[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimmind-actions":3,"mods-more-author-rimmind-actions":26,"mods-more-category-rimmind-actions":76,"mods-similar-rimmind-actions":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"84b2e837-e98e-4c6c-b587-1d498bdb1100","rimmind-actions","RimMind - Actions","RimMind - Actions A translation engine that converts AI intentions into in-game actions.","mcochaa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741577","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16099224547798542485\u002FBCF6B2A9CB6CA0007DEAF76455034310DDDD5337\u002F","mcocdaa.rimmindactions","management",[15,16],"mod","1.6",1354,2.4,"2026-04-16T06:37:45.0000000Z","2026-04-20T05:08:55.0000000Z","\u003Ch2>RimMind - Actions\u003C\u002Fh2>\r\nA translation engine that converts AI intentions into in-game actions. It transforms abstract AI commands such as assign_work, force_rest, social_dining into concrete RimWorld gameplay operations.\r\n\r\n\u003Ch3> What Is RimMind\u003C\u002Fh3>\r\nRimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it grants colonists personalities, memories, dialogues and autonomous decision-making abilities.\r\n\r\n\u003Ch3> Sub-mod List & Dependency Relationships\u003C\u002Fh3>\r\n[td>\u003Cb>Mod\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Responsibility\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Dependencies\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>GitHub\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Core\u003C\u002Ftd>\u003Ctd>API client, request scheduling, context packaging\u003C\u002Ftd>\u003Ctd>Harmony\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Core\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cb>RimMind-Actions\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>AI-driven pawn action execution library\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Actions\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Advisor\u003C\u002Ftd>\u003Ctd>AI generates work decisions for pawns\u003C\u002Ftd>\u003Ctd>Core, Actions\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Advisor\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Dialogue\u003C\u002Ftd>\u003Ctd>AI-driven dialogue system\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Dialogue\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Memory\u003C\u002Ftd>\u003Ctd>Memory collection and context injection\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Memory\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Personality\u003C\u002Ftd>\u003Ctd>AI-generated personalities and thoughts\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Personality\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Storyteller\u003C\u002Ftd>\u003Ctd>AI storyteller for intelligent event selection\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Storyteller\u003C\u002Furl>Link\u003C\u002Furl>\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\u003Ccode>Core ── Actions ── Advisor\r\n  ├── Dialogue\r\n  ├── Memory\r\n  ├── Personality\r\n  └── Storyteller\u003C\u002Fcode>\r\n\r\n\u003Ch3> Core Features\u003C\u002Fh3>\r\n\u003Cb>Intent Mapping System\u003C\u002Fb> - Converts abstract AI intentions including assign_work, force_rest, social_dining into actual in-game operations. 25 built-in actions cover work, social interaction, combat, mood and other scenarios.\r\n\u003Cb>Intelligent Job Assignment\u003C\u002Fb> - AI can specify work targets at exact coordinates, such as \"Mine granite at (45,32)\", instead of picking random default tasks.\r\n\u003Cb>Social Behavior Support\u003C\u002Fb> - Supports group dining, leisure activities, item gifting, romance proposals, breakups and other social interactions, allowing AI to actively manage colonist relationships.\r\n\u003Cb>Graded Risk Control\u003C\u002Fb> - Every action is tagged with a risk level: Low \u002F Medium \u002F High \u002F Critical. Players can disable specific actions by risk tier in settings.\r\n\u003Cb>Batch Execution\u003C\u002Fb> - Supports multi-step task sequences and automatic queue processing. The first action interrupts ongoing jobs, while subsequent actions are queued afterward.\r\n\u003Cb>Delayed Execution\u003C\u002Fb> - DelayedActionQueue dispatches actions to the main thread to prevent non-main-thread game API calls.\r\n\r\n\u003Ch3> Action Type List\u003C\u002Fh3>\r\n[tr>\u003Ctd>\u003Cb>Category\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Actions\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Work\u003C\u002Ftd>\u003Ctd>assign_work, set_work_priority, cancel_job\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Survival\u003C\u002Ftd>\u003Ctd>force_rest, eat_food, tend_pawn, rescue_pawn\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Social\u003C\u002Ftd>\u003Ctd>social_dining, social_relax, give_item, romance_accept, romance_breakup\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Combat\u003C\u002Ftd>\u003Ctd>draft, undraft, drop_weapon\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Movement\u003C\u002Ftd>\u003Ctd>move_to\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Mood\u003C\u002Ftd>\u003Ctd>inspire_work, inspire_fight, inspire_trade, add_thought, trigger_mental_state\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Faction Relations\u003C\u002Ftd>\u003Ctd>recruit_agree, adjust_faction\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Events\u003C\u002Ftd>\u003Ctd>trigger_incident\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\r\n\u003Ch3> Risk Grading System\u003C\u002Fh3>\r\nAll actions carry risk ratings adjustable via mod settings:\r\n[tr>\u003Ctd>\u003Cb>Risk Level\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Description\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Examples\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Low\u003C\u002Ftd>\u003Ctd>Easily reversible at any time\u003C\u002Ftd>\u003Ctd>move_to, assign_work, cancel_job, undraft\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Medium\u003C\u002Ftd>\u003Ctd>Minor side effects on survival, social or work\u003C\u002Ftd>\u003Ctd>force_rest, draft, tend_pawn, rescue_pawn, eat_food, set_work_priority, social_dining, social_relax, give_item, romance_accept, add_thought\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>High\u003C\u002Ftd>\u003Ctd>Major permanent behavioral changes\u003C\u002Ftd>\u003Ctd>arrest_pawn, drop_weapon, romance_breakup, recruit_agree, adjust_faction, inspire_work, inspire_fight, inspire_trade\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Critical\u003C\u002Ftd>\u003Ctd>Irreversible or global gameplay impacts\u003C\u002Ftd>\u003Ctd>trigger_mental_state, trigger_incident\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\r\n\u003Ch3> Frequently Asked Questions\u003C\u002Fh3>\r\n\u003Cb>Q: Can Actions be used standalone?\u003C\u002Fb>\r\nA: No. Actions does not call AI directly, and requires Advisor or other modules to function. It only handles action execution, while AI decision-making is managed by separate components.\r\n\r\n\u003Cb>Q: Do high-risk actions run automatically?\u003C\u002Fb>\r\nA: Actions itself does not distinguish auto-execution from player approval. When used with Advisor, disabled actions will never run. You can uncheck unwanted actions in mod configuration.\r\n\r\n\u003Cb>Q: Can I disable individual actions?\u003C\u002Fb>\r\nA: Yes. You can browse actions by risk tier and toggle off any behaviors you don't want AI to perform.",21,[],[],null,[27,40,52,63],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"67a7c366-6554-4062-bf4f-59885106b327","rimmind-storyteller","RimMind - Storyteller","RimMind - Personality An AI-driven personality system that grants every colonist a unique inner world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742035","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10262132545492670959\u002FF9BB9AB695E32FF15EEECBEFE63F07308534D91C\u002F","mcocdaa.rimmindstoryteller",[15,16],1164,2,"2026-04-16T06:39:39.0000000Z","2026-04-20T05:11:01.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":37,"publishedAt":50,"updatedAt":51},"18d6a0a2-6bda-4abc-b5ed-92c30a8d17b6","rimmind-dialogue","RimMind - Dialogue","RimMind - Dialogue Enables colonists to speak freely and inject vivid AI-generated dialogues into in-game events.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12484071858422755348\u002F265CFB5353E7C2252D3EE90802B62C4E7373694C\u002F","mcocdaa.rimminddialogue",[15,16],1212,"2026-04-16T06:40:56.0000000Z","2026-04-20T05:11:41.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":18,"publishedAt":62,"updatedAt":62},"abfbafa0-18a7-414c-be5f-f6a0ca26cc6a","rimmind-bridge-rimchat","RimMind - Bridge (RimChat)","RimMind - Bridge: RimChat A compatibility bridge between RimMind suite and RimChat mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710598902","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12173366620742173342\u002FB205C441C836AFC9044D613131D0A5F2DC5FFA3B\u002F","mcocdaa.rimmindbridgerimchat",[15,16],1301,"2026-04-20T05:09:44.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"0a430c7b-102e-4f46-a673-39110035a70b","rimmind-core","RimMind - Core","Acknowledgements & References Special thanks to the following mods for providing valuable references and technical inspiration during development: RimTalk - Dialogue system reference RimTalk-ExpandActions - Action extension reference RimTalk-ExpandMemory - Memory expansion refere","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741395","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10380556184757253003\u002F29458872EDE4A71FB812BDE3B8FACE79DAE20E97\u002F","mcocdaa.rimmindcore",[15,16],2351,2.7,"2026-04-16T06:36:55.0000000Z","2026-04-20T05:10:35.0000000Z",[77,96,110,123],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,87,88,89,90,91],"1.1","1.2","1.5","1.4","1.3",2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":107,"rating":93,"publishedAt":108,"updatedAt":109},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,89,90,91,88,87,106],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":93,"publishedAt":121,"updatedAt":122},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,106,87,88,89,90,91,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":93,"publishedAt":134,"updatedAt":135},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,89,90,91,88,87],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[137,150,162,175],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":93,"publishedAt":148,"updatedAt":149},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,89,90,91,88,87,106],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":101,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":93,"publishedAt":160,"updatedAt":161},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,89,90],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":101,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":170,"tags":171,"downloadCount":172,"rating":93,"publishedAt":173,"updatedAt":174},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,89,90,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":180,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":93,"publishedAt":186,"updatedAt":187},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,89,90],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]