[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-research-data-patch":3,"mods-more-author-research-data-patch":26,"mods-more-category-research-data-patch":80,"mods-similar-research-data-patch":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"90184d83-f0ae-450a-8edb-894891403cb3","research-data-patch","Research Data Patch","The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.","Yoann","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3344391771","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2488892323051418807\u002F3553BD345D530CC0E79AAAE8DC3EE8E31C095E9D\u002F","yoann.researchdatapatch","management",[15,16],"mod","1.5",471,4.7,"2024-10-06T20:06:18.0000000Z","2024-10-08T14:24:25.0000000Z","\u003Cp>The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.\r\u003Cbr>It's a personal patch that I choose to share, I stay open to suggestions to refine the balance.\r\u003Cbr>Below is the list of changes.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Research Data\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Removing of the bonuses:\r\u003Cbr>\u003Cul>\u003Cli>The research sample bench is no more linkable\u003C\u002Fli>\u003Cli>The archotech analyzer is removed\u003C\u002Fli>\u003Cli>The schematics are removed\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Changing the research samples recipes:\r\u003Cbr>\u003Cul>\u003Cli>Metallic research samples recipe requires Construction and Mining skills\u003C\u002Fli>\u003Cli>Fabric research samples recipe requires Animals and Crafting skills\u003C\u002Fli>\u003Cli>Research samples recipes require a skills level of 5 and a greater amount of work\u003C\u002Fli>\u003Cli>Expert research samples recipes require a skills level of 10\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>And more:\r\u003Cbr>\u003Cul>\u003Cli>The market value of items has increased\u003C\u002Fli>\u003Cli>Items are removed from trade and rewards\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Research Data Theory\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Rituals are rebalanced:\r\u003Cbr>\u003Cul>\u003Cli>Simple theory research uses a system close to Advanced theory research (assistant, intellectual skill up to 20...)\u003C\u002Fli>\u003Cli>Ritual outcomes are rebalanced, with a new result: Terrible\u003C\u002Fli>\u003Cli>The positive Hediff is lowered to 10%, and only apply on brilliant theory result\u003C\u002Fli>\u003Cli>A bad Hediff is added, associated with the terrible outcome. A shorter confused wandering can happens\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>And more:\r\u003Cbr>\u003Cul>\u003Cli>The market value of items has increased\u003C\u002Fli>\u003Cli>Items are removed from rewards\u003C\u002Fli>\u003Cli>Combined samples is removed from trade\u003C\u002Fli>\u003Cli>Theory papers and data are less common\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Ideas\u003C\u002Fh2>\r\u003Cbr>Adding an Hediff to slow the research speed on failed outcome ; disadvantages would be it wastes bench fuel, and need more micromanaging.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Please, tell me what you think about it. I'm also curious to know if you still can stock theory\u002Fresearch papers\u002Fdata without issue.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>Right now, I didn't patched the compatibility patches, and I even removed a compatibility oddly implemented (why not by patch?).\r\u003Cbr>On to do list if required.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Recommended mods\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2105399990\" target=\"_blank\" rel=\"noopener noreferrer\">Reminders\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>Take a look at \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561197985678774\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">my others mods\u003C\u002Fa>, in particular \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2621722165\" target=\"_blank\" rel=\"noopener noreferrer\">Encounter Baby Animals\u003C\u002Fa>, and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2245161494\" target=\"_blank\" rel=\"noopener noreferrer\">Some more jobs\u003C\u002Fa>.\u003C\u002Fp>",17,[],[],null,[27,43,55,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"3a4b66cc-54eb-4016-917f-956c7b2c31f0","encounter-baby-animals","Encounter Baby Animals","Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2621722165","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1849304444452716101\u002FCD18829ABE3DE01B8AADE186A749B97B96331741\u002F","yoann.babiesanimals",[15,16,36,37,38],"1.4","1.3","1.6",13736,4.9,"2021-10-07T10:28:19.0000000Z","2025-12-11T22:58:49.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":40,"publishedAt":53,"updatedAt":54},"224e6653-29f0-437d-9e43-2cae4053739b","deserter-empire-outpost","Deserter Empire Outpost","Add a repeatable quest to raid Empire outposts and loot psylink.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3332899289","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410077611347967254\u002F3F925943CB0961D59987EAA0D1C5F1DBDEC1D5C3\u002F","yoann.deserterempireoutpost",[15,16,38],3898,"2024-09-17T17:03:10.0000000Z","2025-07-19T18:47:05.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"bf5fb291-42e3-4945-9540-14fcb7bf55e4","invisible-animal-sleeping-spot-prettier-barn","Invisible Animal sleeping spot - Prettier Barn","Make the Animal sleeping spot invisible, and remove the bed owner name.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2571118651","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1706287662895511865\u002F5DF7811DE8B4226153569D4DF72674F57C26796F\u002F","yoann.invisibleanimalsleepingspotprettierbarn",[15,16,36,37,38],1217,4.6,"2021-08-10T09:55:33.0000000Z","2025-09-21T17:01:14.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":40,"publishedAt":78,"updatedAt":79},"897ad452-87e2-444b-8346-bd0d03d897bb","road-bridge","Road Bridge","Replace the wooden bridge by stony version for road generation.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2889425188","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1946146422699515725\u002F88C27DAD32DBF4828796ADED02040160EC821BE2\u002F","yoann.roadbridge",[15,38,16,36],1978,"2022-11-16T18:22:17.0000000Z","2025-09-21T18:11:29.0000000Z",[81,95,110,123],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":92,"rating":40,"publishedAt":93,"updatedAt":94},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,38,16,36,37,91],"1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":106,"rating":107,"publishedAt":108,"updatedAt":109},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,105,91,16,36,37,38],"1.1",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":107,"publishedAt":121,"updatedAt":122},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,105,91,16,36,37],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":134,"rating":40,"publishedAt":135,"updatedAt":136},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,38,16,36,37,91,105,133],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[138,152,165,178],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":40,"publishedAt":150,"updatedAt":151},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,133,105,91,16,36,37,38],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":40,"publishedAt":163,"updatedAt":164},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,38,16,36,37,91,105,133],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":40,"publishedAt":176,"updatedAt":177},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,133,105,91,16,36,37],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":128,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":40,"publishedAt":188,"updatedAt":189},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,133,105,91,16,36,37,38],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]