[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimmind-dialogue":3,"mods-more-author-rimmind-dialogue":26,"mods-more-category-rimmind-dialogue":77,"mods-similar-rimmind-dialogue":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"18d6a0a2-6bda-4abc-b5ed-92c30a8d17b6","rimmind-dialogue","RimMind - Dialogue","RimMind - Dialogue Enables colonists to speak freely and inject vivid AI-generated dialogues into in-game events.","mcochaa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742321","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12484071858422755348\u002F265CFB5353E7C2252D3EE90802B62C4E7373694C\u002F","mcocdaa.rimminddialogue","management",[15,16],"mod","1.6",1212,2,"2026-04-16T06:40:56.0000000Z","2026-04-20T05:11:41.0000000Z","\u003Ch2>RimMind - Dialogue\u003C\u002Fh2>\r\nEnables colonists to speak freely and inject vivid AI-generated dialogues into in-game events. Captures game events to generate contextual AI conversations and supports players initiating dialogues actively.\r\n\r\n\u003Ch3> What Is RimMind \u003C\u002Fh3>\r\nRimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it grants colonists unique personalities, long-term memories, interactive dialogues and autonomous decision-making abilities.\r\n\r\n\u003Ch3> Sub-mod List & Dependency Relationships \u003C\u002Fh3>\r\nMod\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Responsibility\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Dependencies\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>GitHub\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Core\u003C\u002Ftd>\u003Ctd>API client, request scheduling, context packaging\u003C\u002Ftd>\u003Ctd>Harmony\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Core\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Actions\u003C\u002Ftd>\u003Ctd>AI pawn action execution library\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Actions\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Advisor\u003C\u002Ftd>\u003Ctd>AI generates work decisions for pawns\u003C\u002Ftd>\u003Ctd>Core, Actions\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Advisor\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cb>RimMind-Dialogue\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>AI-driven interactive dialogue system\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Dialogue\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Memory\u003C\u002Ftd>\u003Ctd>Memory collection and context injection\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Memory\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Personality\u003C\u002Ftd>\u003Ctd>AI-generated personalities and inner thoughts\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Personality\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Storyteller\u003C\u002Ftd>\u003Ctd>AI storyteller for intelligent event triggering\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Storyteller\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\u003Ccode>Core ── Actions ── Advisor\r\n  ├── Dialogue\r\n  ├── Memory\r\n  ├── Personality\r\n  └── Storyteller\u003C\u002Fcode>\r\n\r\n\u003Ch3> Core Features \u003C\u002Fh3>\r\n\u003Cb>Event Responsive Dialogue\u003C\u002Fb> - Automatically generates contextual monologues and conversations when colonists get injured, level up skills or experience major mood changes. Replaces vanilla Chitchat & DeepTalk interactions with AI-generated lines.\r\n\u003Cb>Player-Initiated Chat\u003C\u002Fb> - Start conversations via pawn Gizmo buttons or right-click menus, support multi-turn chats to learn pawns' thoughts and feelings.\r\n\u003Cb>Dialogue Response Chains\u003C\u002Fb> - Automatic replies follow one dialogue, forming natural two-way social interactions.\r\n\u003Cb>Contextual Conversation Memory\u003C\u002Fb> - Auto-dialogues carry recent history (last 5 turns by default); player chats retain session records (last 6 turns by default) for coherent conversations.\r\n\u003Cb>Thought Injection System\u003C\u002Fb> - AI dialogues are injected as in-game Thoughts to affect pawn moods. Conversations also alter inter-pawn relationships with actual gameplay impacts.\r\n\u003Cb>Role Restrictions\u003C\u002Fb> - Automatically applies tone rules based pawn status (prisoner, slave, enemy, visitor) for distinct speaking styles.\r\n\u003Cb>Floating Chat Window\u003C\u002Fb> - Real-time recent dialogue display at screen corners, draggable and scalable so you never miss important lines.\r\n\u003Cb>Conversation Logs\u003C\u002Fb> - Browse categorized chat records (colonist monologues, non-colonist dialogues, player chats) in dual-panel view.\r\n\r\n\u003Ch3> Trigger Scenarios \u003C\u002Fh3>\r\n[tr>\u003Ctd>\u003Cb>Trigger Source\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Description\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Type\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Social Interaction\u003C\u002Ftd>\u003Ctd>Override vanilla Chitchat \u002F DeepTalk\u003C\u002Ftd>\u003Ctd>Two-Party Dialogue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Health Changes\u003C\u002Ftd>\u003Ctd>Injury or illness events\u003C\u002Ftd>\u003Ctd>Personal Monologue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Skill Level Up\u003C\u002Ftd>\u003Ctd>Pawn skill rank improvement\u003C\u002Ftd>\u003Ctd>Personal Monologue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Mood Fluctuations\u003C\u002Ftd>\u003Ctd>Mood changes exceed threshold value\u003C\u002Ftd>\u003Ctd>Personal Monologue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Idle Auto Trigger\u003C\u002Ftd>\u003Ctd>Periodic dialogue when pawn is idle\u003C\u002Ftd>\u003Ctd>Personal Monologue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Player Manual Initiation\u003C\u002Ftd>\u003Ctd>Gizmo menu or right-click dialogue option\u003C\u002Ftd>\u003Ctd>Two-Party Dialogue\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\r\n\u003Ch3> Thought Tags & Mood Values \u003C\u002Fh3>\r\n[tr>\u003Ctd>\u003Cb>Tag\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Mood Impact\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Description\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>ENCOURAGED\u003C\u002Ftd>\u003Ctd>+1\u003C\u002Ftd>\u003Ctd>Feeling encouraged\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>HURT\u003C\u002Ftd>\u003Ctd>-1\u003C\u002Ftd>\u003Ctd>Feeling hurt emotionally\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>VALUED\u003C\u002Ftd>\u003Ctd>+2\u003C\u002Ftd>\u003Ctd>Feeling appreciated\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>CONNECTED\u003C\u002Ftd>\u003Ctd>+2\u003C\u002Ftd>\u003Ctd>Feeling close to others\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>STRESSED\u003C\u002Ftd>\u003Ctd>-2\u003C\u002Ftd>\u003Ctd>Under mental stress\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>IRRITATED\u003C\u002Ftd>\u003Ctd>-1\u003C\u002Ftd>\u003Ctd>Feeling annoyed and irritable\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\r\n\u003Ch3> Configuration Settings \u003C\u002Fh3>\r\n[tr>\u003Ctd>\u003Cb>Setting\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Default Value\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Description\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Enable Dialogue System\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Master system toggle\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Override Vanilla Chitchat\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Replace Chitchat \u002F DeepTalk with AI dialogue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Health Event Reactions\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Trigger monologues on injury and sickness\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Skill Upgrade Reactions\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Trigger monologues when skills level up\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Mood Change Reactions\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Trigger monologues on large mood shifts\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Mood Change Threshold\u003C\u002Ftd>\u003Ctd>3\u003C\u002Ftd>\u003Ctd>Minimum absolute mood difference to trigger monologue\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Idle Automatic Monologue\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Periodic auto thoughts while pawns are idle\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Idle Monologue Interval\u003C\u002Ftd>\u003Ctd>12 In-Game Hours\u003C\u002Ftd>\u003Ctd>Minimum gap between idle auto monologues\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Player Manual Dialogue\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Enable Gizmo & right-click chat options\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Monologue Cooldown\u003C\u002Ftd>\u003Ctd>10 In-Game Hours\u003C\u002Ftd>\u003Ctd>Minimum interval for identical monologue types per pawn\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Max Daily Dialogue Turns Per Pair\u003C\u002Ftd>\u003Ctd>6\u003C\u002Ftd>\u003Ctd>Maximum conversation rounds between two colonists per day\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Conversation Context Turns\u003C\u002Ftd>\u003Ctd>5\u003C\u002Ftd>\u003Ctd>Historical turns sent to AI (-1 = full history)\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Enable Automatic Dialogue Replies\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Auto-generate responses after incoming dialogues\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Game Start Delay\u003C\u002Ftd>\u003Ctd>10 Seconds\u003C\u002Ftd>\u003Ctd>Delay dialogue triggers after save loading\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Custom Dialogue Prompt\u003C\u002Ftd>\u003Ctd>Empty\u003C\u002Ftd>\u003Ctd>Extra text appended to system prompt\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Show Notification on Thought Injection\u003C\u002Ftd>\u003Ctd>Off\u003C\u002Ftd>\u003Ctd>Pop up alerts when mood Thoughts are applied\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Enable Floating Chat Window\u003C\u002Ftd>\u003Ctd>On\u003C\u002Ftd>\u003Ctd>Real-time corner dialogue display\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Window Transparency\u003C\u002Ftd>\u003Ctd>75%\u003C\u002Ftd>\u003Ctd>Floating window opacity level\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Max Messages On Screen\u003C\u002Ftd>\u003Ctd>8\u003C\u002Ftd>\u003Ctd>Maximum visible chat lines in floating window\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Monologue Request Timeout\u003C\u002Ftd>\u003Ctd>0.25 In-Game Days\u003C\u002Ftd>\u003Ctd>Auto-cancel expired monologue requests\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Dialogue Request Timeout\u003C\u002Ftd>\u003Ctd>1 In-Game Day\u003C\u002Ftd>\u003Ctd>Auto-cancel expired conversation requests\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\r\n\u003Ch3> Frequently Asked Questions \u003C\u002Fh3>\r\n\u003Cb>Q: Will dialogues affect game performance?\u003C\u002Fb>\r\nA: No. All AI requests run asynchronously with concurrency limits and universal cooldown mechanisms.\r\n\r\n\u003Cb>Q: Does it work better with the Memory mod?\u003C\u002Fb>\r\nA: Yes. With RimMind-Memory installed, dialogue content is saved to the memory system, allowing AI to reference past conversations later.\r\n\r\n\u003Cb>Q: Can I enable only specific trigger types?\u003C\u002Fb>\r\nA: Yes. Every event trigger can be toggled individually in mod settings.\r\n\r\n\u003Cb>Q: Can I move the floating chat window?\u003C\u002Fb>\r\nA: Yes. The window supports drag movement and resizing, with adjustable position and scale in settings.",20,[],[],null,[27,39,52,65],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"67a7c366-6554-4062-bf4f-59885106b327","rimmind-storyteller","RimMind - Storyteller","RimMind - Personality An AI-driven personality system that grants every colonist a unique inner world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742035","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10262132545492670959\u002FF9BB9AB695E32FF15EEECBEFE63F07308534D91C\u002F","mcocdaa.rimmindstoryteller",[15,16],1164,"2026-04-16T06:39:39.0000000Z","2026-04-20T05:11:01.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"84b2e837-e98e-4c6c-b587-1d498bdb1100","rimmind-actions","RimMind - Actions","RimMind - Actions A translation engine that converts AI intentions into in-game actions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741577","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16099224547798542485\u002FBCF6B2A9CB6CA0007DEAF76455034310DDDD5337\u002F","mcocdaa.rimmindactions",[15,16],1354,2.4,"2026-04-16T06:37:45.0000000Z","2026-04-20T05:08:55.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":64},"897e8aa5-14fa-4d38-935a-7a3c53ce6203","rimmind-advisor","RimMind - Advisor","RimMind - Advisor Your private AI colony advisor that provides personalized action suggestions for every colonist.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741916","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13728228501329788518\u002F3E96E40227EC3C6225A725E6F0746DB74C192759\u002F","mcocdaa.rimmindadvisor",[15,16],1300,2.1,"2026-04-16T06:39:04.0000000Z","2026-04-20T05:12:18.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":75,"publishedAt":76,"updatedAt":76},"399793a6-7cf5-4565-b090-b39cce7c9445","rimmind-bridge-rimtalk","RimMind - Bridge (RimTalk)","RimMind - Bridge: RimTalk A coordination layer between the RimMind suite and RimTalk mod, achieving data interconnection and dialogue mutual exclusion when both mods are active simultaneously.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710599042","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14923748928433917383\u002F65937525E08BF0942D4011C2A8F6F0E78763CBAD\u002F","mcocdaa.rimmindbridgerimtalk",[15,16],1041,2.2,"2026-04-20T05:10:11.0000000Z",[78,94,111,124],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":90,"rating":91,"publishedAt":92,"updatedAt":93},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,88,89],"1.5","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":108,"rating":91,"publishedAt":109,"updatedAt":110},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,104,105,106,88,89,107],"1.0","1.1","1.2","1.3",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":91,"publishedAt":122,"updatedAt":123},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,104,105,106,88,89,107,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":91,"publishedAt":135,"updatedAt":136},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,88,89,107,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[138,151,165,177],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":91,"publishedAt":149,"updatedAt":150},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,104,105,106,88,89,107],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":91,"publishedAt":163,"updatedAt":164},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,88,89],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":156,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":91,"publishedAt":175,"updatedAt":176},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,88,89,107,106,105,104],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":91,"publishedAt":188,"updatedAt":189},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,104,105,106,88,89,107,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]