[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-razor-wire-with-damage":3,"mods-more-author-razor-wire-with-damage":30,"mods-more-category-razor-wire-with-damage":87,"mods-similar-razor-wire-with-damage":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":28,"kofiUrl":29,"patreonUrl":29},"ca40e419-4426-4c87-a0eb-343a73c43e23","razor-wire-with-damage","Razor Wire (With Damage)","An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1501459305","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11710044214910863303\u002F7A10BAA1815C46CF408B55668FB9BB87B65BBAC3\u002F","n7huntsman.razorwire","management",[15,16,17],"mod","1.6","1.5",41321,4.9,"2018-09-02T16:07:52.0000000Z","2025-11-09T20:34:00.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War. First produced by hand in the trenches, it was soon produced in factories, churning out countless miles of the stuff. A cheap, lightweight building material used to construct formidable anti-infantry obstacles and fortifications, it remains popular to this day with militaries and civilians alike.\r\u003Cbr>\r\u003Cbr>It is generally made of two wires, a stronger, un-barbed support wire and a length of razor tape with sharp, pointed barbs produced in several different lengths. The result is a self-supporting wire structure that can quickly be deployed to create a formidable obstacle to infantry. Faster to deploy than a traditional wire-and-stake fence and simple to manufacture on an industrial scale, its low cost and light weight make it ideal for fortifications and portable field defenses. \r\u003Cbr>\r\u003Cbr>While it can be produced by hand at a crafting spot, doing so is far slower than manufacturing it at a machining table.\r\u003Cbr>\r\u003Cbr> \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Concertina Wire Obstacle - \u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Recipe: 1 x Spool of Concertina Wire\u003C\u002Fem> \r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRh50dex.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Health: 150; Damage: 6 (55% chance); Blunt damage resistance: 15%; Explosive damage vulnerability: 200%.\r\u003Cbr>\r\u003Cbr>A basic entanglement consisting of a single coil of razor wire anchored in place. Cheap and extremely quick to install, its light weight and ease of deployment make it excellent for outer perimeters and temporary encampments. While it can still be crossed with some difficulty, it still poses an obstacle to infantry and leaves them exposed to incoming fire. Though difficult to damage without the proper tools, it is vulnerable to explosives, making a single line of obstacles insufficient to significantly hinder an enemy advance. \r\u003Cbr>\r\u003Cbr>\u003Cstrong>Concertina Wire Barricade - \u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Recipe: 3 x Spool of Concertina Wire\u003C\u002Fem> \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FTpz8Clt.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Health: 350; Blunt damage resistance: 20%; Explosive damage vulnerability: 175%.\r\u003Cbr>\r\u003Cbr>A razor wire fence rising to almost chest height, it is constructed from three coils of wire stacked on top of one another in a pyramid-shape and anchored securely in place. While more time-consuming to build, it poses a formidable barrier that the enemy cannot pass cross without first creating a breach, making it useful for creating perimeter fences, prisoner holding areas, or temporary field works.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Save Game & Mod Compatibility\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Save Games -\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Adding: There should be no issue adding this mod to existing save games. It should be loaded towards the end.\r\u003Cbr>\r\u003Cbr>Removing: While I don't recommend removing disabling this mod after you've started a colony, it won't cause any issues if done \u003Cem>properly\u003C\u002Fem>. If you wish to remove this mod from a colony, you must first load the save with it enabledand remove any existing concertina wire fortifications or spools on the map. You must also \u003Cstrong>deconstruct any crafting spots and machining tables\u003C\u002Fstrong> (in addition to anywhere else mods may all you to craft spools of wire), if you fail to do this, removing the mod will bug out the crafting window. After you have done this, you may save, disable this mod, and reload. It may produce some errors the first time you reload, but should be fine.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Mod Compatibility\u003C\u002Fstrong> - \r\u003Cbr>UN-Colony: This mod must be loaded after UN-Colony.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>A special thanks to:\u003C\u002Fstrong>\r\u003Cbr>Okmkz - Whose Barbed Wire mod taught me the texture blueprint system.\r\u003Cbr>Rainbeau Flambe - Whose  Concrete mod taught me the recipe system.\r\u003Cbr>Alistaire, NoImageAvailable, and everyone else over at Combat Extended - Their coding help and advice helped make this possible.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>To do list:\r\u003Cbr>- \u003Cs>Evaluate viablity of making wire obstacles deal minor damage to pawns passing through them\u003C\u002Fs>\r\u003Cbr>- \u003Cs> Add both tiers of barricades (I need to finish the graphics)\u003C\u002Fs>\r\u003Cbr>- \u003Cs>General health, work, and cost balancing\u003C\u002Fs>\r\u003Cbr>- \u003Cs>Add research requirement (?) \u003C\u002Fs>\r\u003Cbr>- Cross-mod compatilbility (?)\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRn7LB8n.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Like my mod? Consider buying me a cup of coffee on Ko-fi!\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fn7huntsman\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fja7gbVK.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",369,[25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F960844814427370525\u002F30F648D6FACAEA02F8A11449C5417CA8F502DFA4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F957467519340131740\u002F2486A4DE557C02458430E236D9C423DAF96C4C8A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17491907580782996416\u002F7A10BAA1815C46CF408B55668FB9BB87B65BBAC3\u002F",[],null,[31,46,61,75],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":39,"tags":40,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"1d2d843d-d6c4-4c92-964a-c846eaaa4e39","combat-extended-14","Combat Extended [1.4]","This upload is no longer maintained.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1631756268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1013816320904284880\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended","combat",[15,41],"1.4",449147,4.8,"2019-01-21T22:33:28.0000000Z","2025-07-14T04:45:46.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":58,"rating":19,"publishedAt":59,"updatedAt":60},"dc5e48de-11d3-4da2-9432-6367597a17af","ceramics","Ceramics","This mod can also be found on GitHub.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1833163132","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1477697066773890504\u002F1DD11FC446C606BCA077533BA61B6A6BEAF5E33C\u002F","n7huntsman.ceramics",[15,55,56,57],"1.0","1.1","1.2",38595,"2019-08-13T00:48:31.0000000Z","2021-01-17T20:13:00.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":39,"tags":69,"downloadCount":71,"rating":72,"publishedAt":73,"updatedAt":74},"02165199-59b0-4197-ba7a-57da71b7e4fa","mechanoid-nerf-for-combat-extended","Mechanoid Nerf for Combat Extended","This optional patch\u002Fsubmod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently stand in Combat Extende","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1820420747","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2533920974040619746\u002FFE99276C6FED57260FE01DFCB86C543DC1CB7303\u002F","n7huntsman.combatextended.centipedenerf",[15,16,17,41,70,57,56,55],"1.3",14107,4.6,"2019-07-30T23:54:48.0000000Z","2026-05-22T03:54:35.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":8,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":19,"publishedAt":85,"updatedAt":86},"d6f1bd49-3930-4b51-86d7-47fa26361f3d","palisades","Palisades","Description Simple walls constructed from logs driven into the ground, the use of palisades dates back thousands of years.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1547782284","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1477697066773434528\u002F8E3D7E8E2FB459AED120145CCD4C5664311CD3E6\u002F","n7huntsman.palisades",[15,55,56,57,41],29717,"2018-10-25T19:00:02.0000000Z","2022-11-16T04:31:41.0000000Z",[88,101,115,129],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":19,"publishedAt":99,"updatedAt":100},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,41,70,57,56,55],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":112,"rating":19,"publishedAt":113,"updatedAt":114},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,41,70,57,56,55,111],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":126,"publishedAt":127,"updatedAt":128},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,56,57,17,41,70],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":93,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":19,"publishedAt":139,"updatedAt":140},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,41],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[142,155,169,182],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":93,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":19,"publishedAt":153,"updatedAt":154},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,17,41],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":164,"tags":165,"downloadCount":166,"rating":19,"publishedAt":167,"updatedAt":168},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,55,56,57,17,41,70,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":43,"publishedAt":180,"updatedAt":181},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,55,56,57,17,41,70],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":93,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":150,"tags":190,"downloadCount":191,"rating":19,"publishedAt":192,"updatedAt":193},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,17,41],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]