[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rf-fishing-10":3,"mods-more-author-rf-fishing-10":26,"mods-more-category-rf-fishing-10":78,"mods-similar-rf-fishing-10":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"58bea4ed-6acb-48a6-a8be-811c07efb011","rf-fishing-10","[RF] Fishing [1.0]","This mod gives pawns the ability to catch and cook fish.","E-Claire","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1539311991","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951841177153026553\u002F8C71D549C9CB767DCFB6A89AC9FFC2AD93D947D4\u002F","workshop.1539311991","management",[15,16],"mod","1.0",115374,4.9,"2018-10-14T19:32:40.0000000Z","2018-12-06T00:17:04.0000000Z","\u003Cp>\u003Cstrong>This mod gives pawns the ability to catch and cook fish.\r\u003Cbr>\r\u003Cbr>It's possible to create \"fishing spots\" adjacent to water, where pawns can catch fish. It's also possible to build \"shellfish traps\" that might net you shellfish, shrimp, snails or small fish. And your pawns can now prepare sushi and various other seafood dishes.\r\u003Cbr>\r\u003Cbr>(Is it ironic that this mod was created by someone who finds fishing to be mind-numbingly dull, and who hates seafood in any form? I think it's a bit ironic.)\r\u003Cbr>\r\u003Cbr>- Rainbeau Flambe (dburgdorf)\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>How Fishing Works:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Fishing is a custom work type, which relies on the \"Animals\" skill. Pawns with higher skill will fish faster, and have a higher chance of successfully catching something. (Additionally, fishing serves as a joy activity for pawns with a passion for the Animals skill.) Fishing spots can become depleted if overfished, and so will occasionally need to be allowed to \"recharge.\"\r\u003Cbr>\r\u003Cbr>Fish and eels can be caught at any fishing spot, though the type of fish available varies with the biome, and eels are more common in marshes than in water tiles. Squid can only be caught in ocean tiles.\r\u003Cbr>\r\u003Cbr>Shellfish traps will periodically catch shellfish or tiny fish automatically, without any pawn interaction. They will sometimes take a bit of damage in doing so, though, and will thus occasionally need to be repaired.\r\u003Cbr>\r\u003Cbr>Fish and shellfish can be cleaned (butchered) for meat, while squid and eels can be butchered for both meat and leather.\r\u003Cbr>\r\u003Cbr>The mod also adds ice fishing spots, which work as normal fishing spots, except that they can only be constructed on frozen river or lake water tiles generated by my own \"Permafrost\" mod, Fumblesneeze's \"Ice,\" or \"Nature's Pretty Sweet.\" Note that ice fishing spots cannot be placed on vanilla ice tiles, and will appear on the \"Production\" tab of the Architect menu only if at least one of the \"freezing\" mods is actually in your mod list.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>Compatibility:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>If you try to remove \"Fishing\" from a game in progress, you will very likely make the map unplayable, at least if your pawns have actually caught any fish and\u002For made any seafood dishes.\r\u003Cbr>\r\u003Cbr>Apparently, this mod conflicts with \"Thanks for All the Fish,\" which doesn't really surprise me, as the two mods do many of the same things, albeit in different ways. I may eventually see about trying to make them compatible, but frankly, I'm not sure I see why anyone would need to use two different fishing mods at the same time, anyway.\r\u003Cbr>\r\u003Cbr>\"Fishing\" shouldn't conflict with any other mods.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>Credits:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Most of the fish graphics were provided to me by Steam user Draegon.\r\u003Cbr>\r\u003Cbr>The ability to fish from bridges draws both conceptually and specifically from Rikiki's \"FishIndustry\" mod, though what I've done here is less elaborate than, and over time has diverged rather significantly from, what's he's done in that mod.\r\u003Cbr>\r\u003Cbr>The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>License:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it. \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cem>The Ludeon forums discussion thread for my mods can be found \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=46165\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>If you have any (helpful) suggestions for improvement, please let me know!\r\u003Cbr>\r\u003Cbr>My mods are free, but if you'd like to \u003Ca href=\"http:\u002F\u002Fko-fi.com\u002Frainbeau\" target=\"_blank\" rel=\"noopener noreferrer\">buy me a Dr Pepper\u003C\u002Fa>, I wouldn't complain.\u003C\u002Fem>\u003C\u002Fh2>\u003C\u002Fp>",836,[],[],null,[27,40,52,65],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":39},"921a1c3f-a4fe-40f4-8b49-92a189f31270","rf-basic-bridges-b18","[RF] Basic Bridges [b18]","1.0 VERSION AVAILABLE HERE: B19 VERSION (under the new name \"Advanced Bridges\") AVAILABLE HERE: \"Basic Bridges,\" as the name so subtly suggests, allows you to build bridges. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) No special re","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1193975866","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F865116042036642254\u002FB3A454D23CC078CC993AAF9BFE48B234DB84D4E0\u002F","workshop.1193975866",[15,36],"0.18",88299,"2017-11-06T23:43:16.0000000Z","2018-01-07T17:01:03.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":18,"publishedAt":50,"updatedAt":51},"2f710ebd-f5a3-4019-bd3b-c022b19cbb06","rf-pawns-are-capable-b18","[RF] Pawns are Capable! [b18]","1.0 VERSION AVAILABLE HERE: B19 VERSION AVAILABLE HERE: Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it? This mod changes the way in which the game handles \"incapabilities.\" On the pawns' character tabs,","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1199779091","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F870746400638140423\u002FFCD7E585975F6785F1D77DB755616B93C05A9829\u002F","workshop.1199779091",[15,36],31176,"2017-11-12T23:21:58.0000000Z","2017-12-05T05:23:04.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":64},"259585b5-b8ff-4f23-b583-4e4f42354140","rf-basic-bridges-fishing-add-on-b18","[RF] Basic Bridges - Fishing Add-On [b18]","1.0 VERSION AVAILABLE HERE: B19 VERSION (which no longer requires \"Basic Bridges\") AVAILABLE HERE: This is an \"add-on\" to my \"Basic Bridges\" mod, which gives pawns the ability to catch and cook fish. It's possible to create \"fishing spots\" on bridges or piers where pawns can catc","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1193981800","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F865116042036673597\u002F7E0D564FCC4F88E85FC6E1499B90A7703D335188\u002F","workshop.1193981800",[15,36],35159,5,"2017-11-06T23:54:15.0000000Z","2018-01-10T00:18:04.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":75,"rating":18,"publishedAt":76,"updatedAt":77},"755d32ad-a53a-4d61-a21b-e755840d2036","rf-pawns-are-capable-b19","[RF] Pawns are Capable! [b19]","1.0 VERSION AVAILABLE HERE: Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it? This mod changes the way in which the game handles \"incapabilities.\" On the pawns' character tabs, you'll see that the \"Incapa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1513846308","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F961971654939512314\u002FFCD7E585975F6785F1D77DB755616B93C05A9829\u002F","workshop.1513846308",[15,74],"0.19",12906,"2018-09-15T23:39:35.0000000Z","2018-09-29T21:32:43.0000000Z",[79,96,111,124],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":93,"rating":18,"publishedAt":94,"updatedAt":95},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,89,90,91,92],"1.5","1.4","1.3","1.6",1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":108,"rating":18,"publishedAt":109,"updatedAt":110},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,92,89,90,91,106,107,16],"1.2","1.1",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,92,89,90,91,106,107,16],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":18,"publishedAt":135,"updatedAt":136},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,107,106,89,90,91],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[138,151,164,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":18,"publishedAt":149,"updatedAt":150},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,16,107,106,89,90,91,92],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":62,"publishedAt":162,"updatedAt":163},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,107,106,89,90,91],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":101,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":18,"publishedAt":174,"updatedAt":175},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,89,90,92],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":101,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":18,"publishedAt":186,"updatedAt":187},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,92,89,90],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]