[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-radius-ui-health-tab":3,"mods-more-author-radius-ui-health-tab":31,"mods-more-category-radius-ui-health-tab":84,"mods-similar-radius-ui-health-tab":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":15,"rating":16,"publishedAt":17,"updatedAt":18,"description":19,"ratingCount":20,"version":10,"gameVersion":10,"images":21,"videos":29,"kofiUrl":30,"patreonUrl":30},"9a14effa-eac8-4165-afec-a05522fd519b","radius-ui-health-tab","Radius UI - Health Tab","◆ Radius UI - Health Tab ◆ RimWorld tells you what is wrong with a colonist.","Astryl","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786129210","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14434268877928052914\u002F5A6FB477252A2B68AD3205F5CC60F7F0D08AB401\u002F","workshop.3786129210","management",[],884,4.1,"2026-08-19T04:02:05.0000000Z","2026-08-30T15:14:48.0000000Z","\u003Ch2>◆ Radius UI - Health Tab ◆\u003C\u002Fh2>\r\nRimWorld tells you what is wrong with a colonist. It never tells you what happens next. Radius UI - Health Tab replaces the Health tab with a medical chart: a dated timeline of every wound, tend and recovery, a raised NOW card holding only what actually needs care, and forecasts that say whether this pawn lives. Same flat, dark, icon-led look as the rest of the Radius UI suite, drawing from the suite's shared design language so your accent colour and font choice apply here too. It is safe to add or remove whenever you want.\r\n\r\n\u003Cem>Previously published as Modern Health Tab. If it disappeared from your mod list after this update, that is the rename: re-enable it and your settings and saved tend rules are exactly as you left them.\u003C\u002Fem>\r\n\r\n\u003Ch2>✦ The medical timeline\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>The past recedes\u003C\u002Fstrong>: the newest event sits large and fully lit, with the wound described in prose. Each step back shrinks the row, the marker and the icon, then fades. Day separators (Today, Yesterday, 3 days ago) mean you never read a wall of \"0h ago\" again.\u003C\u002Fli>\u003Cli>\u003Cstrong>NOW is raised\u003C\u002Fstrong>: the present sits on a lifted card above the timeline, so your eye lands on it first. Traits, proficiencies, psycasting and anatomy are not conditions and do not appear there. When a pawn is fine, the tab says so and means it.\u003C\u002Fli>\u003Cli>\u003Cstrong>One alert band\u003C\u002Fstrong>: fused to the bottom of that card, coloured by whatever matters most. Bleeding out shows the countdown in red, wounds waiting on a doctor show amber, and the button that fixes it sits on the band itself. The alert and the action are never in different corners.\u003C\u002Fli>\u003Cli>\u003Cstrong>Forecasts, not guesses\u003C\u002Fstrong>: \"Recovers: flu, immunity wins, immune in 6d\", or \"Dies of flu, severity is outrunning immunity\". Exactly one outcome per disease, read from the same calculation as the live verdict, so the panel can never contradict itself.\u003C\u002Fli>\u003Cli>\u003Cstrong>Expand in place\u003C\u002Fstrong>: click any active condition for its immunity race, severity per day, tend state and bed rest, without leaving the page.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>✦ Tend quality per condition\u003C\u002Fh2>\r\nSet a medicine floor on a single injury or illness, then stop thinking about it.\r\n\u003Cul>\u003Cli>\u003Cstrong>Right click any tendable condition\u003C\u002Fstrong> and pick a minimum. Malaria can demand the good medicine on a colonist you otherwise keep on herbal.\u003C\u002Fli>\u003Cli>\u003Cstrong>Unset means inherited\u003C\u002Fstrong>: a condition with no rule follows the pawn's own medical care setting, so you only ever touch the ones that matter.\u003C\u002Fli>\u003Cli>\u003Cstrong>Marked on the row\u003C\u002Fstrong>: when a rule differs from the pawn's setting, the row says so inline. A rule you set forty hours ago is never invisible.\u003C\u002Fli>\u003Cli>\u003Cstrong>Honest about the engine\u003C\u002Fstrong>: RimWorld resolves one medicine per tend and applies it to every wound in that treatment. A rule therefore raises the floor for the whole tend rather than pretending each wound is dressed separately, and the menu greys out any level that cannot change anything yet.\u003C\u002Fli>\u003Cli>\u003Cstrong>Saved with your colony\u003C\u002Fstrong>: rules persist, and a rule whose condition came from a mod you later remove is dropped quietly instead of breaking the save.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>✦ Drug dependency, read at a glance\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>Time since the last dose\u003C\u002Fstrong>, and the next milestone with its ETA: deficiency, then coma, then death. No hovering required, though the full vanilla tooltip is there if you want it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Read from the gene, not from memory\u003C\u002Fstrong>: thresholds come from the definition itself, so a modded dependency with its own ramp reads correctly, and a child too young for the gene to bite correctly shows as stable instead of counting down.\u003C\u002Fli>\u003Cli>\u003Cstrong>It escalates on its own\u003C\u002Fstrong>: once the milestone is close it joins the timeline forecast, and an actual deficiency coma takes over the alert band. That band carries no Tend button, because a dependency is fixed with a drug and not with a doctor.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>✦ Anatomical icons\u003C\u002Fh2>\r\nEvery wound shows where it is, drawn as a clean silhouette rather than a generic dot.\r\n\u003Cul>\u003Cli>\u003Cstrong>Bones and organs\u003C\u002Fstrong>: a femur for a leg wound, a ribcage for the torso, a kidney for a crushed kidney, sized so the newest injury reads at a glance and old ones recede.\u003C\u002Fli>\u003Cli>\u003Cstrong>Honest iconography\u003C\u002Fstrong>: bleeding uses the blood icon, never a red tinted bone. Bones appear only for cracks, shatters and lost parts, because a cut on the arm is not a picture of a humerus.\u003C\u002Fli>\u003Cli>\u003Cstrong>Implants use their own art\u003C\u002Fstrong>: a cochlear implant looks like a cochlear implant, on the timeline and on the Augmentations page alike. Modded implants use their own item icons with retexture support, with no defName list and nothing hardcoded.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>✦ Five tabs, one question each\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>Timeline\u003C\u002Fstrong>: what is happening right now.\u003C\u002Fli>\u003Cli>\u003Cstrong>Chronic\u003C\u002Fstrong>: scars, chronic illness, tolerances, addictions and dependencies. Everything lasting but not urgent, each row stating what it actually costs.\u003C\u002Fli>\u003Cli>\u003Cstrong>Augmentations\u003C\u002Fstrong>: prosthetics, bionics, implants and modifiers, grouped and tier coloured, each spelling out what it does.\u003C\u002Fli>\u003Cli>\u003Cstrong>Triage\u003C\u002Fstrong>: the whole colony, worst first, with a Tend action that only appears when a doctor can genuinely reach them.\u003C\u002Fli>\u003Cli>\u003Cstrong>Contagion\u003C\u002Fstrong>: every infection, the immunity race, and one predicted outcome per disease.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch2>✦ Capacity cards\u003C\u002Fh2>\r\nPain and every capacity as colour coded cards with trend arrows and condition decals. Bleeding, burns, frostbite, disease, toxins, missing parts and tended wounds each dress their card, and a small glyph beside the name shows which part is dragging the stat down. A boosted capacity is gold only when an archotech part is actually driving it and blue for everything else above natural, so a very good bionic is never mistaken for archotech. The whole list fits without scrolling on a normal colonist, because hiding capacities behind a scrollbar defeats the point of showing them. Percentages are optional, and tooltips always carry the exact values.\r\n\r\n\u003Ch2>✦ Built to stay out of the way\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>No invented readouts\u003C\u002Fstrong>: nothing is shown that vanilla does not actually track.\u003C\u002Fli>\u003Cli>\u003Cstrong>Fast on veterans\u003C\u002Fstrong>: viewport culling means a pawn with two hundred recorded injuries costs the same to draw as one with fifteen.\u003C\u002Fli>\u003Cli>\u003Cstrong>No shipped chrome\u003C\u002Fstrong>: every rounded surface is generated at load, so there is no art to mismatch and nothing extra to download.\u003C\u002Fli>\u003Cli>\u003Cstrong>One toggle back\u003C\u002Fstrong>: return to the vanilla tab at any time, from the tab itself.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dev tools when you want them\u003C\u002Fstrong>: with Development mode on, a rail on the edge of the tab adds hediffs to any body part, heals, cures, tends at good or bad quality, and damages. With dev mode off it reserves no space and does nothing at all.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>✦ Plays nicely with your mods\u003C\u002Fh2>\r\nEverything is read through generic engine APIs at runtime. No def names, no patches, no integration work. The mods below were checked against their actual code rather than assumed.\r\n\r\n\u003Ch4> My Quality Commitment:\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>\u003Cstrong>Fully Tested:\u003C\u002Fstrong> Every feature and line of code has been thoroughly tested in-game to ensure it functions as intended and integrates smoothly.\u003C\u002Fli>\u003Cli>\u003Cstrong>Active Support:\u003C\u002Fstrong> I am fully committed to maintaining this mod. If you encounter any bugs, compatibility issues, or unintended behavior, please report them in the comments or a dedicated discussion thread.\u003C\u002Fli>\u003Cli>\u003Cstrong>No Abandonware:\u003C\u002Fstrong> I will actively patch, refine, and update this mod to keep it working and up to standard.\u003C\u002Fli>\u003Cli>\u003Cstrong>No Coffee:\u003C\u002Fstrong> I will never ask for donations for AI created \u002F assisted mods. I share these in the hopes they spark joy for someone, making AI generated content and then begging for money that could go to artists and people more deserving is NOT responsible AI usage.\u003C\u002Fli>\u003C\u002Ful>",27,[22,23,24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15746845552974004993\u002FC0794DB210D9591112EB6C56C67003509AFB3610\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12507358450392368882\u002F1F8BD5DD507CA814DC67C71E56FF24D07EE4D04A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16797359572344710121\u002F9E53748F42D889E9C13E2F0DEFF4AFC227F0D865\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17330802622874513446\u002FCE93D3F2BCE74D24EE79147D2D659F52AF608ECB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15179118435155982291\u002FCB2C4A3E8EAF874CB5671A4F8930459F272BA289\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14362488045232367232\u002FFE20382D35C8DDB7301C0BD317D4D53A9EC86A4F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11977413522130907422\u002FE40F59C3C90041449B39819FA7EA1DB61298F577\u002F",[],null,[32,47,59,72],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"a28b5628-5677-401c-8c17-6a1c6834cc84","radius-ui-quest-menu","Radius UI - Quest Menu","A floating, resizable rebuild of the quests tab, part of the Radius UI suite.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786840944","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9428598726761747428\u002F7FE7A6B5698595F12DD7A0D2A0F493E2D36B81A3\u002F","astryl.radiusui.questmenu",[41,42],"mod","1.6",863,3.5,"2026-08-20T12:30:40.0000000Z","2026-08-26T03:28:26.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":44,"publishedAt":57,"updatedAt":58},"94a7206a-9c8a-4cb9-8bcf-ac90a84c48ae","modern-xenotype-tab","Modern Xenotype Tab","◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3740688962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14263934522117306105\u002F7E61843E7F0CA0749E3FD087AAD80843B323DC3D\u002F","astryl.modernxenotypetab",[41,42],1847,"2026-06-07T23:36:36.0000000Z","2026-07-16T01:09:49.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"924dc381-e7d5-47bf-9fd8-5534aa1bf1ce","radius-ui-mission-control","Radius UI - Mission Control","◆ Radius UI - Mission Control ◆ RimWorld scatters everything that wants your attention across three corners in three different styles.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3788256848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13074388450854497195\u002FA4F66920D8D7C65C1C46F19DC2306397128922F4\u002F","workshop.3788256848",[],781,3.6,"2026-08-22T20:08:41.0000000Z","2026-08-28T02:48:48.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":16,"publishedAt":82,"updatedAt":83},"5c1a74df-ed14-4dd7-8b77-d0ec88c7c826","radius-ui-faction-menu","Radius UI - Faction Menu","A colour-forward redesign of the Factions tab, rebuilt on the Radius UI framework.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786945713","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17090814264119973941\u002FE22D557CDE5BE5BCC4ADAD2C65257F5E7E2BF8C9\u002F","astryl.radiusui.factionmenu",[41,42],896,"2026-08-20T15:57:39.0000000Z","2026-08-26T03:54:03.0000000Z",[85,105,118,131],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":101,"rating":102,"publishedAt":103,"updatedAt":104},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[41,42,95,96,97,98,99,100],"1.5","1.4","1.3","1.2","1.1","1.0",2108609,4.9,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":102,"publishedAt":116,"updatedAt":117},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[41,42,95,96],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":102,"publishedAt":129,"updatedAt":130},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[41,42,95,96,97,98,99,100],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":102,"publishedAt":142,"updatedAt":143},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[41,100,99,98,95,96,97,42],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[145,158,172,184],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":150,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":13,"tags":154,"downloadCount":155,"rating":102,"publishedAt":156,"updatedAt":157},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[41,100,99,98,95,96,97],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":159,"slug":160,"name":161,"shortDescription":162,"author":163,"workshopUrl":164,"imageKey":10,"thumbnailUrl":165,"packageId":166,"category":13,"tags":167,"downloadCount":168,"rating":169,"publishedAt":170,"updatedAt":171},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[41,99,98,95,96,97,42],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":173,"slug":174,"name":175,"shortDescription":176,"author":110,"workshopUrl":177,"imageKey":10,"thumbnailUrl":178,"packageId":179,"category":13,"tags":180,"downloadCount":181,"rating":102,"publishedAt":182,"updatedAt":183},"aa89054b-f75a-41e3-b2ab-c9af38fde9a3","vanilla-books-expanded","Vanilla Books Expanded","10\u002F08\u002F2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2193152410","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16618369022022680569\u002F3CF382DB470644A86D4513E8432F95851BA76B73\u002F","vanillaexpanded.vbookse",[41,42,95,96],1082008,"2020-08-10T11:17:32.0000000Z","2026-03-20T19:20:26.0000000Z",{"id":185,"slug":186,"name":187,"shortDescription":188,"author":189,"workshopUrl":190,"imageKey":10,"thumbnailUrl":191,"packageId":192,"category":13,"tags":193,"downloadCount":194,"rating":102,"publishedAt":195,"updatedAt":196},"9a97f04c-4d35-4591-bdd6-dee7178793e3","increased-stack","Increased Stack","Описание: Вместимость стеков увеличена в 10 раз.","Taveron","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=798158924","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F964222570050910474\u002FF6D0DA0B640DEA7B9FCEB8A5D44EB6807BB8627C\u002F","taveron.increasedstack",[41,95,96,42],1118310,"2016-11-12T13:24:11.0000000Z","2025-07-12T02:00:45.0000000Z"]