[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-qol-mod-for-ce-turrets":3,"mods-more-author-qol-mod-for-ce-turrets":26,"mods-more-category-qol-mod-for-ce-turrets":67,"mods-similar-qol-mod-for-ce-turrets":124},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"19cecd61-e08a-4251-86ba-b62d287f580e","qol-mod-for-ce-turrets","QOL Mod for CE Turrets","QOL Mod for CE Turrets Requires Combat Extended.","Lemore","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3719057372","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15362166014573803571\u002FE9F73B98B8EE52BDF4BDF89CACBE0F761D00DFFB\u002F","lemore.combatextendedqol","combat",[15,16],"translation","1.6",1550,4.9,"2026-05-03T10:33:52.0000000Z","2026-07-22T14:32:42.0000000Z","\u003Ch2>QOL Mod for CE Turrets\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Requires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa>.\u003C\u002Fstrong>\r\nA small collection of independently-toggleable fixes and improvements for Combat Extended turrets. Every feature can be turned on or off in Mod Settings. Safe to add to or remove from existing saves.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Why I made this mod\u003C\u002Fh3>\r\n\r\nThree annoyances that kept coming up in my CE playthroughs, all turret-related:\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Turrets stuck in the \"Reloading\" state forever\u003C\u002Fstrong> — For unknown reasons a turret occasionally gets flagged as reloading and never snaps out of it. The only fix used to be manually deconstructing and rebuilding it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Ammo selection resets every time a turret is destroyed\u003C\u002Fstrong> — Vanilla has an auto-rebuild feature, but it doesn't remember CE turret ammo types. Every rebuilt turret reverts to default ammo and you have to fix it by hand, every single time.\u003C\u002Fli>\u003Cli>\u003Cstrong>Turrets get locked out at the worst possible moment\u003C\u002Fstrong> — CE will dispatch a pawn to top up a turret's magazine after only a handful of shots. While that reload job is assigned — even while the pawn is still walking over — the turret is locked and cannot fire. Watch a 1560\u002F1600 CIWS get locked out while an 81 mm mortar shell landed in the warehouse, esc and load. Yes, you can use activity zones to stop pawns from reloading turrets, but in a hard fight you still need them reloaded eventually. I wanted a solution that does both.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>What this mod does\u003C\u002Fh3>\r\n\r\n\u003Ch4>1. Turret Reload Watchdog\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>Periodically scans every CE turret on the map. If a turret has been stuck in the \"Reloading\" state for far longer than its normal reload time, and no pawn is actually reloading it, the flag is automatically cleared so the turret can fire again.\u003C\u002Fli>\u003Cli>An optional \u003Cstrong>\"Reset reload state\"\u003C\u002Fstrong> gizmo button appears on any of your turrets that is currently in the \"Reloading\" state, letting you force-clear the flag immediately without waiting for the watchdog.\u003C\u002Fli>\u003Cli>The grace-period multiplier is adjustable in settings (default: ×4 reload time).\u003C\u002Fli>\u003C\u002Ful>\r\nPerformance impact: the scanner is a MapComponent that runs at a very low frequency; a single scan takes under 0.1 µs — less impact than a chicken walking around your map.\r\n\r\n\u003Ch4>2. Turret Ammo Memory\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>When a player-owned CE turret is destroyed or deconstructed, its selected ammo type is saved.\u003C\u002Fli>\u003Cli>If the same turret def is rebuilt on the exact same tile within \u003Cstrong>7 in-game days\u003C\u002Fstrong> — whether placed manually or via auto-rebuild — the new turret automatically restores the remembered ammo selection.\u003C\u002Fli>\u003C\u002Ful>\r\nPerformance impact: none during normal play. A ring buffer of 256 entries stores ammo snapshots; a single Harmony postfix fires only when a turret is destroyed or finishes construction. Note: if 256 turrets are destroyed simultaneously, older entries are overwritten and those turrets will revert to default ammo on rebuild — but if that's happening, you probably want to SL anyway.\r\n\r\n\u003Ch4>3. Improved Turret Reload Logic\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>While a CE turret still has ammo in the magazine \u003Cstrong>and\u003C\u002Fstrong> it has fired within a configurable grace window, no pawn will be assigned a reload job for it.\u003C\u002Fli>\u003Cli>Reload jobs resume normally once the magazine empties, or once the time since the last shot exceeds the grace window.\u003C\u002Fli>\u003Cli>The grace window is adjustable in settings (default: 0.5 in-game days). Shorter means colonists reload sooner after the guns go quiet.\u003C\u002Fli>\u003C\u002Ful>\r\nPerformance impact: a Harmony postfix\u002Fprefix runs on turret fire and reload-job checks. The logic itself is a simple integer comparison — negligible cost. When no combat is happening and all turrets are fully loaded, there is no overhead at all.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Settings\u003C\u002Fh3>\r\nAll three features have their own on\u002Foff toggle. Find them in Mod Settings.\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Requires Combat Extended.\u003C\u002Fstrong> CE is the target; nothing here is designed for vanilla.\u003C\u002Fli>\u003Cli>Patches only. Should be compatible with any CE turrets.\u003C\u002Fli>\u003Cli>Safe to add to an existing save. Before uninstalling, click \u003Cem>Clear persistent data\u003C\u002Fem> in Mod Settings to avoid leaving residual data in your save.\u003C\u002Fli>\u003C\u002Ful>",59,[],[],null,[27,40,53],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":39},"338692fc-8f0b-463c-9631-c46c8740d528","loadout-cabinet-exosuit-framework-addon","Loadout Cabinet (Exosuit Framework Addon)","Loadout Cabinet for Exosuit Mechs A functional add-on for AOBA's Exosuit Framework (EF).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3713605637","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10881149468470417657\u002F95EA61E9FD20C19211885F63C9E4CF77C94B018A\u002F","lemore.loadoutcabinet","management",[15,16],4995,"2026-04-25T03:53:42.0000000Z","2026-05-04T03:30:29.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":10,"packageId":46,"category":35,"tags":47,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"33d52ff8-26bf-4044-8527-37f996d7e0bc","dms-grammar-fix-schematic-book-subject-rules-16","DMS Grammar Fix - Schematic Book Subject Rules (1.6)","Fixes the \"Grammar unresolvable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3709417606","lemore.dms.schematic.grammarfix",[48,16],"mod",55,5,"2026-04-18T17:36:52.0000000Z","2026-04-20T17:31:05.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":61,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"ac82f9eb-381d-4cfd-bd0d-f5376e7cbb1e","miho-race-bulgasal-grenade-mech-ce-patch-dual-fire-mode","Miho Race - Bulgasal Grenade Mech CE Patch (Dual Fire Mode)","Combat Extended compatibility patch for Miho's Bulgasal Grenade Mech, adding dual fire mode for its 57mm grenade launcher.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3673015780","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10024211175198110591\u002FD9D2CA6974C311DBB2BE1ED2746936F4752ABD84\u002F","lemore.mihocepatch","weapons",[48,16],545,4.4,"2026-02-25T00:16:15.0000000Z","2026-03-02T04:42:52.0000000Z",[68,83,97,112],{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":80,"rating":18,"publishedAt":81,"updatedAt":82},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[48,16,78,79],"1.5","1.4",982378,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":18,"publishedAt":95,"updatedAt":96},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[48,16,78,79,93],"1.3",210191,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":109,"rating":18,"publishedAt":110,"updatedAt":111},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[48,107,108],"1.1","1.2",175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":88,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[48,16,78,79,93],329777,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",[125,138,152,164],{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":35,"tags":134,"downloadCount":135,"rating":18,"publishedAt":136,"updatedAt":137},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[48,16,78,79],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":18,"publishedAt":150,"updatedAt":151},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[48,78,79,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":143,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":147,"tags":160,"downloadCount":161,"rating":18,"publishedAt":162,"updatedAt":163},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[48,78,79,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":143,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":147,"tags":172,"downloadCount":173,"rating":18,"publishedAt":174,"updatedAt":175},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[48,16,78,79],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]