[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-research-and-resource-rebalancing":3,"mods-more-author-research-and-resource-rebalancing":25,"mods-more-category-research-and-resource-rebalancing":80,"mods-similar-research-and-resource-rebalancing":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"98ae2221-f421-41e2-a5d2-203d4a0de397","research-and-resource-rebalancing","Research and Resource Rebalancing","Rebalances or otherwise messes with a bunch of random mods.","RedMattis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3306522840","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2461865653117372365\u002FE15DDEB518CB33DE9F81BE5773C509888C04D220\u002F","redmattis.rebalancestuff","management",[15,16],"mod","1.5",4166,4.5,"2024-08-10T17:34:26.0000000Z","\u003Cp>Rebalances or otherwise messes with a bunch of random mods.\r\u003Cbr>    \r\u003Cbr>This is a mod where I unapologetically mess around with other people's mods to suit my own personal idea of what is balanced, cool, or good. Generally aims at a vanilla-type balance. Balance is based around good gameplay not realism, but does take plausibility into account.\r\u003Cbr>\r\u003Cbr>The mod also aims to make it faster to get started with the mods by e.g. reducing research cost of introductory research. This is a bit like how Rimworld Biotech's Mechtech (and gene) research is available for cheap really early, more because it is good for your gameplay than it really making sense. Expect that sort of adjustments.\r\u003Cbr>\r\u003Cbr>Oh, and generally this is a mod where I just do whatever I want to other mods based on my own tastes. E.g. I removed the \"Void Touched\" eyes and skin because I think they mess with xenotypes too much.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mods Patches\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Save our Ship 2\u003C\u002Fh3>\r\u003Cbr>Patches the costs every other things you can build in the mod. Might look over the research at some point for those doing the SOS2 starts and being stuck unable to repair ship walls and such.\r\u003Cbr>\r\u003Cbr>In general this mod makes SOS2 far less excessive with advanced components. No (quantum computing?) airlock doors or basic ship components costing a dozen advanced components. More things use industrial components instead.\r\u003Cbr>\r\u003Cbr>There are many reasons for this. One if that I feel it makes getting into space too much of a grind (and encourages making a tiny ugly box, and then just using shuttles to steal your first real ship). ...and once you get started you are drowning in so many advanced components from salvaging that just about everything from other mods because a joke in terms of resource costs.\r\u003Cbr>\r\u003Cbr>That said, it is still advanced-component heavy with this, just not to such crazy degrees.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Vanilla Genetics Expanded\u003C\u002Fh3>\r\u003Cbr>You can now get started with splicing animals fairly early in the game, much like messing with genes and mechanoids. The introductory research cost only 400.\r\u003Cbr>\r\u003Cbr>I felt like previously you couldn't really dive into VGE until you were already in the mid-game and had stabilized things, and at that point you've probably got a killbox of autocannon turrets for defense anyway, so diving into VGE is more of a somewhat useful novelty project, or replacement for going into bionics.\r\u003Cbr>\r\u003Cbr>Genoframes\u002Fquality is greatly revamped, and is not longer based around grinding up dozens of dozens of animals. I felt this just encouraged hoarding and made it feel like a mistake whenever you \"settled\" for a \"good\" implant or hybrid instead of a legendary.\r\u003Cbr>\r\u003Cbr>Also shuffled around what different research unlocks, etc. \r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fi.imgur.com\u002FWo67H7p.mp4\r\u003Cbr>\u003Cem>Super-short video showing some changes. Up to date as of 2024-08-10.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Simple Learning\u003C\u002Fh3>\r\u003Cbr>Reduced research costs by a lot, and changed things around a bunch to make it more in line with what you'd expect in Rimworld.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Vanilla Factions Expanded - Tribals\u003C\u002Fh3>\r\u003Cbr>Patched the random wildman joiners so they will be of random xenotypes instead of just endless baseliners (if you have Biotech). I prefer the idea that most humans are outlanders personally, and xenotypes are just more fun. Imo.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Q&A\u003C\u002Fh2>\r\u003Cbr>•  Couldn't this have been a whole bunch of different mods? Yes it absolutely could, but it is easier to maintain one big mod of patches than a dozen small ones. So basically: because I'm lazy.\u003C\u002Fp>",31,[],[],null,[26,40,55,68],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"dcbbce11-3b2b-41bb-858d-f13b610e4fa9","big-and-small-sapient-animals","Big and Small - Sapient Animals","Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable \"Cogni-Fi\" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3505241400","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11375776479067622410\u002FDCB3B0D08898DBABAB2D2875C91E7B9C22045E0B\u002F","redmattis.sapientanimals",[15,35],"1.6",30743,4.8,"2025-06-21T16:37:45.0000000Z","2026-06-21T16:01:06.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":48,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"6a8814e7-bf36-4874-a618-b3447ba411af","big-and-small-weapons","Big and Small - Weapons","More weapon variety. Can be considered an addon to Big and Small Gene's much smaller\u002Fmore focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3105907309","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410061029062903682\u002FCAE66F41857FAA4DDE0B171DA1294BA1E267BC1D\u002F","redmattis.bigweapons","weapons",[15,35,16,50],"1.4",56201,5,"2023-12-05T12:32:43.0000000Z","2025-08-08T18:31:49.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"d46d1415-13e2-490f-be71-3b35cc0095de","reds-performance-fixes-aka-comp-egglayer-fix","Red's Performance Fixes (aka. Comp EggLayer Fix)","TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3343465955","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2443856326772570242\u002FCB6BC299D1A4569AD99A852648C74906D81BD2F6\u002F","redmattis.optimization",[15,16,50],170091,4.9,"2024-10-05T14:29:11.0000000Z","2024-10-06T08:22:43.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":65,"publishedAt":78,"updatedAt":79},"39a05e5f-c330-4645-92b8-168425249cbc","big-and-small-framework","Big and Small - Framework","This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2925432336","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F58090453767391004\u002F9C2BCDD9C73C25599E46A629CFC4043AC2D607D9\u002F","redmattis.betterprerequisites",[15,35,16,50],284794,"2023-01-29T15:10:47.0000000Z","2026-06-23T11:32:01.0000000Z",[81,97,111,124],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":94,"rating":52,"publishedAt":95,"updatedAt":96},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,92,16,50,93],"1.1","1.2","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":108,"rating":65,"publishedAt":109,"updatedAt":110},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,107,91,92,16,50,93,35],"1.0",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":65,"publishedAt":122,"updatedAt":123},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,35,16,50,93,92,91,107],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":65,"publishedAt":135,"updatedAt":136},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,107,91,92,16,50,93,35],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[138,151,164,178],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":65,"publishedAt":149,"updatedAt":150},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,35,16,50,93,92,91],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":65,"publishedAt":162,"updatedAt":163},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,35,16,50,93,92,91],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":65,"publishedAt":176,"updatedAt":177},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,35,16,50],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":187,"tags":188,"downloadCount":189,"rating":65,"publishedAt":190,"updatedAt":191},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,107,91,92,16,50,93,35],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]