[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-reclaim-reuse-recycle-continued":3,"mods-more-author-reclaim-reuse-recycle-continued":41,"mods-more-category-reclaim-reuse-recycle-continued":91,"mods-similar-reclaim-reuse-recycle-continued":143},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":39,"kofiUrl":40,"patreonUrl":40},"79d3d5d8-8147-4f0f-8340-570268f4f005","reclaim-reuse-recycle-continued","Reclaim, Reuse, Recycle (Continued)","Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new \"Harvesting bench\" with a new job: Harvesting corpses for artificial parts.","76561197993690125","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2567364887","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10162160338845856277\u002F6D179D3DBAE01ACBE4CB915AEE3402784A3F48AF\u002F","mlie.reclaimreuserecycle","management",[15,16,17,18,19,20,21,22],"mod","1.0","1.1","1.2","1.3","1.4","1.5","1.6",13016,5,"2021-08-06T10:05:18.0000000Z","2026-05-22T21:10:12.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of DoctorVanGoghs mod\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1120445716\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FReclaimReuseRecycle\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Ch2>Harvest implants and bionics from corpses and prepare them for reuse by your colonists\u003C\u002Fh2>\u003C\u002Fp>\r\n\u003Cp>This mods adds a new \"Harvesting bench\" with a new job: Harvesting corpses for \u003Cu>artificial\u003C\u002Fu> parts. Those parts can then be refurbished to allow reuse (or sale) by your colonists at a \"refurbushment bench\".\u003C\u002Fp>\r\n\u003Cp>Parts are separated into 'complexity' tiers and \u003Cstrong>all\u003C\u002Fstrong> mod added parts are supported.\u003C\u002Fp>\r\n\u003Ch2>Research integration\u003C\u002Fh2>\nPart harvesting and refurbuishment is gated by tiered research projects.\r\n\u003Ch2>Harvested parts\u003C\u002Fh2>\nParts are either reclaimed as 'Non-Sterile' or 'Mangled' (or not at all) depending on their damage state. The thresholds for the different types of reclamation can be changed in the mod settings.\r\n\u003Cp>'Non-Sterile' parts simply need some medicine to wipe them down and to be reusable again.\u003Cbr>'Mangled' parts need some basic materials on top of that before they can be reused.\u003C\u002Fp>\r\n\u003Cp>\u003Cem>I've decided against simply 'vomiting' out the final usable bionics directly in the harvesting job, since that makes bionic aquisition \u003Cstrong>way\u003C\u002Fstrong> too easy. But now with this mod you have the option to reclaim those parts you want - or if you feel like making a recycling industry out of your raiders, you can do that - it's just a bit more involved than 'Click, get bionics'\u003C\u002Fem> .\u003C\u002Fp>\r\n\u003Cp>Also: Harvesting parts can fail in the same way as medical operations can. So better get your good doctor\u002Fengineer to carve up those corpses, or you might loose more than you gain. (Success is mapped to the 'medical operation'\u002F'mechanoid disassembly' chance you can see in your colonists info).\u003C\u002Fp>\r\n\u003Ch2>Part 'Complexity' \u003C\u002Fh2>\nThis mod separates reclaimable parts into three 'complexity' tiers: primitive, advanced and glittertech.\nThose tiers \u003Cem>mostly\u003C\u002Fem> correspond to tech levels Animal-Medieval, Industrial-Spacer and Ultra and above but also take some other stats like price into account. The effect of this should be that \u003Cem>all\u003C\u002Fem> parts from \u003Cem>any\u003C\u002Fem> mod should be supported with this mod.\r\n\u003Ch2>Changes to vanilla gameplay\u003C\u002Fh2>\nThis mod adds some special filters to the 'corpses' category of stockpile and recipe ingredients which correspond to corpses without any parts, or with parts of a certain complexity.\nThe vanilla 'butcher corpse' recipe default get's modified to only use corpses without any parts. You can manually enable the use of corpses with parts if you so like.\r\n\u003Ch2>(Un-)Installation\u003C\u002Fh2>\nTo install simply subscribe to this mod. Load order does not matter.\r\n\u003Cp>To Uninstall just make sure you have no reclaimed parts and no harvesting\u002Frefurbishment jobs active. You can then simply deactivate the mod. There will be a bunch of red error messages after load, but the save should load and run fine. Those errors will be gone on subsequent loads.\u003C\u002Fp>\r\n\u003Cp>\u003Cem>Uninstalled 3rd party mods:\u003C\u002Fem>\u003Cbr>If you hve a reclaimed part in your colony and you uninstall the mod that introduces the base part for that you will get an error on load. You should dispose of any reclaimed parts coresponding to a 3rd party mod before you remove that mod.\u003C\u002Fp>\r\n\u003Ch2>Ludeon forum thread\u003C\u002Fh2>\nA non steam version is available at https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=35322.0\r\n\u003Ch4>Looking for an older version?\u003C\u002Fh4>\nGet it from \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FDoctorVanGogh\u002FReclaimReuseRecycle\u002Freleases\" target=\"_blank\" rel=\"noopener noreferrer\">github\u003C\u002Fa>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2567364887\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FReclaimReuseRecycle?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags: bionics, reuse\u003C\u002Fp>",146,[30,31,32,33,34,35,36,37,38],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033666835\u002F34C6C7D984BF24CC13FE89D7CC04301100B807F1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033667477\u002F7FAD679EDA18DBB52C8BCB6614FDC4BD8EB4F0B6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033667707\u002FB6D80745DC03D9E342033900AF70EB74FD690C24\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033667888\u002F8BEDC44D00ED368B788DABAA1CF7E58D15AF44F3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033668075\u002F1F1B8C0E893865104109AF2F3FD83AE3E2E019A2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033668263\u002F67065174584F428E6A9F4C169DB18A918E3A5935\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033668450\u002F80A2BB146DF0FC8EB27E1862E1EE11CDA3C3FB39\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033668654\u002F0638B43F7FAD43389FA21DA33282638C3BFAE9A4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687147160033668798\u002F41C711D4F9911F8C6232D9A8C0F7474D65F2107B\u002F",[],null,[42,54,66,79],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":24,"publishedAt":52,"updatedAt":53},"0bea1f13-091c-49b9-ba23-2af5c0e9c6b7","fences-and-floors-continued","Fences And Floors (Continued)","Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012420113","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13871205152244285348\u002F1848D0F839368C65B86AD084A343EF3E48EFCB65\u002F","mlie.fencesandfloors",[15,16,17,18,19,20,21,22],119506,"2020-03-02T19:33:36.0000000Z","2026-07-22T21:39:44.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":24,"publishedAt":64,"updatedAt":65},"9821edbb-2dd0-475d-916f-52cb6fc341aa","sd-bridges-continued","[sd] Bridges (Continued)","Update of sulusdacors mod Floors and bridges are of the same type in the game, terrainDef.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2036488024","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16316321087569047813\u002F5B58EFA735EBD9CEAF3F2460ECE859E0D887BBC6\u002F","mlie.sdbridges",[15,16,17,18,19,20,21,22],159612,"2020-03-26T21:36:38.0000000Z","2026-07-24T21:16:35.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"c2e38d4a-ca65-4021-8802-196b4fe97a09","animalharvestingspot-continued","AnimalHarvestingSpot (Continued)","This is an update of -210's mod with their approval.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542765654","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15742079102506404604\u002F7C2D2B1C83097F3EB4928E8229BDD7FC25BD717C\u002F","mlie.animalharvestingspot",[15,16,17,18,19,20,21,22],196703,4.9,"2018-10-19T17:47:34.0000000Z","2026-07-22T20:17:40.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":8,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":76,"publishedAt":89,"updatedAt":90},"641dc0ba-0306-46f7-ba40-d645a1f6be1f","convert-then-recruit","Convert Then Recruit","Adds a prisoner-interaction to first convert prisoner and then recruit them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2702584632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2446090554592668192\u002F43A0AB0E1AA98AC1884ADA449124C148824AD447\u002F","mlie.convertthenrecruit",[15,20,19],144002,"2021-12-31T20:23:52.0000000Z","2024-03-22T08:26:39.0000000Z",[92,105,117,130],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":76,"publishedAt":103,"updatedAt":104},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,21,20,22],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":97,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":76,"publishedAt":115,"updatedAt":116},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,22,21,20,19,18,17,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":76,"publishedAt":128,"updatedAt":129},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,22,21,20,19,18,17,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":76,"publishedAt":141,"updatedAt":142},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,17,18,21,20,19],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[144,146,160,173],{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":145,"downloadCount":127,"rating":76,"publishedAt":128,"updatedAt":129},[15,22,21,20,19,18,17,16],{"id":147,"slug":148,"name":149,"shortDescription":150,"author":151,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":155,"tags":156,"downloadCount":157,"rating":76,"publishedAt":158,"updatedAt":159},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,22,21,20,19,18,17,16],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":161,"slug":162,"name":163,"shortDescription":164,"author":97,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":168,"tags":169,"downloadCount":170,"rating":76,"publishedAt":171,"updatedAt":172},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,22,21,20],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":174,"slug":175,"name":176,"shortDescription":177,"author":97,"workshopUrl":178,"imageKey":10,"thumbnailUrl":179,"packageId":180,"category":13,"tags":181,"downloadCount":182,"rating":76,"publishedAt":183,"updatedAt":184},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,22,21,20],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]