — the choice cannot be repeated.\r\u003Cbr>Accepting turns the prisoner into a colonist, and their culture will automatically switch to the colony’s culture.\r\u003Cbr>Successful recruitment or rejection will give corresponding mood buffs to your colonists.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How to Use\u003C\u002Fh2>\r\u003Cbr>Down and capture prisoners normally; the mod calculates all data automatically.\r\u003Cbr>Check prisoner recruitment progress and details via the new bottom UI bar.\r\u003Cbr>Just maintain prisoners' food, living conditions and mood, wait for the orange letter and accept the request.\r\u003Cbr>If a prisoner escapes and is recaptured, their willingness will be multiplied by 0.5.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Extra Notes\u003C\u002Fh2>\r\u003Cbr>Long check interval, almost no performance impact.\r\u003Cbr>Safe to add mid-save; not recommended to remove mid-save.\r\u003Cbr>No anti-escape mechanic for high-mood prisoners yet(Had achieve!)\r\u003Cbr>Minor bugs may exist in early versions; all critical bugs are fixed. Report any issues and I will try to fix them.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Update Log\u003C\u002Fh2>\r\u003Cbr>3\u002F29 Update\r\u003Cbr>Added auto culture conversion after prisoners join.\r\u003Cbr>Prisoners will automatically adopt your colony’s culture after recruitment. Auto-detects Ideology DLC compatibility, works normally without the DLC, no extra dependencies.\r\u003Cbr>\r\u003Cbr>5\u002F10 Major Update\r\u003Cbr>Added visual UI interface, accessible from the bottom UI bar.\r\u003Cbr>Added option to toggle debug console output (default off), only for developer debugging, please keep it disabled.\r\u003Cbr>Fixed repeated letter refresh issue.\r\u003Cbr>Optimized file and code structure.\r\u003Cbr>Fully complete localization for Simplified Chinese, Traditional Chinese and English.\r\u003Cbr>Added setting option:Show Bottom UI Button.\r\u003Cbr>\r\u003Cbr>5\u002F11 Feature Update\r\u003Cbr>Added a new feature: once a prisoner reaches a certain recruitment progress, the prison break interval extension will be activated.\r\u003Cbr>The extension multiplier can be set from 0x to 10x.\r\u003Cbr>Both the progress threshold and multiplier value are fully customizable in the mod settings!\u003C\u002Fp>",115,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11704751416511463917\u002F8D365483B8366BEC92BAE8822F4C52FD4B3D121A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18123757511937113429\u002F5508423C66F7AE5B9094F9EFD15E0D7FAA8860C1\u002F",[],null,[29,42,55,68],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"b0932d63-2c4c-477c-ba07-016838d09f92","long-range-pod-launcher","Long-Range Pod Launcher","This mod's transport pod launcher features **higher durability and compound fuel capacity**, while still using the vanilla transport pod assets.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3713104308","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14801960677988899606\u002FFE4ECF6158AF6124D0F3BC0FC97D6A9DC7367C43\u002F","dbs.longrangepodlauncher",[15,16],2918,5,"2026-04-24T11:08:16.0000000Z","2026-07-13T15:14:13.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":52,"rating":39,"publishedAt":53,"updatedAt":54},"105ccdc7-a24a-48ac-9073-17a840a159f7","custom-menu-music","Custom Menu Music","Purpose Replace the background music of the main menu in Ring World with custom music Default Music Default music: Cool & Powerful Usage Method The subscription takes effect immediately upon activation.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3627121775","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9318147208117990540\u002F29556F94C5C97192C1AF403B340D723DE13E1C75\u002F","dbs.rplaceentrymusic",[15,16,51],"1.5",173,"2025-12-20T04:01:21.0000000Z","2026-07-13T15:09:34.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"eb618144-82a1-48b9-801a-ef5c6c7c9684","hair-flip-dodge","Hair Flip Dodge","Added an Indian-style dodge mechanic to the game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3762335124","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13290764382073666664\u002F66C00DF1E410AAC5659DA0B0799033E2FBAA038B\u002F","dbs.hairflipdodge",[15,16],2,4.5,"2026-07-11T07:18:56.0000000Z","2026-07-13T11:47:46.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":76,"tags":77,"downloadCount":78,"rating":39,"publishedAt":79,"updatedAt":80},"e5e0a687-88e9-4241-8785-2b01db5f7fca","dbs-custom-gun","DBS Custom Gun","DBS Custom Gun Custom modified firearms based on the original in-game guns, may be overpowered, use with caution.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3673319132","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16650341140315324555\u002FFA42FE303731984FEB9272897535EFCF738F99C8\u002F","dbs.customgun","weapons",[15,16],93,"2026-02-25T14:53:48.0000000Z","2026-03-12T14:59:24.0000000Z",[82,96,113,126],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":93,"rating":18,"publishedAt":94,"updatedAt":95},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,51,92],"1.4",1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":110,"rating":18,"publishedAt":111,"updatedAt":112},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,106,107,108,51,92,109,16],"1.0","1.1","1.2","1.3",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":18,"publishedAt":124,"updatedAt":125},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,51,92,109,108,107,106],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":18,"publishedAt":137,"updatedAt":138},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,106,107,108,51,92,109,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[140,152,166,179],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":87,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":76,"tags":148,"downloadCount":149,"rating":18,"publishedAt":150,"updatedAt":151},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,51,92],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":163,"publishedAt":164,"updatedAt":165},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,106,107,108,51,92,109],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":87,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":174,"tags":175,"downloadCount":176,"rating":18,"publishedAt":177,"updatedAt":178},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,51,92],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":87,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":18,"publishedAt":189,"updatedAt":190},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,51,92,109,108,107,106],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]