[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rf-permafrost-continued-10":3,"mods-more-author-rf-permafrost-continued-10":29,"mods-more-category-rf-permafrost-continued-10":80,"mods-similar-rf-permafrost-continued-10":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"3baf4555-2207-477d-b0ac-dd5ab734f82a","rf-permafrost-continued-10","[RF] Permafrost Continued [1.0+]","Mlie has released an updated version of this mod available at Please go check it out and thanks to anyone who downloaded and enjoyed this mod Updates to 1.","troopersmith1","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2021524321","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1493460247331450415\u002F6932F2DA8DB501BBBCA4FB9D1D68D78ACC1FFCBD\u002F","troopersmith1.permafrost1.1","management",[15,16,17,18,19],"mod","1.0","1.1","1.2","1.3",5905,5,"2020-03-13T23:44:53.0000000Z","2021-12-17T03:07:24.0000000Z","\u003Ch2>Mlie has released an updated version of this mod available at\u003C\u002Fh2>\r\n\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3027775257\r\n\r\n\u003Ch2>Please go check it out and thanks to anyone who downloaded and enjoyed this mod\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.\u003C\u002Fstrong>\r\n\r\nI have updated Permafrost for both 1.1 and 1.2, as well as making some minor changes and adding compatibility. Flowing water now freezes at a lower temperature than still water (ponds and marshes), and for both types there are a range of temperatures at which both new ice will form, and existing ice will melt, making ice formation and thawing much more dynamic and interesting.\r\n\r\nHighly recommended that you also use a mod like  Watermill Tweaks (Continued) to reduce watermill power output during winter and when it is particularly cold.\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2055956298\r\n\r\nCompatibility for Vanilla Fishing Expanded has been added\r\nCompatible with Terraform Rimworld (based on preliminary testing)\r\nCompatible with Dub's Bad Hygiene with his next update (10\u002F10\u002F20)\r\n\r\n\r\n\u003Ch2> Non-Steam Link: \u003C\u002Fh2>\r\nhttps:\u002F\u002Fgithub.com\u002Ftroopersmith1\u002FPermafrost1.1\u002Freleases\r\n\r\n\r\n\r\nOriginal Mod:\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1540322147\r\n\r\n--------------------------\r\nOriginal Description\r\n--------------------------\r\n\r\n(Last update: 11\u002F11\u002F2018)\r\n\r\n\"Permafrost,\" as you'd probably guess, adds a new biome to the game. Permafrost exists on the border between tundra and ice sheets. The ground is permanently frozen, and much of it is covered in ice, but unlike the ice on ice sheets, the ground ice here is at most a few meters, rather than kilometers, thick. There is little vegetation beyond scrub brush, and few animals.\r\n\r\nAdditionally, the mod also allows water to freeze. This means that lakes, rivers and marshes in any biome will slowly ice over when the temperature drops below freezing, and only thaw again when the temperature rises. It also means that ground ice in permafrost biomes will (very) slowly advance and retreat with temperature changes. (If you don't like this feature, it can be disabled in the mod's \"options\" menu.)\r\n\r\nNote that if you have a fishing spot (whether from my own \"Fishing\" mod, \"Thanks for All the Fish,\" or \"ZARS Simple Fish\") located on a water tile that freezes, the fishing spot will be destroyed. You can't fish through ice. Fishing piers from \"FishIndustry\" are not impacted, though, and neither are shellfish traps from \"Fishing,\" since they're actual buildings with material costs.\r\n\r\n- Rainbeau Flambe (dburgdorf)\r\n\r\n=====\r\n\r\nCompatibility:\r\n\r\nIncludes a compatibility patch for World Map Beautification Project\r\n\r\nShould be loaded before Dub's Bad Hygiene. I wouldn't expect this mod to conflict with any other mods.\r\n\r\n\"Permafrost\" can safely be added to a game in progress, though obviously, it won't add new biomes to an already-generated map. Trying to remove the mod from a game in progress, however, would be ill-advised.\r\n\r\n=====\r\n\r\nLicense:\r\n\r\nIf you're a modpack maker and want to include \"Permafrost\" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it. \r\n\r\n=====\r\n\r\nIf you have any (helpful) suggestions for improvement, please let me know!",133,[],[],null,[30,42,54,66],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":21,"publishedAt":40,"updatedAt":41},"ffdf7499-34a0-4bb5-87de-901d940bff78","realistic-chocolate-production-continued-10","Realistic Chocolate Production Continued [1.0+]","Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. I have updated this mod for 1.1, and 1.2, as well as add compatibility for VGP Cocoa bushes. All other credi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2039647545","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1493460247331104744\u002FCD6FA80A52E2F8CF986D25C9028F1111CC34AD27\u002F","troopersmith1.realisticchocolateproduction",[15,16,17,18,19],4455,"2020-03-29T10:24:12.0000000Z","2021-09-26T22:54:39.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":21,"publishedAt":52,"updatedAt":53},"487254c6-9ff8-42e9-aa2b-34f291b1ba3f","better-wool-production-12","Better Wool Production [1.2+]","divineDerivative has made a better, updated version of this mod available at Please go check it out and thank you to anyone who downloaded and enjoyed this mod Description This mod is a hybrid of Slightly More Realistic Wool Production, and Shear Those Corpses.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2359299111","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1675869483635210172\u002F4604ECFB36CC111B90706EDC8861E582C8617E55\u002F","troopersmith1.bwp",[15,18,19],1915,"2021-01-12T12:15:05.0000000Z","2021-09-27T00:38:42.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":21,"publishedAt":64,"updatedAt":65},"27020414-e9c6-4b6e-a3a0-fd75f9b12931","rimeffect-races-12","Rimeffect Races [1.2+]","Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Uses resources from Mass Muffect Races by Tasrook, with permission. (Original Mod: ) Uses resour","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2240993715","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1552010830693460996\u002F9759A3AB87B19F7BDF3392BEAD31C373F8DB136E\u002F","troopersmith1.rimeffectraces",[15,18,19],18645,"2020-09-27T13:29:07.0000000Z","2021-10-06T15:13:23.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":77,"rating":21,"publishedAt":78,"updatedAt":79},"6626a461-fd16-42a0-a4e6-07d9b243da82","craftable-synthetics-continued-10","Craftable Synthetics Continued [1.0+]","All I did was update the mod so it will work on 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016498352","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F787506300205498430\u002FDC7D0617C0F6CDFDD1575A688A769DDF5686ACA7\u002F","troopersmith1.craftablesynthetics",[15,75,76,19,18,17,16],"1.5","1.4",11674,"2020-03-07T22:06:54.0000000Z","2025-02-08T19:01:10.0000000Z",[81,95,108,122],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":92,"rating":21,"publishedAt":93,"updatedAt":94},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,17,18,75,76,19,91],"1.6",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":21,"publishedAt":106,"updatedAt":107},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,17,18,75,76,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":119,"publishedAt":120,"updatedAt":121},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,75,76,91],1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":119,"publishedAt":133,"updatedAt":134},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,91,75,76,19,18,17,16],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",[136,149,162,174],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":113,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":119,"publishedAt":147,"updatedAt":148},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,91,75,76],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":119,"publishedAt":160,"updatedAt":161},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,16,17,18,75,76,19,91],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":113,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":144,"tags":170,"downloadCount":171,"rating":119,"publishedAt":172,"updatedAt":173},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,91,75,76],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":113,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":13,"tags":182,"downloadCount":183,"rating":119,"publishedAt":184,"updatedAt":185},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,91,75,76],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]