[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-recipes-of-the-rim":3,"mods-more-author-recipes-of-the-rim":29,"mods-more-category-recipes-of-the-rim":69,"mods-similar-recipes-of-the-rim":126},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":27,"kofiUrl":28,"patreonUrl":28},"ca21a3ad-a278-4adf-b7ee-8bd69ab2c3ac","recipes-of-the-rim","Recipes of the Rim","A whole bunch of recipes for items that aren't craftable in the base game.","ChrisB","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3571149838","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16707858182569626431\u002F4C398D81994EC69CB318ECB69E119B8B9494DC8E\u002F","chrisb.recipesoftherim","management",[15,16,17],"mod","1.6","1.5",6817,5,"2025-09-19T23:46:52.0000000Z","2026-02-18T13:07:56.0000000Z","\u003Ch2>A whole bunch of recipes for items that aren't craftable in the base game.\u003C\u002Fh2>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fchris-b-90\u002FRecipes-of-the-Rim\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa>\r\n\r\n\u003Ch3>No DLC is required, but content will be loaded alongside the respective DLC.\u003C\u002Fh3>\r\n\r\n\"\u003Cem>Yet another recipe mod?!\u003C\u002Fem>\", I hear you say! Well, this is intended to be cleaner, and with ongoing support. I used Craftable for the longest time, but as I started to learn how to mod things into the game for myself, I was sorry to see the lack of updates as DLC was added to the game.\r\n\r\n\u003Ch4>Balancing\u003C\u002Fh4>\r\nI largely kept to the rule of balancing most recipes' ingredients with the end item's market value, but disregarded this where I felt the item was so rare\u002Fexotic that it commanded a more difficult recipe, for example Gravcore, Persona weapons.\r\nIn this regard, I also done my best to make it feel like actual progression and reward, as opposed to just patching in recipes.\r\n\r\n\u003Ch4>Known issues\u003C\u002Fh4>\r\nAny mod that removes vanilla defs that have recipes in this mod, will directly conflict. Send me a full log if something like this happens so I can address it.\r\n\r\n\u003Ch4>Notes\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>Defs only loaded if you have the respective DLC.\u003C\u002Fli>\u003Cli>Techprints only present if you have Royalty loaded.\u003C\u002Fli>\u003Cli>Added x5, x10 and x25 Component\u002FAdvanced component, same requirements, same ingredients (multiplied by yield)\u003C\u002Fli>\u003Cli>¹ Eltex Gear stuff not loaded if you have VPE, since it already adds those.\u003C\u002Fli>\u003Cli>² Shuttle engine made at Garage bench and requires VVE Engine block instead of Gravlite panel\u002FComponents, if VVE is loaded.\u003C\u002Fli>\u003Cli>³ Gravcore stuff not loaded if you have my mod Craftable Gravcore and Mech Chips, since it adds this after 'earning' them by completing the Odyssey MSQ.\u003C\u002Fli>\u003Cli>⁴ Flamebow only loaded without CE, since they remove the def (?!)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\nItemResearchWorkbenchIngredients\r\nReinforced barrelMortars (Basegame)MachiningSteel x150, Uranium x25, Component x5\r\nSynthread x50Synthread Research x2700TailorCloth x50, Chemfuel x25, Dye x1\r\nHyperweave x50Hyperweave Research x3500, TECHPRINTTailorSynthread x50, Plasteel x25, Dye x1\r\nPlasteel x50Plasteel Research x3000SmelterSteel x50, Chemfuel x75, Dye x1\r\nNeutroamine x1, x4Neutroamine Research x3000Drug LabPsychoid leaves x2, Herbal medicine x2\r\nGlitterworld medicine x1, x4Glitterworld medicine Research x3000Drug LabSynthread x2, Chemfuel x2, Neutroamine x2, Medicine x1\r\nLuciferiumLuciferium Research x5000Drug LabPlasteel x5, Chemfuel x10, Neutroamine x2, Glitterworld Medicine x1\r\nHealer mech serumHealer mech serum Research x5750, TECHPRINTDrug LabHyperweave x75, Neutroamine x50, Luciferium x3, Glitterworld Medicine x3, Advanced component x5\r\nResurrector mech serumResurrector mech serum Research x7500, TECHPRINTDrug LabNeutroamine x50, Luciferium x5, Glitterworld medicine x5, Advanced component x5, Healer mech serum x2\r\nPsychic foil helmetComplex clothing (Basegame)TailorSteel x40, Cloth x30\r\nTriple rocket launcherRocket launchersMachiningSteel x150, HE Shell x3, Uranium x50, Chemfuel x30, Component x3\r\nDoomsday rocket launcher^\r\nAntigrain shellMachiningSteel x75, AG shell x1, Uranium x75, Chemfuel x50\r\nAntigrain shellAntigrain shell Research x6000, TECHPRINTMachiningSteel x100, Plasteel x25, Uranium x40, Chemfuel x40, Advanced component x1\r\nPsychic shock lancePsychic artifacts Research x6000, TECHPRINTFabricationPlasteel x20, Luciferium x1, Advanced component x2\r\nPsychic insanity lance^FabricationPlasteel x35, Luciferium x2, Advanced component x1\r\nPsychic animal pulser^FabricationPlasteel x40, Luciferium x2, Advanced component x1\r\nPsychic soothe pulser^FabricationPlasteel x35, Luciferium x1, Advanced component x1\r\nPersona corePersona core Research x8000FabricationPlasteel x220, Advanced component x10\r\nTechprof subpersona coreTechprof  Research x10000, TECHPRINTFabricationPlasteel x150, Uranium x50, Advanced component x5, Persona Core x1\r\n\r\nROYALTY\r\nPsylink neuroformerPsylink neuroformer Research x5000, TECHPRINTFabricationPlasteel x30, Luciferium x5, Advanced component x5\r\nShield coreShield core Research x2000, TECHPRINTSmithyPlasteel x10, Advanced component x1\r\nPsyfocus robe ¹Eltex gear Research x5500, TECHPRINTTailorPlasteel x40, Cloth x60, Psylink neuroformer x1\r\nPsyfocus vest ¹^TailorPlasteel x30, Cloth x40, Psylink neuroformer x1\r\nPsyfocus shirt ¹^TailorPlasteel x15, Cloth x30, Psylink neuroformer x1\r\nEltex skullcap ¹^TailorSteel x20, Psylink neuroformer x2\r\nPsyfocus helmet ¹^TailorSteel x30, Plasteel x25, Psylink neuroformer x1\r\nPsyfocus staff ¹^SmithyPlasteel x60, Psylink neuroformer x2\r\nMonoswordEmpire weapons Research x5000, TECHPRINTFabricationPlasteel x75, Uranium x40, Advanced component x5\r\nPlasmasword^FabricationPlasteel x70, Uranium x50, Advanced component x5\r\nZeushammer^FabricationPlasteel x90, Uranium x25, Advanced component x5\r\nPersona monoswordPersona weapons Research x7000, TECHPRINTFabricationPlasteel x75, Uranium x40, Advanced component x5, Psylink neuroformer x1, Persona core x1\r\nPersona plasmasword^FabricationPlasteel x70, Uranium x50, Advanced component x5, Psylink neuroformer x1, Persona core x1\r\nPersona zeushammer^FabricationPlasteel x90, Uranium x25, Advanced component x5, Psylink neuroformer x1, Persona core x1\r\n\r\nBIOTECH\r\nFlamebow ⁴Recurve bow (Basegame)Crafting spot\u002FSmithyWood x30, Chemfuel x5\r\nDeathrest capacity serumDeathrest serum Research x4000FabricationLuciferium x5, Hemogen pack x30, Advanced component x2\r\nArchite capsuleArchite capsule Research x4000, TECHPRINTFabricationPlasteel x30, Hemogen pack x5, Advanced component x2\r\n\r\n\r\nANOMALY\r\nShardShard Research x7500FabricationTwisted meat x150, Bioferrite x150, Advanced component x5\r\n\r\n\r\nODYSSEY\r\nShuttle engine ²Shuttles (Basegame)FabricationPlasteel x135, Gravlite panel x50, Component x5, Advanced component x5\r\nSentience catalystSentience catalyst Research x4000FabricationPlasteel x10, Gravlite panel x25, Advanced component x1\r\nGravcore ³Gravcore Research x5000FabricationPlasteel x75, Vacstone blocks x75, Gravlite panel x75, Advanced component x10",75,[25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13261704041433669834\u002F9EF3A880AE43CAB35E6277FD74509BF5CBF515A1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13846801526373154658\u002FE5097597E31134D31FC8B28EAA8B37A00E3C1D97\u002F",[],null,[30,42,55],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":19,"publishedAt":40,"updatedAt":41},"8093d129-6eb9-4579-a214-fade3b78bf1e","meat-on-a-stick-expanded","Meat on a Stick - Expanded","This mod marginally expands the brilliant and amazing Meat on a Stick mod, adding MORE bloat simple ways of cooking meat (and other ingredients.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3577333297","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9232653717787613691\u002F47EB29A0360A7C1E4503E24B9B02CA055AB720B5\u002F","badoaks.meatonastick.expansion",[15,16],1324,"2025-09-29T22:56:53.0000000Z","2026-08-04T20:35:33.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"27fb0530-47f7-43d3-afbf-d39f303ccb59","post-odyssey-gravcore-and-mechanoids","Post-Odyssey Gravcore and Mechanoids","A very lightweight mod that adds research, a studiable item, and recipes for gravcores and mechanoid chips - craftable at the Fabrication bench after 'beating' Odyssey.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3551163285","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14588747955576026249\u002F8A394FFB1DE4C344D8546B2AD9F6749150ADB6B7\u002F","chrisb.craftablegravcoremechhips",[15,16],2094,4.9,"2025-08-18T01:19:32.0000000Z","2026-04-09T22:31:59.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":63,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"0daab691-7af5-434b-bf25-bec195b935de","reels-turret-pipeline-compatches","Reel's Turret Pipeline - Compatches","Patches to include various mods with Reel's turret pipeline mod, made it for myself and posted to Steam to save Reel a headache or two.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3626745214","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17571630345599541320\u002F9053D66748C76E0F94CF8FCE069D991F55175C2C\u002F","reelturretpipeline.patch","combat",[15,16],1060,4.8,"2025-12-19T16:04:22.0000000Z","2025-12-23T14:01:50.0000000Z",[70,88,101,114],{"id":71,"slug":72,"name":73,"shortDescription":74,"author":75,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":85,"rating":52,"publishedAt":86,"updatedAt":87},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,80,81,82,17,83,84,16],"1.0","1.1","1.2","1.4","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":19,"publishedAt":99,"updatedAt":100},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,81,82,17,83,84],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":52,"publishedAt":112,"updatedAt":113},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,80,81,82,17,83,84,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":75,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":52,"publishedAt":124,"updatedAt":125},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,83,84,82,81,80],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[127,140,152,164],{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":52,"publishedAt":138,"updatedAt":139},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,83],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":132,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":63,"tags":148,"downloadCount":149,"rating":52,"publishedAt":150,"updatedAt":151},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,17,83],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":132,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":52,"publishedAt":162,"updatedAt":163},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,83],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":52,"publishedAt":176,"updatedAt":177},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,80,81,82,17,83,84,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]