[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-reclaim-reuse-recycle":3,"mods-more-author-reclaim-reuse-recycle":36,"mods-more-category-reclaim-reuse-recycle":76,"mods-similar-reclaim-reuse-recycle":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":34,"kofiUrl":35,"patreonUrl":35},"aebec52e-c2da-4318-98d3-4e89e0bed92d","reclaim-reuse-recycle","Reclaim, Reuse, Recycle","Harvest implants & bionics from corpses and prepare them for reuse by your colonists This mods adds a new \"Harvesting bench\" with a new job: Harvesting corpses for artificial parts.","DoctorVanGogh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1120445716","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820711474\u002F93FFA74C2BDB16508F7C7970725C29299D691D18\u002F","doctorvangogh.reclaimreuserecycle","management",[15,16,17],"mod","1.0","1.1",17583,4.8,"2017-08-26T10:44:55.0000000Z","2020-04-19T19:53:22.0000000Z","\u003Ch2>Harvest implants & bionics from corpses and prepare them for reuse by your colonists\u003C\u002Fh2>\r\n\r\nThis mods adds a new \"Harvesting bench\" with a new job: Harvesting corpses for \u003Cu>artificial\u003C\u002Fu> parts. Those parts can then be refurbished to allow reuse (or sale) by your colonists at a \"refurbushment bench\".\r\n\r\nParts are separated into 'complexity' tiers and \u003Cstrong>all\u003C\u002Fstrong> mod added parts are supported.\r\n\r\n\u003Ch2>Research integration\u003C\u002Fh2>\r\nPart harvesting & refurbuishment is gated by tiered research projects.\r\n\r\n\r\n\u003Ch2>Harvested parts\u003C\u002Fh2>\r\nParts are either reclaimed as 'Non-Sterile' or 'Mangled' (or not at all) depending on their damage state. The thresholds for the different types of reclamation can be changed in the mod settings.\r\n\r\n'Non-Sterile' parts simply need some medicine to wipe them down and to be reusable again.\r\n'Mangled' parts need some basic materials on top of that before they can be reused.\r\n\r\n\u003Cem>I've decided against simply 'vomiting' out the final usable bionics directly in the harvesting job, since that makes bionic aquisition \u003Cstrong>way\u003C\u002Fstrong> too easy. But now with this mod you have the option to reclaim those parts you want - or if you feel like making a recycling industry out of your raiders, you can do that - it's just a bit more involved than 'Click, get bionics'\u003C\u002Fem> . \r\n\r\nAlso: Harvesting parts can fail in the same way as medical operations can. So better get your good doctor\u002Fengineer to carve up those corpses, or you might loose more than you gain. (Success is mapped to the 'medical operation'\u002F'mechanoid disassembly' chance you can see in your colonists info).\r\n\r\n\u003Ch2>Part 'Complexity' \u003C\u002Fh2>\r\nThis mod separates reclaimable parts into three 'complexity' tiers: primitive, advanced & glittertech.\r\nThose tiers \u003Cem>mostly\u003C\u002Fem> correspond to tech levels Animal-Medieval, Industrial-Spacer & Ultra and above but also take some other stats like price into account. The effect of this should be that \u003Cem>all\u003C\u002Fem> parts from \u003Cem>any\u003C\u002Fem> mod should be supported with this mod.\r\n\r\n\u003Ch2>Changes to vanilla gameplay\u003C\u002Fh2>\r\nThis mod adds some special filters to the 'corpses' category of stockpile and recipe ingredients which correspond to corpses without any parts, or with parts of a certain complexity.\r\nThe vanilla 'butcher corpse' recipe default get's modified to only use corpses without any parts. You can manually enable the use of corpses with parts if you so like.\r\n\r\n\u003Ch2>(Un-)Installation\u003C\u002Fh2>\r\nTo install simply subscribe to this mod. Load order does not matter.\r\n\r\nTo Uninstall just make sure you have no reclaimed parts and no harvesting\u002Frefurbishment jobs active. You can then simply deactivate the mod. There will be a bunch of red error messages after load, but the save should load and run fine. Those errors will be gone on subsequent loads.\r\n\r\n\r\n\u003Cem>Uninstalled 3rd party mods:\u003C\u002Fem>\r\nIf you hve a reclaimed part in your colony and you uninstall the mod that introduces the base part for that you will get an error on load. You should dispose of any reclaimed parts coresponding to a 3rd party mod before you remove that mod.\r\n\r\n\u003Ch2>Ludeon forum thread\u003C\u002Fh2>\r\nA non steam version is available at https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=35322.0\r\n\r\n\u003Ch4>Like my Mods?\u003C\u002Fh4>\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FDoctorVanGogh\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FDoctorVanGogh\u002FShared\u002Fmaster\u002FSponsoring\u002FKo-Fi\u002Fbuymeacoffee-28.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n\u003Ch4>Looking for an older version?\u003C\u002Fh4>\r\nGet it from \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FDoctorVanGogh\u002FReclaimReuseRecycle\u002Freleases\" target=\"_blank\" rel=\"noopener noreferrer\">github\u003C\u002Fa>",203,[25,26,27,28,29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820763272\u002F93FFA74C2BDB16508F7C7970725C29299D691D18\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820761965\u002FEB2BDC386994C1C290CDB6E71ED068160499BD8B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820760070\u002FB63A3724367FC784C749A432EA58EA3E6CF3E65C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820760984\u002F0E69A9D4F92C9EAEAD32760C7BF5C5CEA92A5B18\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820760464\u002FABD3C3B7C9FF2D403DC641039F3D4F02842A74BC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820762783\u002FF976217C4A45A0E3A587BF4CC4F7DD3B19BB734E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820761541\u002FDA3F0BCAF7B9A7C90AB02945F882CBA6B6A254EC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820762338\u002FD896886DD8E364E4D5B394BFC4C8E9CD995C82F8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857228336820759613\u002F1C448A7E87DB2C9C7750DC0C32AF4E537809744F\u002F",[],null,[37,50,64],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":46,"rating":47,"publishedAt":48,"updatedAt":49},"f18ed435-8966-41c7-805d-b8fc863e58d2","modswitch","ModSwitch","ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1139051045","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F948460320903452632\u002F50122B7CC956602D0C886E209673F465EBA1399C\u002F","doctorvangogh.modswitch",[15,16,17],90366,4.9,"2017-09-19T22:27:53.0000000Z","2020-03-31T01:01:27.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":8,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},"86ad8fcc-1b7b-4bdb-a4ed-a464e640fccd","butcher-mood-prisoner-feed-fixes","Butcher Mood & prisoner feed fixes","Fixes some (robot related) bugs in vanilla Rimworld - Fixes a bug in Alpha 17 where butchering a human corpse by a pawn with no 'mood' need always throws errors and never completes the job.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=955427965","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F857222730450901688\u002F4ED68D317B41B64B1D8AE84A6628B20B09576BF8\u002F","workshop.955427965",[15,59],"0.17",7868,4.6,"2017-06-25T18:24:03.0000000Z","2017-08-27T09:23:21.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":47,"publishedAt":74,"updatedAt":75},"63e3be7c-6f3d-43f3-8b82-597c681e6ef1","omni-core-drill","Omni Core Drill","A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1089876213","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F948460320903510627\u002F5538945DBEC084C5AA2E8A718C78FB8E31A2438E\u002F","doctorvangogh.miningshaft",[15,16,17],74330,"2017-07-25T18:39:14.0000000Z","2020-03-01T18:16:50.0000000Z",[77,94,108,122],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":91,"rating":47,"publishedAt":92,"updatedAt":93},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,17,87,88,89,90],"1.2","1.5","1.4","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":105,"publishedAt":106,"updatedAt":107},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,17,87,88,89,90],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":119,"rating":47,"publishedAt":120,"updatedAt":121},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,118,88,89],"1.6",1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":47,"publishedAt":133,"updatedAt":134},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,88,89,90,118],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[136,149,162,174],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":47,"publishedAt":147,"updatedAt":148},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,118,88,89,90,87,17,16],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":47,"publishedAt":160,"updatedAt":161},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,16,17,87,88,89,90],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":141,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":47,"publishedAt":172,"updatedAt":173},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,118,88,89,90,87],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":47,"publishedAt":185,"updatedAt":186},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,17,87,88,89,90,118],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]