[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimmind-memory":3,"mods-more-author-rimmind-memory":26,"mods-more-category-rimmind-memory":76,"mods-similar-rimmind-memory":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"8e2c2c97-b3cc-408c-b70e-f30fc6586c75","rimmind-memory","RimMind - Memory","RimMind - Memory A three-layer memory system that grants AI time perception with vivid recollections of past events.","mcochaa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742201","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16088119809317460264\u002F89969CA13372E8F7E752C8A6167AAC94374F898E\u002F","mcocdaa.rimmindmemory","management",[15,16],"mod","1.6",1267,2.5,"2026-04-16T06:40:27.0000000Z","2026-04-20T05:11:59.0000000Z","\u003Ch2>RimMind - Memory\u003C\u002Fh2>\r\nA three-layer memory system that grants AI time perception with vivid recollections of past events. It automatically collects in-game events to generate memory entries, condenses them into long-term impressions via AI, and provides contextual support for all other RimMind mods.\r\n\r\n\u003Ch3> What Is RimMind \u003C\u002Fh3>\r\nRimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it gives colonists personalities, memories, dialogues and autonomous decision-making capabilities.\r\n\r\n\u003Ch3> Sub-mod List & Dependency Relationships \u003C\u002Fh3>\r\n[b>Mod\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Responsibility\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Dependencies\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>GitHub\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Core\u003C\u002Ftd>\u003Ctd>API client, request scheduling, context packaging\u003C\u002Ftd>\u003Ctd>Harmony\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Core\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Actions\u003C\u002Ftd>\u003Ctd>AI pawn action execution library\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Actions\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Advisor\u003C\u002Ftd>\u003Ctd>AI generates work decisions for pawns\u003C\u002Ftd>\u003Ctd>Core, Actions\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Advisor\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Dialogue\u003C\u002Ftd>\u003Ctd>AI-driven dialogue system\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Dialogue\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>\u003Cb>RimMind-Memory\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>Memory collection and context injection\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Memory\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Personality\u003C\u002Ftd>\u003Ctd>AI-generated personalities and thoughts\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Personality\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>RimMind-Storyteller\u003C\u002Ftd>\u003Ctd>AI storyteller for intelligent event selection\u003C\u002Ftd>\u003Ctd>Core\u003C\u002Ftd>\u003Ctd>\u003Curl>https:\u002F\u002Fgithub.com\u002FRimWorld-RimMind-Mod\u002FRimWorld-RimMind-Mod-Storyteller\u003C\u002Furl>Link\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\n\u003Ccode>Core ── Actions ── Advisor\r\n  ├── Dialogue\r\n  ├── Memory\r\n  ├── Personality\r\n  └── Storyteller\u003C\u002Fcode>\r\n\r\n\u003Ch3> Core Features \u003C\u002Fh3>\r\n\u003Cb>Active Memory\u003C\u002Fb> - Detailed records of recent important events, fully preserved and readily accessible for AI queries.\r\n\u003Cb>Archive Memory\u003C\u002Fb> - Older events with streamlined details and retained core information, balancing data volume and token consumption.\r\n\u003Cb>Deep Memory\u003C\u002Fb> - Permanent key impressions generated daily by AI. They accumulate over time and never expire. Quantity is controlled by darkCount settings, protected by both code and prompt rules.\r\n\u003Cb>Work Session Aggregation\u003C\u002Fb> - Merges continuous identical tasks (e.g. 3 hours of mining) into single memory entries to avoid information overload. Minimum aggregation count and idle interval thresholds are fully configurable.\r\n\u003Cb>Importance Decay\u003C\u002Fb> - Simulates natural human memory: trivial daily matters fade gradually per in-game day, while major events remain preserved long-term.\r\n\u003Cb>Context Injection\u003C\u002Fb> - Memories are automatically inserted into AI prompts, allowing all RimMind modules to reference pawn history. Injection ratios for pawns and storyteller can be adjusted independently.\r\n\r\n\u003Ch3> Recorded Event Types \u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Work sessions (hauling, construction, farming and continuous tasks)\u003C\u002Fli>\u003Cli>Kill records (who killed which target)\u003C\u002Fli>\u003Cli>Relationship changes (romance, breakup, rivalry)\u003C\u002Fli>\u003Cli>Skill upgrade milestones\u003C\u002Fli>\u003Cli>Health incidents (injuries, illnesses)\u003C\u002Fli>\u003Cli>Mental breakdown events\u003C\u002Fli>\u003Cli>Colony-wide events (raids, caravans)\u003C\u002Fli>\u003Cli>Custom manual memory entries\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3> Core Functions \u003C\u002Fh3>\r\n\u003Cb>Three-Layer Memory Storage\u003C\u002Fb>\r\nEvery pawn and storyteller maintains three separate memory tiers:\r\n\u003Cul>\u003Cli>\u003Cb>Active Memory\u003C\u002Fb>: Recent events sorted chronologically with fixed capacity limits\u003C\u002Fli>\u003Cli>\u003Cb>Archive Memory\u003C\u002Fb>: Sorted by importance, low-priority entries are discarded when full\u003C\u002Fli>\u003Cli>\u003Cb>Long-Term Impression (Deep Memory)\u003C\u002Fb>: Daily AI-generated summaries under 50 words, permanently saved\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cb>Automatic Memory Collection\u003C\u002Fb>\r\nMonitors a wide range of in-game events:\r\n[tr>\u003Ctd>\u003Cb>Event Type\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Importance Score\u003C\u002Fb>\u003C\u002Ftd>\u003Ctd>\u003Cb>Description\u003C\u002Fb>\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Work Sessions\u003C\u002Ftd>\u003Ctd>0.4~0.5\u003C\u002Ftd>\u003Ctd>Continuous tasks merged into single entries\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Critical Tasks\u003C\u002Ftd>\u003Ctd>0.5~0.9\u003C\u002Ftd>\u003Ctd>Rescues, combat actions recorded individually\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Injury & Sickness\u003C\u002Ftd>\u003Ctd>0.5~0.9\u003C\u002Ftd>\u003Ctd>Fatal injuries reach maximum 0.9\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Mental Breaks\u003C\u002Ftd>\u003Ctd>0.7~0.95\u003C\u002Ftd>\u003Ctd>Frenzied episodes up to 0.95\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Death of Loved Ones\u003C\u002Ftd>\u003Ctd>0.85~1.0\u003C\u002Ftd>\u003Ctd>Close relatives reach full 1.0\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Skill Progression\u003C\u002Ftd>\u003Ctd>0.5~0.7\u003C\u002Ftd>\u003Ctd>Higher-level skills carry greater weight\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Relationship Formation\u003C\u002Ftd>\u003Ctd>0.6~0.95\u003C\u002Ftd>\u003Ctd>Spouses\u002Flovers up to 0.95\u003C\u002Ftd>\u003C\u002Ftr>\u003Ctr>\u003Ctd>Storyteller Events\u003C\u002Ftd>\u003Ctd>0.3~1.0\u003C\u002Ftd>\u003Ctd>Raids = 0.9, Weddings = 0.85\u003C\u002Ftd>\u003C\u002Ftr>\u003C\u002Ftable>\r\nPawn memories with importance ≥ 0.8 automatically sync to storyteller memory.\r\n\r\n\u003Cb>Work Session Merging\u003C\u002Fb>\r\nCombines consecutive identical jobs into one memory, such as \"Hauled 12 items over 4.8 in-game hours\", preventing cluttered fragmented task logs.\r\n\r\n\u003Cb>Deep Memory Generation\u003C\u002Fb>\r\nAI condenses daily memories into permanent long-term impressions every in-game day. Deep memories are read-only, used for AI to understand long-term character traits and status changes.\r\n\r\n\u003Cb>Automatic Context Injection\u003C\u002Fb>\r\nVia RimMind-Core Provider system, memories are inserted into AI prompts to provide historical background for all sub-modules.\r\n\r\n\u003Ch3> Frequently Asked Questions \u003C\u002Fh3>\r\n\u003Cb>Q: Do memories consume large numbers of tokens?\u003C\u002Fb>\r\nA: Injection ratios are adjustable. By default only 50% of active & archived memories are used, with a fixed limit on deep memories (3 entries). You can tweak settings to match API usage costs.\r\n\r\n\u003Cb>Q: Are memories saved with game saves?\u003C\u002Fb>\r\nA: Yes. All memory data is serialized via WorldComponent and fully restored when loading saves.\r\n\r\n\u003Cb>Q: Can I add manual memories?\u003C\u002Fb>\r\nA: Yes. Custom memory entries can be created directly in the memory log interface.\r\n\r\n\u003Cb>Q: Can I edit deep memories?\u003C\u002Fb>\r\nA: Deep memories are AI-generated and read-only. You can pin active memories to prevent them from being discarded.\r\n\r\n\u003Cb>Q: How well does it work with other RimMind modules?\u003C\u002Fb>\r\nA: Memory provides historical context for all AI judgments. Combined with Personality, Advisor and Dialogue, AI decisions become far more logical and consistent.",24,[],[],null,[27,39,52,63],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":38},"399793a6-7cf5-4565-b090-b39cce7c9445","rimmind-bridge-rimtalk","RimMind - Bridge (RimTalk)","RimMind - Bridge: RimTalk A coordination layer between the RimMind suite and RimTalk mod, achieving data interconnection and dialogue mutual exclusion when both mods are active simultaneously.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710599042","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14923748928433917383\u002F65937525E08BF0942D4011C2A8F6F0E78763CBAD\u002F","mcocdaa.rimmindbridgerimtalk",[15,16],1041,2.2,"2026-04-20T05:10:11.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"84b2e837-e98e-4c6c-b587-1d498bdb1100","rimmind-actions","RimMind - Actions","RimMind - Actions A translation engine that converts AI intentions into in-game actions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707741577","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16099224547798542485\u002FBCF6B2A9CB6CA0007DEAF76455034310DDDD5337\u002F","mcocdaa.rimmindactions",[15,16],1354,2.4,"2026-04-16T06:37:45.0000000Z","2026-04-20T05:08:55.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":49,"publishedAt":62,"updatedAt":62},"abfbafa0-18a7-414c-be5f-f6a0ca26cc6a","rimmind-bridge-rimchat","RimMind - Bridge (RimChat)","RimMind - Bridge: RimChat A compatibility bridge between RimMind suite and RimChat mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710598902","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12173366620742173342\u002FB205C441C836AFC9044D613131D0A5F2DC5FFA3B\u002F","mcocdaa.rimmindbridgerimchat",[15,16],1301,"2026-04-20T05:09:44.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"73f1e6da-7865-47c9-bacf-c9710e85e8e4","rimmind-personality","RimMind - Personality","RimMind - Personality An AI-powered personality system that grants every colonist a unique inner world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3707742112","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15926574382977938833\u002F41279AD3A2AB6E8F4E955DE61A2E4F3FB40E4CE7\u002F","mcocdaa.rimmindpersonality",[15,16],1224,1.8,"2026-04-16T06:40:02.0000000Z","2026-04-20T05:11:22.0000000Z",[77,97,110,123],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,87,88,89,90,91,92],"1.5","1.4","1.3","1.2","1.1","1.0",2607665,4.9,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,87,88,89,90,91,92],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":94,"publishedAt":121,"updatedAt":122},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,91,90,87,88,89,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":94,"publishedAt":134,"updatedAt":135},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,87,88,89,90,91,92],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[137,149,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":82,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":94,"publishedAt":147,"updatedAt":148},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,87,88,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":160,"rating":94,"publishedAt":161,"updatedAt":162},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,87,88,89,90,91,92,159],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":94,"publishedAt":174,"updatedAt":175},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,87,88,89,90],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":82,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":184,"tags":185,"downloadCount":186,"rating":94,"publishedAt":187,"updatedAt":188},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,87,88],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z"]