[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimmind-bridge-rimchat":3,"mods-more-author-rimmind-bridge-rimchat":25,"mods-more-category-rimmind-bridge-rimchat":77,"mods-similar-rimmind-bridge-rimchat":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"abfbafa0-18a7-414c-be5f-f6a0ca26cc6a","rimmind-bridge-rimchat","RimMind - Bridge (RimChat)","RimMind - Bridge: RimChat A compatibility bridge between RimMind suite and RimChat mod.","mcochaa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710598902","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12173366620742173342\u002FB205C441C836AFC9044D613131D0A5F2DC5FFA3B\u002F","mcocdaa.rimmindbridgerimchat","management",[15,16],"mod","1.6",1301,2.4,"2026-04-20T05:09:44.0000000Z","\u003Ch2>RimMind - Bridge: RimChat\u003C\u002Fh2>\r\nA compatibility bridge between RimMind suite and RimChat mod. It achieves dialogue & action mutual exclusion and context synchronization when both mods are enabled.\r\n\r\n\u003Ch3> What Is RimMind \u003C\u002Fh3>\r\nRimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it grants colonists distinct personalities, long-term memories, interactive dialogues and autonomous decision-making logic.\r\n\r\n\u003Ch3> Sub-mod List & Dependency Tree \u003C\u002Fh3>\r\n\u003Cstrong> Mod Name \u003C\u002Fstrong>\u003Cstrong> Function \u003C\u002Fstrong>\u003Cstrong> Dependencies \u003C\u002Fstrong>\u003Cstrong> GitHub \u003C\u002Fstrong> RimMind-Core  API client, request scheduling, context packaging  Harmony \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Core\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Actions  AI-driven pawn action execution module  Core \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Actions\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Advisor  AI generates autonomous work plans for pawns  Core, Actions \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Advisor\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Dialogue  AI natural conversation system  Core \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Dialogue\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Memory  Event memory recording and context injection  Core \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Memory\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Personality  AI custom character traits and thoughts generation  Core \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Personality\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa> RimMind-Storyteller  AI storyteller that intelligently triggers random events  Core \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Storyteller\" target=\"_blank\" rel=\"noopener noreferrer\">Link\u003C\u002Fa>\r\n\u003Ccode>Core ── Actions ── Advisor\r\n  ├── Dialogue\r\n  ├── Memory\r\n  ├── Personality\r\n  └── Storyteller\u003C\u002Fcode>\r\n\r\n\u003Ch3> Core Functions \u003C\u002Fh3>\r\n\u003Cstrong> Dialogue Gating \u003C\u002Fstrong> - Automatically disable RimMind-Dialogue player chat triggers and floating conversation menus while RimChat is active, preventing conflicts between two separate AI dialogue systems.\r\n\u003Cstrong> Action Gating \u003C\u002Fstrong> - Automatically skip overlapping actions of RimMind-Actions (Diplomacy, Social Relations, Recruitment) and RimMind-Storyteller event triggers to avoid repeated logic execution. Shared global cooldown prevents frequent duplicate events.\r\n\u003Cstrong> Context Import \u003C\u002Fstrong> - Extract faction diplomacy logs and RPG chat history from RimChat, register as official RimMind context provider, making RimMind AI aware of all RimChat conversation content.\r\n\r\n\u003Ch3> Technical Advantages \u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Reads RimChat data via pure reflection, no compile-time dependencies, runs silently when RimChat is not installed\u003C\u002Fli>\u003Cli>Three-layer gating system: Dialogue Gating + Action Gating + Storyteller Event Cooldown\u003C\u002Fli>\u003Cli>13 adjustable parameters to precisely control gating scope and imported context content\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3> Gating Rules \u003C\u002Fh3>\r\n\u003Cstrong> Dialogue Gating \u003C\u002Fstrong>\r\nWhen RimChat runs and dialogue gating is enabled, player chat prompts and \"Talk to Pawn\" floating menus from RimMind-Dialogue will be bypassed. Native RimMind dialogue can be forcibly retained manually.\r\n\r\n\u003Cstrong> Action Gating \u003C\u002Fstrong>\r\nIndependent control by action category:\r\n\u003Cstrong> Category \u003C\u002Fstrong>\u003Cstrong> Action ID \u003C\u002Fstrong>\u003Cstrong> Default Setting \u003C\u002Fstrong> Diplomacy  adjust_faction, trigger_incident  Skipped  Social Interaction  romance_accept, romance_breakup  Not Skipped  Recruitment  recruit_agree  Not Skipped  Storyteller Incidents  Storyteller incident  Skipped (with shared cooldown) \r\n\r\n\u003Cstrong> Shared Event Cooldown \u003C\u002Fstrong>\r\nRimMind-Storyteller and RimChat share a unified cooldown period after event triggering (1 in-game day by default), avoiding continuous repeated random events.\r\n\r\n\u003Ch3> Configuration Options \u003C\u002Fh3>\r\n\u003Cstrong> Setting \u003C\u002Fstrong>\u003Cstrong> Default \u003C\u002Fstrong>\u003Cstrong> Description \u003C\u002Fstrong> Enable Dialogue Gating  On  Disable RimMind chat when RimChat is active  Skip Player Dialogue Triggers  On  Suppress automatic RimMind player conversation prompts  Force Keep RimMind Dialogue  Off  Preserve RimMind chat even with gating enabled  Enable Action Gating  On  Disable overlapping actions while RimChat is running  Skip Diplomacy Actions  On  Disable adjust_faction, trigger_incident logic  Skip Storyteller Events  On  Block automatic RimMind story events  Skip Social Relationship Actions  Off  Disable romance_accept, romance_breakup restrictions  Skip Recruitment Actions  Off  Disable recruit_agree function restrictions  Global Event Cooldown Duration  1 In-game Day (60000 ticks)  Prevent frequent repeated random events  Force Keep RimMind Actions  Off  Only affects Actions module, not Storyteller  Enable Context Synchronization  On  Import chat history data from RimChat  Import Diplomacy Chat Logs  On  Load RimChat faction diplomatic conversation records  Import RPG Chat Logs  Off  Load RimChat RPG private conversation records \r\n\r\n\u003Ch3> Frequently Asked Questions \u003C\u002Fh3>\r\n\u003Cstrong> Q: Can this mod work without RimChat installed? \u003C\u002Fstrong>\r\nA: Yes. All gating functions will be automatically disabled, and this mod will have zero impact on gameplay.\r\n\r\n\u003Cstrong> Q: Can I customize and enable only part of the gating rules? \u003C\u002Fstrong>\r\nA: Yes. Every gating category has independent switches, you can freely assign tasks between RimChat and RimMind.\r\n\r\n\u003Cstrong> Q: What is the purpose of context synchronization? \u003C\u002Fstrong>\r\nA: After importing RimChat chat history, RimMind AI will reference existing conversations, preventing illogical and contradictory AI decisions.",21,[],[],null,[26,39,52,65],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"0a430c7b-102e-4f46-a673-39110035a70b","rimmind-core","RimMind - Core","Acknowledgements & References Special thanks to the following mods for providing valuable references and technical inspiration during development: RimTalk - Dialogue system reference RimTalk-ExpandActions - Action extension reference RimTalk-ExpandMemory - Memory expansion refere","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741395","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10380556184757253003\u002F29458872EDE4A71FB812BDE3B8FACE79DAE20E97\u002F","mcocdaa.rimmindcore",[15,16],2351,2.7,"2026-04-16T06:36:55.0000000Z","2026-04-20T05:10:35.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"897e8aa5-14fa-4d38-935a-7a3c53ce6203","rimmind-advisor","RimMind - Advisor","RimMind - Advisor Your private AI colony advisor that provides personalized action suggestions for every colonist.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741916","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13728228501329788518\u002F3E96E40227EC3C6225A725E6F0746DB74C192759\u002F","mcocdaa.rimmindadvisor",[15,16],1300,2.1,"2026-04-16T06:39:04.0000000Z","2026-04-20T05:12:18.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":64},"67a7c366-6554-4062-bf4f-59885106b327","rimmind-storyteller","RimMind - Storyteller","RimMind - Personality An AI-driven personality system that grants every colonist a unique inner world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742035","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10262132545492670959\u002FF9BB9AB695E32FF15EEECBEFE63F07308534D91C\u002F","mcocdaa.rimmindstoryteller",[15,16],1164,2,"2026-04-16T06:39:39.0000000Z","2026-04-20T05:11:01.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":62,"publishedAt":75,"updatedAt":76},"18d6a0a2-6bda-4abc-b5ed-92c30a8d17b6","rimmind-dialogue","RimMind - Dialogue","RimMind - Dialogue Enables colonists to speak freely and inject vivid AI-generated dialogues into in-game events.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12484071858422755348\u002F265CFB5353E7C2252D3EE90802B62C4E7373694C\u002F","mcocdaa.rimminddialogue",[15,16],1212,"2026-04-16T06:40:56.0000000Z","2026-04-20T05:11:41.0000000Z",[78,97,111,124],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,88,89,90,91,92],"1.1","1.2","1.5","1.4","1.3",2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":108,"rating":94,"publishedAt":109,"updatedAt":110},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,90,91,92,89,88,107],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":94,"publishedAt":122,"updatedAt":123},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,90,91],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":135,"publishedAt":136,"updatedAt":137},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,88,89,90,91,92],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[139,152,165,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":116,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":94,"publishedAt":150,"updatedAt":151},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,90,91],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":116,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":94,"publishedAt":163,"updatedAt":164},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,90,91,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":116,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":94,"publishedAt":176,"updatedAt":177},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,90,91],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":116,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":160,"tags":186,"downloadCount":187,"rating":94,"publishedAt":188,"updatedAt":189},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,90,91,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z"]