[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-protocol-live-wire-live-electrical-construction-accidents":3,"mods-more-author-protocol-live-wire-live-electrical-construction-accidents":27,"mods-more-category-protocol-live-wire-live-electrical-construction-accidents":54,"mods-similar-protocol-live-wire-live-electrical-construction-accidents":115},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":26,"patreonUrl":26},"240f93cc-6417-441c-98e0-5eaab785af27","protocol-live-wire-live-electrical-construction-accidents","Protocol: Live-Wire - Live Electrical Construction Accidents","Protocol: Live-Wire - Live Electrical Construction Accidents - Construction on an energized power grid is never without risk.","Excella","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3783199582","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11103675174211858392\u002FFC531DC1299462616789014B9CF366123C5814C2\u002F","workshop.3783199582","management",[15,16],"mod","1.6",7,0.6,"2026-08-14T11:34:08.0000000Z","2026-08-16T04:32:28.0000000Z","\u003Cp>Protocol: Live-Wire - Live Electrical Construction Accidents -\r\u003Cbr>\r\u003Cbr>Construction on an energized power grid is never without risk.\r\u003Cbr>\r\u003Cbr>Protocol: Live-Wire introduces the risk of electrical accidents when constructing electrical infrastructure near an energized power network.\r\u003Cbr>\r\u003Cbr>When an electrical building is constructed adjacent to a powered PowerNet, construction progress accumulates Raw Risk.\r\u003Cbr>\r\u003Cbr>When the accumulated Raw Risk reaches the incident threshold, an electrical accident occurs.\r\u003Cbr>\r\u003Cbr>Features\r\u003Cbr>Active Construction Risk\r\u003Cbr>\r\u003Cbr>Electrical construction performed next to an energized PowerNet accumulates Raw Risk as construction progresses.\r\u003Cbr>\r\u003Cbr>Distributed 250-Tick Checks\r\u003Cbr>\r\u003Cbr>Construction progress is evaluated using a distributed 250-tick check interval. Each construction target is assigned a different processing offset based on its Thing ID, reducing processing concentration at the same moment.\r\u003Cbr>\r\u003Cbr>Raw Risk Accumulation\r\u003Cbr>\r\u003Cbr>Each processed construction roll adds a fixed base risk plus a randomized 1d6 variation, modified by the configured risk multiplier. When the accumulated risk reaches the incident threshold, an accident occurs.\r\u003Cbr>\r\u003Cbr>PowerNet-Dependent Incident Severity\r\u003Cbr>\r\u003Cbr>When an incident occurs, the PowerNet adjacent to the target is evaluated. Stored energy in connected batteries and the output of connected power generators are accumulated as available energy and reflected in the severity of the incident.\r\u003Cbr>\r\u003Cbr>Non-Linear Risk Scaling\r\u003Cbr>\r\u003Cbr>Accumulated Raw Risk is converted into an incident multiplier using a non-linear function. This prevents extremely large Raw Risk values from increasing incident severity without limit.\r\u003Cbr>\r\u003Cbr>Final Construction Check\r\u003Cbr>\r\u003Cbr>If construction is completed before the next distributed check, any unprocessed construction rolls are resolved when construction is completed. This prevents quickly completed buildings from bypassing unprocessed construction progress.\r\u003Cbr>\r\u003Cbr>Automatic Electrical Building Detection\r\u003Cbr>\r\u003Cbr>Electrical buildings are identified through the presence of Power or Battery components rather than relying on hard-coded building definitions. This allows compatible electrical buildings added by other content to be recognized automatically.\r\u003Cbr>\r\u003Cbr>Settings\r\u003Cbr>Incident Damage \u002F Energy Multiplier: 10–300% (Default: 10%)\r\u003Cbr>Construction Risk Multiplier: 10–300% (Default: 100%)\r\u003Cbr>Damage Cap: When enabled, direct explosion damage is capped at 5 or less (Default: Enabled)\r\u003Cbr>\r\u003Cbr>Enabling the damage cap does not make incidents harmless. Depending on the affected body part and its HP, a Pawn may still suffer severe injuries or die.\r\u003Cbr>\r\u003Cbr>Design Philosophy\r\u003Cbr>\r\u003Cbr>Power is infrastructure.\r\u003Cbr>Infrastructure has hazards.\r\u003Cbr>\r\u003Cbr>Live-Wire treats construction work around an energized power network as work involving explicit risks rather than as a completely safe and routine construction process.\r\u003Cbr>\r\u003Cbr>Plan your power grid accordingly.\r\u003Cbr>\r\u003Cbr>Technical\r\u003Cbr>RimWorld 1.6\r\u003Cbr>C# 7.3\r\u003Cbr>.NET Framework 4.8\r\u003Cbr>Harmony\r\u003Cbr>MapComponent-based runtime management\r\u003Cbr>Save\u002Fload-compatible construction state tracking\r\u003Cbr>\r\u003Cbr>Protocol: Live-Wire is part of the Protocol series, a collection of systems designed around explicit rules, structured infrastructure management, and meaningful consequences.\r\u003Cbr>\r\u003Cbr>Development by Excella7234.\u003C\u002Fp>",8,[],[25],"jq-f7IeZOvM",null,[28,41],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"e516b678-163e-4f1e-a54b-eabaebebf7f8","protocol-gravship-gravshipframework","Protocol: GravShip -GravShipFrameWork","GrabShipFramework は、RimWorld のグラブシップ（Gravship）離陸・着陸イベントを 他の MOD が安全に受け取れるようにするための汎用プラグインフレームワークです。 ● ShipPluginDef によるプラグイン宣言方式 XML で targetClassType とメソッド名を記述するだけで連携が成立します。 MOD同士が互いの DLL を参照する必要はありません。 ● Reflectionベースの自動検出 起動時に全アセンブリを走査し、指定されたクラスと静的メソッドを自動登録します。 ロード順や依存関係に左右されず、","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3783435931","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15165053205874496817\u002FD28B9D23A69007205D8B9991997B89684C34C2E0\u002F","workshop.3783435931",[15,16],15,1.7,"2026-08-14T19:45:58.0000000Z","2026-08-15T06:48:47.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"b721b217-c2ba-481e-93de-c633d02e05c0","protocol-tick-tac-distributed-jitter-decoupler","Protocol : Tick-Tac -Distributed Jitter Decoupler-","Tick-Tac - Distributed Jitter Decoupler A lightweight performance framework that eliminates CPU spike loads caused by synchronized periodic Tick processing across both vanilla systems and multiple mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3700999577","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9961236357227760551\u002FE5BE198E5BCC7ADCC9E78DBBF5C1E5B605E699AC\u002F","exc72.djd.ticktac",[15,16],56,4,"2026-04-06T07:39:55.0000000Z","2026-04-25T19:08:28.0000000Z",[55,76,89,102],{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,65,66,67,68,69,70,71],"1.5","1.4","1.3","1.2","1.1","1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":73,"publishedAt":87,"updatedAt":88},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,70,69,68,65,66,67,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":73,"publishedAt":100,"updatedAt":101},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,70,69,68,65,66,67],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":73,"publishedAt":113,"updatedAt":114},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,70,69,68,65,66,67,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[116,118,132,144],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":117,"downloadCount":86,"rating":73,"publishedAt":87,"updatedAt":88},[15,70,69,68,65,66,67,16],{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":127,"tags":128,"downloadCount":129,"rating":73,"publishedAt":130,"updatedAt":131},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,65,66],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":133,"slug":134,"name":135,"shortDescription":136,"author":123,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":127,"tags":140,"downloadCount":141,"rating":73,"publishedAt":142,"updatedAt":143},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,65,66,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":145,"slug":146,"name":147,"shortDescription":148,"author":149,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":13,"tags":153,"downloadCount":154,"rating":73,"publishedAt":155,"updatedAt":156},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,65,66,67,68,69,70],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z"]