[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rf-scenarios-10":3,"mods-more-author-rf-scenarios-10":26,"mods-more-category-rf-scenarios-10":76,"mods-similar-rf-scenarios-10":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"729ae78d-8085-4752-bb18-36add661f471","rf-scenarios-10","[RF] Scenarios [1.0]","This mod just adds several scenarios for RimWorld.","76561198030815109","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1552432811","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951842992776756793\u002F36CED102D31398C5392807B4E24254A42566D7C2\u002F","workshop.1552432811","management",[15,16],"mod","1.0",5424,4.8,"2018-10-31T01:44:28.0000000Z","2018-12-06T00:18:45.0000000Z","\u003Cp>\u003Cstrong>This mod just adds several scenarios for RimWorld.\r\u003Cbr>\r\u003Cbr>\u003Cem>(1) Colonization Crash Course:\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\"Young adults from dozens of planets were drawn together in an ambitious project to colonize a virgin world. A fleet was launched to carry them to their destiny, stocked with the supplies that would ensure their success.  \r\u003Cbr>\r\u003Cbr>\"But one ship was lost along the way, victim of a fluke accident. Most of those it carried perished when it was destroyed, but a few found themselves stranded, alone and ill-equipped, on an unknown rimworld....\"\r\u003Cbr>\r\u003Cbr>This is a variation of the \"Crashlanded\" default scenario, altered so that your colonists are all young adults with a slightly better than average chance of having beneficial character traits.\r\u003Cbr>\r\u003Cbr>To better simulate a crash landing, starting supplies don't include silver or a pet, and you'll only have wood immediately available if your pods happen to crush some trees as you land. There's also less steel and fewer components. But don't let that worry you, as you'll be encountering a fair number of falling ship chunks and \"meteorites\" composed of molten steel or components from your ship. These will fall frequently over the first few days, but will taper off as time goes on.\r\u003Cbr>\r\u003Cbr>If you're really lucky, a cargo pod with valuable supplies or even a refugee pod could land nearby soon after your arrival. Of course, if you're not so lucky, a large chunk of steel from the remains of your ship might land right on top of your stores of food and medicine.\r\u003Cbr>\r\u003Cbr>Oh, and be wary of fires. Meteorites and ship chunks now have a chance of starting fires when they land, and additionally, the ionization of the atmosphere from all the debris falling through it might cause a flashstorm or two.\r\u003Cbr>\r\u003Cbr>\u003Cem>(2) Colonization Crash Course - Low Tech:\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>This is the \"Colonization Crash Course\" scenario, but with one additional twist: none of your pawns start with the MacGyveresque ability to create complex power systems out of random junk and broken components. To put it in more specific game terms, you won't start with \"Electricity\" or any techs which depend upon it already known. Your colonists will need to do some research before they start building solar panels, batteries, air conditioners and the like.\r\u003Cbr>\r\u003Cbr>\u003Cem>(3) Crashlanded - Low Tech:\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>This is the default \"Crashlanded\" scenario with \"Electricity\" and any researches which depend upon it removed as starting techs, but otherwise unaltered.\r\u003Cbr>\r\u003Cbr>\u003Cem>(4) Moon Fall:\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>This is a tribal scenario. It's essentially the same as the default \"Lost Tribe\" scenario, except that your pawns are fleeing the devastation of their homeland caused by debris from the cataclysmic destruction of their planet's moon. The worst has passed, but you'll still have to contend with a lot of meteorites, and probably some flashstorms, especially in the early weeks of the game.\r\u003Cbr>\r\u003Cbr>\u003Cem>NOTE: By default, this mod changes meteorites and ship chunks so that they have a chance of starting fires, and changes pods so that they have a chance of crushing trees, scattering wood about, if they land in appropriate biomes. Both of those changes affect all games, regardless of the scenario being played or the storyteller in use. But both of them can be turned off in the mod's options menu, if you don't like them.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>- Rainbeau Flambe (dburgdorf)\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>Compatibility:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>All this mod really does is add a few scenarios (and a few scenario-specific incidents), so I doubt that it would conflict with anything. Adding the mod to or removing it from a game in progress should be safe.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>Credits:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The mod utilizes Pardeike's \"Harmony Patch Library.\" (No additional download is required, as the library is included with the mod.)\r\u003Cbr>\r\u003Cbr>The idea for \"Moon Fall\" came from Ellit's scenario, \"The Moon that Fell from the Sky.\"\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>\u003Cu>License:\u003C\u002Fu>\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>If you're a modpack maker and want to include these scenarios in your pack, please feel free to do so. I ask only that you let me know about it. \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cem>The Ludeon forums discussion thread for my mods can be found \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=46165\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>If you have any (helpful) suggestions for improvement, please let me know!\r\u003Cbr>\r\u003Cbr>My mods are free, but if you'd like to \u003Ca href=\"http:\u002F\u002Fko-fi.com\u002Frainbeau\" target=\"_blank\" rel=\"noopener noreferrer\">buy me a Dr Pepper\u003C\u002Fa>, I wouldn't complain.\u003C\u002Fem>\u003C\u002Fh2>\u003C\u002Fp>",60,[],[],null,[27,41,53,64],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"9645916f-ccab-4fc9-b85a-3d4a4f4f7509","rf-fertile-fields-b19","[RF] Fertile Fields [b19]","1.0 VERSION AVAILABLE HERE: \"Fertile Fields\" is a terraforming mod that lets you fertilize and plow your soil, create farmland on solid rock so you can grow crops in inhospitable environs or inside of mountains, and eventually even restructure the landscape. Create raw compost wi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1521287831","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F955216889281713917\u002FEE8BA63A81A838F215593A60E3753CB74FD15C2C\u002F","workshop.1521287831",[15,36],"0.19",7871,4.9,"2018-09-23T21:54:36.0000000Z","2018-10-13T17:48:27.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":18,"publishedAt":51,"updatedAt":52},"4d60f58a-f5d7-455c-840d-37eb7736d87b","rf-permafrost-10","[RF] Permafrost [1.0]","\"Permafrost,\" as you'd probably guess, adds a new biome to the game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1540322147","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951841632595880456\u002F8AB89D0A10A4DA40E69E1C46B3BDF407EB56451B\u002F","workshop.1540322147",[15,16],9599,"2018-10-16T04:02:40.0000000Z","2018-11-11T21:07:12.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":38,"publishedAt":63,"updatedAt":63},"16a70d8c-c030-4847-a43c-34a33649ea6a","rf-tribal-pawn-names-a19","[RF] Tribal Pawn Names [a19]","1.0 VERSION AVAILABLE HERE: This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... \"off\" to me. It's probably nothing more than my own unfamiliarity with the cultures from which the names are drawn, but I always thought they seeme","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516736892","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F955216889258759739\u002F0AB9863733D9C356094E743D719D2D1E5C76C4E4\u002F","workshop.1516736892",[15,36],1916,"2018-09-19T02:43:56.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":18,"publishedAt":74,"updatedAt":75},"10a5fa0a-e4f9-4ac5-9826-9ee68b0cc382","rf-editable-backstories-and-names-b19","[RF] Editable Backstories and Names [b19]","1.0 VERSION AVAILABLE HERE: Are you tired of running into characters in your game with horribly overpowered or just plain silly backstories? Are you frustrated by the number of colonists you have to feed who aren't willing to work to earn their keep because their backstories prev","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1533431537","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951840890892700357\u002F1C6A98CC8834069A3A917C6F3D92A028E01165CA\u002F","workshop.1533431537",[15,36],1196,"2018-10-07T21:23:26.0000000Z","2018-10-13T02:50:59.0000000Z",[77,93,109,121],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":90,"rating":38,"publishedAt":91,"updatedAt":92},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,87,88,89],"1.6","1.5","1.4",1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":106,"rating":38,"publishedAt":107,"updatedAt":108},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,103,104,88,89,105,87],"1.1","1.2","1.3",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":82,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":38,"publishedAt":119,"updatedAt":120},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,87,88,89,105,104,103,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":132,"publishedAt":133,"updatedAt":134},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,103,104,88,89,105],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[136,149,162,174],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":38,"publishedAt":147,"updatedAt":148},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,87,88,89],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":38,"publishedAt":160,"updatedAt":161},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,87,88,89,105,104],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":98,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":38,"publishedAt":172,"updatedAt":173},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,87,88,89,105,104,103,16],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":38,"publishedAt":185,"updatedAt":186},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,16,103,104,88,89,105,87],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z"]