[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-reels-turret-pipeline":3,"mods-more-author-reels-turret-pipeline":31,"mods-more-category-reels-turret-pipeline":86,"mods-similar-reels-turret-pipeline":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"c9770423-bd52-4d68-9e01-53b80b9c745d","reels-turret-pipeline","Reel's Turret Pipeline","Welcome to Reel's Turret Pipeline!","Reel","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3424132769","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14175792086830816\u002FFF5403398DD3DECA0B4B50C75797CBE6A67F0F8F\u002F","reel.turretpipeline","combat",[15,16,17],"mod","1.6","1.5",124227,4.8,"2025-02-09T12:51:22.0000000Z","2026-01-28T02:02:41.0000000Z","\u003Cp>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FtE28cZ7.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FN7PmE7J.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fkasodus\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F0NZqp1fc\u002Fezgif-5-1fc274fa8f.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FtStB2qp.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>Welcome to Reel's Turret Pipeline!\r\u003Cbr>\r\u003Cbr>After thousands of hours playing RimWorld, I always felt that turrets could be more efficient. While working on a rebalance patch, an idea sparked - what if turrets could connect to a pipe network that automatically refills their ammo? Manually rearming turrets is not only time-consuming but also dangerous for any colonists involved.\r\u003Cbr>\r\u003Cbr>With this mod, that problem becomes a thing of the past! Connect your colony's defenses to an ammunition pipe network and ensure your turrets are always fully stocked, ready to face any raid - so long as you have enough ammo on hand.\r\u003Cbr>\r\u003Cbr>This mod also includes full compatibility with all known Vanilla Expanded mods, allowing you to connect the pipe network to Sentry turrets, HMG complexes, and more!\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002F8z5OoHF.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FpTmAQOa.png \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FLCaaodq.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FchSRhjy.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002Fp1NePjx.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FWTiVwLh.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FylIdkyv.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FgNUoe37.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong> Vanilla Expanded? \u003C\u002Fstrong> \r\u003Cbr>Currently patched to work alongside Vanilla Furniture Expanded: Security and Vanilla Factions Expanded: Ancients.\r\u003Cbr>\r\u003Cbr>I don't plan on patching the mechanoid turrets from Vanilla Factions Expanded: Mechanoids, as I feel the component cost makes them unique compared to the other turrets.\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FlxFoekt.jpeg \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>I also don't plan to patch the massive turrets from Vanilla Factions Expanded: Deserters, I think the ammo structures that mod adds is cool enough to keep untouched.\u003C\u002Fli>\u003Cli>\u003Cstrong> Combat Extended? \u003C\u002Fstrong> \r\u003Cbr>Not compatible I believe, I don't play with Combat Extended.\u003C\u002Fli>\u003Cli>\u003Cstrong> Rim-Effect? \u003C\u002Fstrong>\r\u003Cbr>Currently patched with both the Legacy and Renegade versions of Rim-Effect (which is available only on the GitHub)\u003C\u002Fli>\u003Cli>\u003Cstrong> More Vanilla Turrets? \u003C\u002Fstrong>\r\u003Cbr>Currently patched on their end. Thanks Zal!\u003C\u002Fli>\u003Cli>\u003Cstrong> AOBA's mods? (Fortification series, Dead Mans Switch, ect.)\u003C\u002Fstrong>\r\u003Cbr>Not patched, I don't use those mods so I'm not interested in patching them at the moment.\r\u003Cbr>However, it is easy to get this mod to work with other mods, all you have to do is copy the setup I have in the patch folder.\r\u003Cbr>\r\u003Cbr>This also applies to any other mods that add turrets to the game. If I'm not using them, I probably won't patch them.\r\u003Cbr>\r\u003Cbr>Feel free to upload any necessary patches.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002F1Er1noD.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong> Can you patch  mod? \u003C\u002Fstrong> \r\u003Cbr>No, sorry. This mod was made to work with mods I play with myself.\r\u003Cbr>\r\u003Cbr>If you want to make your own patch, it's extremely easy - look into the patch folder, make a copy and then make sure the defname and mod name is the same as the mod you want to patch.\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FH5zSTIY.png \" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong> How do I obtain Turret ammunition? \u003C\u002Fstrong> \r\u003Cbr>You can craft it at the Machining bench, after researching Gun turrets.\u003C\u002Fli>\u003Cli>\u003Cstrong> Safe to add\u002Fremove? \u003C\u002Fstrong> \r\u003Cbr>You should be able to, but if it breaks anything let me know.\u003C\u002Fli>\u003Cli>\u003Cstrong> Is this mod compatible with Combat Extended? \u003C\u002Fstrong> \r\u003Cbr>Probably not.\u003C\u002Fli>\u003Cli>\u003Cstrong> Can you make a 1.4 version? \u003C\u002Fstrong>\r\u003Cbr>Never. It's time to move on with the times, old man.\r\u003Cbr>(97% of your modlist has been updated for 1.5, anyways.)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FEoi1zEe.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>Original graphics, GIFs & XML stuff done by me.\r\u003Cbr>\r\u003Cbr>Credits to Oskar Potocki, I used his work as inspiration and references for the structure textures in this mod.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1884025115\" target=\"_blank\" rel=\"noopener noreferrer\"> Check out Vanilla Expanded here! \u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Credits to Serina\u002FCombat Extended team for the CE Ammo resource file, that I modified to create the \"Turret ammunition\" texture.\r\u003Cbr>\r\u003Cbr>Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (hire me plz I have 12k hours and 4 DLCs worth of game design ideas!!!! \u002Fj)\r\u003Cbr>\r\u003Cbr>Translation mods are allowed, as long as you credit & link back to the original mod.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FWwccLqB.gif \" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3237638097\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FZqfR3FGP\u002Fezgif-5-20960b28b7.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3309022698\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FKdrm6gI.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3118315633\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002F6qMFRH06\u002Fezgif-5-57d3f6f9a4.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3666855302\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FNDtBOF9.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3119772468\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002Fry50XLSR\u002Fezgif-4-455189ed38.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003C3\u003C\u002Fp>",930,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14175792086848700\u002F905FAFE4404ED111FD2A4BCB0DD20D696225B7E3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14175792087542711\u002FE38FAE412F3AE9387C5FE1D35034AE33C99461C7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15418802000818517840\u002FD3A85FA4C44EFA3A5716B19ECDD6F08614EF4799\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14175792087591249\u002F3EFCE1644BEB37B540A4F741DA706199DF1A601E\u002F",[],null,[32,47,60,74],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":44,"rating":19,"publishedAt":45,"updatedAt":46},"17cc57da-2c27-495d-bb9d-20c067cbaf55","13-prestige-warlord-helmet","[1.3] Prestige Warlord Helmet","Not compatible with Combat Extended Requires Royalty Prestige Warlord Helmet Welcome to my first apparel mod, this mod adds a Prestige Warlord Helmet.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2506774832","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1747940014940068684\u002F7DA573C5290EDFD87FF5EBA41694B6D8D889A43B\u002F","deathmarineprestige_copy","management",[15,42,43],"1.2","1.3",2106,"2021-06-04T03:02:11.0000000Z","2022-01-07T19:40:00.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":40,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"80625f2d-78d5-4963-938f-d7f738a24f4d","12-playable-savage-tribe","[1.2] Playable Savage Tribe","This mod requires Harmony and the Vanilla Expanded Framework to run.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2415714168","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1749057631224411608\u002F1E247C259FC00C014E78BAE0CC416E2AF388CA2E\u002F","kasodus.playerhostiletribe_copy",[15,42],1026,4.7,"2021-03-05T20:54:20.0000000Z","2021-03-05T22:43:59.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":40,"tags":68,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"0a3c6d23-92f4-418b-b6af-b60271ff00f2","winter-taiga-biome-legacy","Winter Taiga Biome (Legacy)","WINTER TAIGA BIOME 2 IS NOW RELEASED!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2793410549","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2300839772904202320\u002F171DBD06AF43FEFF944845282EC640A63671D8B9\u002F","reel.frozenforest",[15,17,69,43],"1.4",44159,4.9,"2022-04-12T18:46:34.0000000Z","2024-04-24T21:01:46.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":8,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":40,"tags":82,"downloadCount":83,"rating":19,"publishedAt":84,"updatedAt":85},"8fe68a0a-4fec-4a09-838e-9ab020b3b49e","reels-facial-animation-textures","Reel's Facial Animation Textures","Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3118315633","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2299715142524707406\u002F9A0884288EA351A92E6DF9DCDA512B6DC577293A\u002F","reel.facialanims",[15,17,69,16],164672,"2023-12-20T06:30:27.0000000Z","2025-07-06T18:45:15.0000000Z",[87,100,115,127],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":71,"publishedAt":98,"updatedAt":99},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,16,17,69,43],523968,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":112,"rating":71,"publishedAt":113,"updatedAt":114},"f8af6a56-c429-470b-8d8d-609d591ef62e","armor-racks","Armor Racks","NOTE: There will be no further updates to this mod.","khamenman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1875828205","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F767225540975646185\u002F618592EBCA152981C692C831C9ECAF2738821625\u002F","khamenman.armorracks",[15,16,17,69,43,42,110,111],"1.1","1.0",305953,"2019-09-29T10:55:54.0000000Z","2025-07-12T06:17:29.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":92,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":19,"publishedAt":125,"updatedAt":126},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,42,17,69,43,16],424459,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":19,"publishedAt":138,"updatedAt":139},"2c5604d3-533f-422c-b176-9c74488f234e","combat-extended-armory","Combat Extended Armory","CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.","Combat Extended","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2911110083","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5114432630430744941\u002F42300C6A81054F132093BAD49B0264F967C50853\u002F","ceteam.combatextendedarmory",[15,17,69,16],235553,"2023-01-02T04:19:27.0000000Z","2025-09-09T08:47:52.0000000Z",[141,155,168,181],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":71,"publishedAt":153,"updatedAt":154},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,17,69],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":40,"tags":164,"downloadCount":165,"rating":71,"publishedAt":166,"updatedAt":167},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,69,43,42,110],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":40,"tags":177,"downloadCount":178,"rating":71,"publishedAt":179,"updatedAt":180},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,69,43,42,110],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":186,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":40,"tags":190,"downloadCount":191,"rating":192,"publishedAt":193,"updatedAt":194},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,110,42,17,69,43],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]