[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-real-fog-of-war":3,"mods-more-author-real-fog-of-war":30,"mods-more-category-real-fog-of-war":31,"mods-similar-real-fog-of-war":90},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":28,"kofiUrl":29,"patreonUrl":29},"7f32c9fb-5230-4385-bb91-eea382b62159","real-fog-of-war","Real Fog of War","DISCLAIMER: This mod is provided AS-IS.","Luka Kama","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=836245605","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F89343831536500367\u002FC81B30882CA4CF1C54A9B4CD0D28C5F6C24D1290\u002F","lukakama.rimworldrealfow","management",[15,16,17],"mod","1.0","1.1",40124,4.9,"2017-01-06T19:34:58.0000000Z","2020-02-29T17:28:27.0000000Z","\u003Cp>\u003Cstrong>\u003Ch2>DISCLAIMER:\u003C\u002Fh2> This mod is provided AS-IS. I will try to support and improve it, but it is probable that I will only be able to follow it just a couple of day per month. Anyway, the mod is open source and everyone is welcome to improve and support it.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Info & decription:\u003C\u002Fh2> \r\u003Cbr>The Real Fog of War mod aims to add a new depth to RimWorld, adding a new exploration phase and increasing the strategy difficulty.\r\u003Cbr>\r\u003Cbr>It can be considered an \"hardcore\" mod.\r\u003Cbr>\r\u003Cbr>Suggestions and feedback are welcome for better balancing and mechanics (limited to how RimWorld can be modded), but I will not add new game items (I'm bad at drawing and it requires too much time for me, but if someone want to contribute to the mod, he can submit a pull request on GitHub).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features:\u003C\u002Fh2> \r\u003Cbr>\u003Cul>\u003Cli>The map is initially unrevealed and must be explored.\u003C\u002Fli>\u003Cli>Both player's and AI's humans, animals, mechanoids and some objects have and are affected by a Field of View, shared among faction components.\u003C\u002Fli>\u003Cli>Animals participate to Faction Fog of War only if trained for release and with a master set.\u003C\u002Fli>\u003Cli>Only things revealed by a Field of View can be attacked by ranged weapons; Mortars and similar weapons can attack unrevealed and unseen places.\u003C\u002Fli>\u003Cli>Field of View of humans, animals and mechanoids is adjusted to sight attribute and are affected by darkness (mechanoids are immune) and weather.\u003C\u002Fli>\u003Cli>Bionic eyes reduce the darkness debuff (one by half, two completely).\u003C\u002Fli>\u003Cli>Standing and attacking humans, animals and mechanoids have a slightly increased Field of View as they \"peek\" in nearby spaces.\u003C\u002Fli>\u003Cli>When attacking and not moving, the sight range is adjusted to weapon range over time (time based on weapon warm-up time and range).\u003C\u002Fli>\u003Cli>Sleeping humans and animals have a base Field of View reduced to 20%.\u003C\u002Fli>\u003Cli>At rough and lower difficulties, player's automatic turrets extend the Field of View in their target area.\u003C\u002Fli>\u003Cli>Added surveillance cameras, to monitor an area (research required), and watch towers, to increase view range when colonist stand on them.\u003C\u002Fli>\u003Cli>Works with existing saves, but the map will be unrevealed.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod removal:\u003C\u002Fh2> \r\u003Cbr>If you didn't perform the surveillance cameras research, to remove the mod you should only destroy every watch tower built, then save the game and then remove the mod. You will get some MapComponent errors on game load, which can be safely ignored.\r\u003Cbr>\r\u003Cbr>If you performed the surveillance cameras research, then you cannot remove the mod (you would need to manually edit the save file to remove any reference to the SurveillanceCamera research after destroying every mod related object in game).\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Know and possible issues:\u003C\u002Fh2> \r\u003Cbr>\u003Cul>\u003Cli>AI (enemies and colonist hunters) always know where targets are, but it can't fire to them if they aren't revealed by a Field of View.\u003C\u002Fli>\u003Cli>Enemies can be shoot when they are not visible but just over the line of the Fog of War.\u003C\u002Fli>\u003Cli>Some graphic overlay and mote can bee seen over the Fog of War (like the \"hunted marker\" and the sleep \"Z\").\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility:\u003C\u002Fh2> \r\u003Cbr>The mod patches some of the core game code to hide objects covered by the Fog of War and to apply the Field of View to the targeting and firing system, and could be incompatibile with other mods.\r\u003Cbr>\r\u003Cbr>For the detailed list of affected game code, check the mod's post on RimWorld's forums (link below).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Links:\u003C\u002Fh2> \r\u003Cbr>\r\u003Cbr>• Sources: https:\u002F\u002Fgithub.com\u002Flukakama\u002Frimworld-mod-real-fow\u002F\r\u003Cbr>• RimWorld forum: https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=34724.0\u003C\u002Fp>",484,[25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F89343685251532547\u002F4ABC41BC1878D9CE511D6B54F30F2F4A09703EE8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F89343685251371218\u002F940E9C5BF8A0583DE6192E8A363FEAB0E5285FC1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F89343685251404691\u002FC54060479D016E770D9FE68D87EEFBA114E6D289\u002F",[],null,[],[32,50,64,77],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":37,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":47,"rating":19,"publishedAt":48,"updatedAt":49},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,17,42,43,44,45,46],"1.2","1.5","1.4","1.3","1.6",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":55,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":61,"rating":19,"publishedAt":62,"updatedAt":63},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,46,43,44,45,42,17,16,60],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":69,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":19,"publishedAt":75,"updatedAt":76},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,17,42,43,44,45],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":19,"publishedAt":88,"updatedAt":89},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,46,43,44,45,42,17,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[91,104,116,130],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":82,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":99,"tags":100,"downloadCount":101,"rating":19,"publishedAt":102,"updatedAt":103},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,46,43,44],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":82,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":99,"tags":112,"downloadCount":113,"rating":19,"publishedAt":114,"updatedAt":115},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,43,44,46],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":127,"publishedAt":128,"updatedAt":129},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,16,17,42,43,44,45],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":19,"publishedAt":141,"updatedAt":142},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,17,42,43,44,45,46],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z"]