[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-psychic-bond-tweaks":3,"mods-more-author-psychic-bond-tweaks":35,"mods-more-category-psychic-bond-tweaks":36,"mods-similar-psychic-bond-tweaks":94},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":33,"kofiUrl":34,"patreonUrl":34},"b461b8ed-f42d-4b47-b3b9-dd74373bb644","psychic-bond-tweaks","Psychic Bond Tweaks","A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.","Mr Vana","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3113691710","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2276070691921792024\u002F3D008DCFFB5675D0F909E9ABFB91A2596D32213F\u002F","yowave.psychicbondtweaks","management",[15,16,17,18],"mod","1.6","1.5","1.4",5555,4.6,"2023-12-14T11:52:35.0000000Z","2026-07-12T17:27:11.0000000Z","\u003Cp>A Highmate walked into a colony… \r\u003Cbr>\r\u003Cbr>Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates. \r\u003Cbr>\r\u003Cbr>No more Torn Bonds with negative Mood Buffs that bring you and your whole colony to your knees. No more dragging the delicate, peace-loving, but somehow useless partners across realms to avoid getting separation anxiety.\r\u003Cbr>\r\u003Cbr>The Psychic Bond Tweaks Mod gives the power back to you. You can now customize the playthrough with Highmates to your liking. Change the Buff\u002FDebuff values, create the ultimate Buff-harem fit for an Emperor, and conveniently keep track of it all with separated hediffs for all your specific Bonds.\r\u003Cbr>\r\u003Cbr>With the original Psychic Bond, you could only have one hediff, or Bond, active at a time while the consequent Bonds would merge with the first one. This meant that you could only enjoy the benefits and Buffs of 1 Bond at a time. With Psychic Bond Tweaks, you can have as many Highmates Bonded to a singular Pawn as you want. This, of course, comes with a warning: All of your Debuffs (from Torn Bonds and Distance) apply separately, as well. Watch out for that Mental Break!\r\u003Cbr>\r\u003Cbr>Should it happen, that your Pawn or Highmate dies, don't panic! The Psychic Bond Tweaks Mod has got you covered, and has ensured that your Bond will not break even after death. Once you resurrect your respective Pawns, the Bond will be up and running as usual. You can tell the current state of the Bond handily from the Health Tab. Just make sure to store your deceased in the fridge to avoid any unpleasant surprises!\r\u003Cbr>\r\u003Cbr>Psychic Bond Tweaks gives you the option to toggle Highmate's automatic Bonding On\u002FOff, so you can rest assured that all potential accidents are tightly in your grasp. And if that wasn't enough we have also introduced a shiny new button, Tear Bond!. You can finally break up those intoxicated lovers whenever you so desire. Be careful though, Tearing the Bond may cause your Highmate to become catatonic… or worse!\r\u003Cbr>\r\u003Cbr>With this Mod, all your worries regarding Higmates and their random romancing are a thing of the past. Gain ultimate control over your entirely consensual love life with the Psychic Bond Tweaks Mod!\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod Options\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>Debug Mode\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Allows printing information to Log File\u002FConsole.\u003C\u002Fli>\u003Cli>Can be toggled ON or OFF on the menus.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Bonding Control Gizmo for Highmates\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Can be enabled or disabled (enabled by default).\u003C\u002Fli>\u003Cli>Forbid\u002FAllow Highmates to Bond automatically.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Damage Sharing (Soul Link) Options\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Enable Damage Sharing.\r\u003Cbr>\t\t\u003C\u002Fli>\u003Cli>Toggle the entire Soul Link mechanic On\u002FOff.\u003C\u002Fli>\u003Cli>When enabled, Highmates become immune to physical damage, transferring it to their Bonded Pawn.\u003C\u002Fli>\u003Cli>The Bonded Pawn splits damage among all partners.\u003C\u002Fli>\u003Cli>Damage is non-lethal (clamped to 1 HP) for shared feedback.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Bonded Pawn minimum damage share .\r\u003Cbr>\t\t\u003Cul>\u003Cli>The minimum percentage of damage the Bonded Pawn takes before splitting the rest.\u003C\u002Fli>\u003Cli>Defaults at 20%. (Soul Link enabled by default.)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Polyamory \u002F Bond Harmony\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Enable\u002Fdisable polyamory tweaks.\u003C\u002Fli>\u003Cli>Suppresses cheating thoughts between bonded harems.\u003C\u002Fli>\u003Cli>Shared bonded bedrooms stay Bedrooms (no barracks penalty) and partners keep the \"slept with partner\" mood buff.\u003C\u002Fli>\u003Cli>Enabled by default.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Preservation (Ageless Bond)\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Enable\u002Fdisable biological aging freeze for bonded pawns.\u003C\u002Fli>\u003Cli>Bonded pawns age normally until 20, then biological age stops while chronological time keeps flowing.\u003C\u002Fli>\u003Cli>Disabled by default.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Bandwidth Expansion\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Grant extra Mech Bandwidth per active Psychic Bond (default +2 each), stacking with regular sources.\u003C\u002Fli>\u003Cli>Slider ranges 0–5 per bond; set to 0 to disable this perk. Default +2 per bond.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Noncolonist Bonding Options\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Prevent\u002FAllow colonist Bonding with strangers by toggling it On\u002FOff.\u003C\u002Fli>\u003Cli>Prevent\u002FAllow stranger Bonding with other strangers by toggling it On\u002FOff.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Bond Far Distance Options\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Remove Psychic Bonds' distance checks altogether by toggling it On\u002FOff.\r\u003Cbr>\t\t\u003C\u002Fli>\u003Cli>When this setting is on, you will no longer suffer any Debuffs when the Bonded Pawns are on different maps.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Psychic Bond Distance Consciousness Buff\u002FDebuff Slider.\r\u003Cbr>\t\t\u003Cul>\u003Cli>The Distance Debuff activates when the Bonded Pawns are on different Maps.\u003C\u002Fli>\u003Cli>Can be set Manually, Defaults at -25% (Debuff).\r\u003Cbr>\t\t\t\t\u003C\u002Fli>\u003Cli>Positive values give a Buff.\u003C\u002Fli>\u003Cli>Negative values give a Debuff.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t\t\t• Setting the value to 0 will set Consciousness at its original state. This means that you can now travel to a different map without the Distance affecting your Consciousness.\r\u003Cbr>\t\t\r\u003Cbr>\t• Psychic Bond Distance Mood Buff\u002FDebuff Slider.\r\u003Cbr>\t\t\u003Cul>\u003Cli>The Distance Debuff activates when the Bonded Pawns are on different Maps.\u003C\u002Fli>\u003Cli>Can be set Manually, Defaults at -10 (Debuff).\r\u003Cbr>\t\t\t\t\u003C\u002Fli>\u003Cli>Positive values give a Buff.\u003C\u002Fli>\u003Cli>Negative values give a Debuff.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t\t\t• Setting the value to 0 will not affect Mood in either direction. This means that you can now travel to a different map without the Distance affecting your Mood.\r\u003Cbr>\t\t\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Bond Close Distance Options\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Psychic Bond Consciousness Buff Slider.\r\u003Cbr>\t\t\u003C\u002Fli>\u003Cli>When the Bonded Pawns are on the same Map, they receive a Buff to their Consciousness.\u003C\u002Fli>\u003Cli>Can be set Manually, Defaults at 15% (Buff).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Psychic Bond Mood Buff Slider.\r\u003Cbr>\t\t\u003Cul>\u003Cli>When the Bonded Pawns are on the same Map, they receive a Buff to their Mood.\u003C\u002Fli>\u003Cli>Can be set Manually, Defaults at 12 (Buff).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Psychic Bond Torn Mood Slider\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>When the Bond is Torn (i.e. one of the Bonded Pawns dies), the surviving Pawn will suffer a Mood change for 30 days.\u003C\u002Fli>\u003Cli>Can be set Manually, Defaults at -25 (Debuff).\r\u003Cbr>\t\t\u003C\u002Fli>\u003Cli>Positive values Buff the Mood.\u003C\u002Fli>\u003Cli>Negative values Debuff the Mood.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Tear Bond! Options\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Tearing the Bond manually will cause the Bonded Pawn to forget their romantic relationship with the Highmate.\u003C\u002Fli>\u003Cli>Add Tear Bond! Gizmo to Bonded Highmates.\r\u003Cbr>\t\t\u003C\u002Fli>\u003Cli>Enabled by default.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Add Tear Bond! to context menu options.\r\u003Cbr>\t\t\u003Cul>\u003Cli>Disabled by default.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Disable Tear Bond! consequences.\r\u003Cbr>\t\t\u003Cul>\u003Cli>When enabled, there will be no consequences for manually tearing the Bond.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Minimum Mental Break Chance.\r\u003Cbr>\t\t\u003Cul>\u003Cli>When manually tearing the Bond, there is a chance that the Highmate will enter a Mental Break state.\u003C\u002Fli>\u003Cli>Can be set manually, Defaults at 33%.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\t• Days Bonded duration consequences.\r\u003Cbr>\t\t\u003Cul>\u003Cli>Based on the duration of the Bond, the Highmate will suffer varying degrees of consequences.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatability\u003C\u002Fh2>\r\u003Cbr>This Mod may not be compatible with other Mods that touch the Psychic Bond mechanism. Please let us know if you come across any such problems!\r\u003Cbr>\r\u003Cbr>Other than that, the Mod should work perfectly fine with your other Mods.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Performance\u003C\u002Fh2>\r\u003Cbr>This Mod should not cause any noticeable impact on performance.\u003C\u002Fp>",104,[26,27,28,29,30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2276070691921794419\u002F3D008DCFFB5675D0F909E9ABFB91A2596D32213F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2276070691921795306\u002F8D0DF1E8995D3A860D7F421CE9496DC4A0B2B741\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2276070691921795658\u002FD1B90EC1D9BA8F1E57C921BED89B597AEC142401\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2273819444680007972\u002FBC39DC8D42022F8DC25B0BF8F8E4708E25B24B98\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2273819444680010848\u002F19355F28BBB7DB63735E6CCA2ABBA8DA1A07377D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2273819444680009627\u002F7B1F31355CA6D5C7D15C4E64C6A42D9C0B32E96D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2273819444680013984\u002F3A458630AB5ED36397DAB9740E9F34DC4AFA1292\u002F",[],null,[],[37,55,68,80],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":42,"workshopUrl":43,"imageKey":10,"thumbnailUrl":44,"packageId":45,"category":13,"tags":46,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,47,48,49,50],"1.3","1.2","1.1","1.0",1593096,4.9,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":52,"publishedAt":66,"updatedAt":67},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":60,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":52,"publishedAt":78,"updatedAt":79},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":90,"rating":91,"publishedAt":92,"updatedAt":93},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,49,48,17,18,47,16],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[95,97,110,122],{"id":69,"slug":70,"name":71,"shortDescription":72,"author":60,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":96,"downloadCount":77,"rating":52,"publishedAt":78,"updatedAt":79},[15,17,18,16],{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":91,"publishedAt":108,"updatedAt":109},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,49,48,17,18,47],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":60,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":52,"publishedAt":120,"updatedAt":121},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":60,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":130,"tags":131,"downloadCount":132,"rating":52,"publishedAt":133,"updatedAt":134},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,18],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]