[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rf-concrete-10":3,"mods-more-author-rf-concrete-10":26,"mods-more-category-rf-concrete-10":77,"mods-similar-rf-concrete-10":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"ad24d3ba-3cca-4ccd-81c4-b212b327ad8f","rf-concrete-10","[RF] Concrete [1.0]","This mod adds concrete to the game.","76561198030815109","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539310322","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951841177153020833\u002F7E19985FA8121C0D9E050AB025A3839BEA76E9B8\u002F","workshop.1539310322","management",[15,16],"mod","1.0",12312,4.9,"2018-10-14T19:30:57.0000000Z","2018-12-06T00:15:51.0000000Z","\u003Cp>\u003Cstrong>This mod adds concrete to the game. Originally designed as an add-on to \"Fertile Fields,\" it can now be used independently, though without \"Fertile Fields,\" your options for obtaining sand and crushed rocks will be a bit more limited.\r\u003Cbr>\r\u003Cbr>Concrete can be made at a stonecutting table, with sand, crushed rocks and cement. Sand and crushed rocks can be made from stone chunks or blocks, also at a stonecutting table. Cement is made by \"cooking\" limestone in a smithy. (Note that while by default, only limestone can be used, the cement recipe can be adjusted to allow other stone types. It's less realistic, but obviously, limestone won't be readily available on all maps.)\r\u003Cbr>\r\u003Cbr>Vanilla concrete and paved tile floors are now made with concrete instead of with steel. (Honestly, I have no idea why Tynan added concrete floors to the game without adding concrete from which to make them.)\r\u003Cbr>\r\u003Cbr>Concrete can be used to make \"cinder\" blocks. These can be used to make walls and other items that can otherwise be made from stone blocks. Cinder block walls are weaker (and less attractive) than granite walls, but can be built quickly.\r\u003Cbr>\r\u003Cbr>The mod adds embrasures, which can be made of any material from which regular walls can be made. (Embrasures are walls with holes through which pawns can shoot. However, they're walls with holes, so they also act effectively as permanently-open vents, equalizing temperatures on both sides of the wall. Additionally, items on the \"inside\" side of an embrasure will still be subject to deterioration as if they were outside.)\r\u003Cbr>\r\u003Cbr>It also adds \"poured concrete walls,\" which are as strong as standard stone walls, but easier to build in bulk, \"steel-reinforced concrete walls\" (and matching embrasures), which are nearly as strong as plasteel walls, and \"plasteel-reinforced concrete walls,\" with twice the durability of plasteel walls, for those who want the ultimate security for their pawns living in bunkers.\r\u003Cbr>\r\u003Cbr>Steel-reinforced walls require \"Machining\" to have been researched. (I realize there's no direct correlation between machining and bunker wall construction, but I didn't want to add a brand-new tech just for this, and machining seems to represent about the right technological competence and conceptual research focus, and it's something that nobody starts the game with.) Plasteel-reinforced walls additionally require \"Microelectronics Basics\" research.\r\u003Cbr>\r\u003Cbr>- Rainbeau Flambe (dburgdorf)\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>Compatibility:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod should be compatible with most any other mods, except perhaps for other mods which add concrete. But why would you be trying to use two different mods to add concrete? Just pick one or the other! \r\u003Cbr>\r\u003Cbr>The basic embrasures added by this mod share a defName with the embrasures added by \"Combat Extended.\" Embrasures in your game will thus be defined by whichever of the two mods loads last. There really isn't much difference between the two. I'd recommend loading \"Concrete\" after \"Combat Extended,\" though, since my embrasures provide slightly better cover and look nicer. :D\r\u003Cbr>\r\u003Cbr>You should be able to add this mod to an existing saved game without trouble, but removing it from a game in progress will likely cause problems.\r\u003Cbr>\r\u003Cbr>If you're using \"Fertile Fields,\" you'll see that the terraforming option which allows conversion of rocky dirt into rough stone now requires concrete in addition to crushed rocks.\r\u003Cbr>\r\u003Cbr>And if you're using my \"Advanced Bridges\" mod, you'll find that construction of deep water bridges now requires concrete instead of steel.\r\u003Cbr>\r\u003Cbr>If this mod is used together with either \"Glass+Lights\" or \"Dub's Skylights,\" then creation of the glass from those mods will require the sand from this mod.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>License:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it. \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cem>The Ludeon forums discussion thread for my mods can be found \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=46165\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>If you have any (helpful) suggestions for improvement, please let me know!\r\u003Cbr>\r\u003Cbr>My mods are free, but if you'd like to \u003Ca href=\"http:\u002F\u002Fko-fi.com\u002Frainbeau\" target=\"_blank\" rel=\"noopener noreferrer\">buy me a Dr Pepper\u003C\u002Fa>, I wouldn't complain.\u003C\u002Fem>\u003C\u002Fh2>\u003C\u002Fp>",163,[],[],null,[27,41,53,64],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"10a5fa0a-e4f9-4ac5-9826-9ee68b0cc382","rf-editable-backstories-and-names-b19","[RF] Editable Backstories and Names [b19]","1.0 VERSION AVAILABLE HERE: Are you tired of running into characters in your game with horribly overpowered or just plain silly backstories? Are you frustrated by the number of colonists you have to feed who aren't willing to work to earn their keep because their backstories prev","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1533431537","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951840890892700357\u002F1C6A98CC8834069A3A917C6F3D92A028E01165CA\u002F","workshop.1533431537",[15,36],"0.19",1196,4.8,"2018-10-07T21:23:26.0000000Z","2018-10-13T02:50:59.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":38,"publishedAt":51,"updatedAt":52},"f25e33f1-2ac4-45d7-ade8-48bc2841a840","rf-wild-cultivation-b19","[RF] Wild Cultivation [b19]","1.0 VERSION AVAILABLE HERE: THERE IS A BUG IN THIS VERSION OF THE MOD WHEN TRYING TO PLAY IN RAINFOREST BIOMES. THAT BUG IS FIXED IN THE 1.0 UPDATE. YOU NEED TO UPGRADE FROM THIS B19 VERSION OF \"WILD CULTIVATION\" TO THE 1.0 VERSION! YES, THE 1.0 VERSION CAN BE USED IN B19 GAMES!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1529858074","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951840457003966185\u002FCB6018474F7DB008814720F88ADB3CD5B1DD53BD\u002F","workshop.1529858074",[15,36],2859,"2018-10-04T04:09:37.0000000Z","2018-10-05T19:21:02.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":63},"99de354d-7472-44f0-856b-ead815db766b","rf-tribal-pawn-names-10","[RF] Tribal Pawn Names [1.0]","This mod overhauls tribal pawn naming.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539314168","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951841177153034330\u002F8D0E133DC1E1CBBCDC3C9EE1524A3FD52C6086DE\u002F","workshop.1539314168",[15,16],29626,"2018-10-14T19:34:57.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":74,"publishedAt":75,"updatedAt":76},"ad09c689-f065-4629-83e9-df8ade053834","rf-fishing-b19","[RF] Fishing [b19]","1.0 VERSION AVAILABLE HERE: This mod gives pawns the ability to catch and cook fish. It's possible to create \"fishing spots\" adjacent to water, where pawns can catch fish. It's also possible to build \"shellfish traps\" that might net you shellfish, shrimp, snails or small fish. An","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1514707987","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F961972056656372372\u002F15D4A16934C31526C7136DB189720B9F5BB77C21\u002F","workshop.1514707987",[15,36],14365,5,"2018-09-16T17:28:17.0000000Z","2018-09-22T01:22:43.0000000Z",[78,97,110,123],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":94,"rating":18,"publishedAt":95,"updatedAt":96},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,88,89,90,91,92,93,16,36],"1.6","1.5","1.4","1.3","1.2","1.1",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":18,"publishedAt":108,"updatedAt":109},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,88,89,90,91,92,93],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":18,"publishedAt":121,"updatedAt":122},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,93,92,89,90,91],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":18,"publishedAt":134,"updatedAt":135},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,16,93,92,89,90,91,88],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[137,151,163,175],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":18,"publishedAt":149,"updatedAt":150},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,88,89,90],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":142,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":18,"publishedAt":161,"updatedAt":162},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,88,89,90,91,92,93,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":142,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":13,"tags":171,"downloadCount":172,"rating":18,"publishedAt":173,"updatedAt":174},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,88,89,90],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":142,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":183,"tags":184,"downloadCount":185,"rating":18,"publishedAt":186,"updatedAt":187},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,88,89,90],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]