[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimtalk-enhanced-prompt-and-announcementdiscontinued":3,"mods-more-author-rimtalk-enhanced-prompt-and-announcementdiscontinued":26,"mods-more-category-rimtalk-enhanced-prompt-and-announcementdiscontinued":40,"mods-similar-rimtalk-enhanced-prompt-and-announcementdiscontinued":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"d58cd410-aa8e-4af8-a392-4c30362971ab","rimtalk-enhanced-prompt-and-announcementdiscontinued","RimTalk - Enhanced Prompt and Announcement(Discontinued)","Preparing for the Postgraduate Entrance Examination.","ruaji","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3628795263","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16152741519844243093\u002F250DC3B6533839A65CC7EEEB2FFBA5ECECF38B15\u002F","ruaji.rimtalkpromptenhance","management",[15,16],"mod","1.6",24727,4.3,"2025-12-22T08:45:47.0000000Z","2026-01-25T10:09:34.0000000Z","\u003Ch2>\u003Cstrong>Preparing for the Postgraduate Entrance Examination. This mod is no longer being maintained.\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\r\n\u003Ch2>\u003Cstrong>All mod features and UI are fully translated via AI.\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\r\n\u003Ch2>RimTalk Enhanced Prompt\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Description:\u003C\u002Fstrong>\r\nThis is an extension mod for RimTalk. It significantly enhances the context information sent to the AI (health, items, colony status) and introduces the \"AI Historian\" and \"Colony Status Board\" systems, enabling the AI to generate more context-aware and immersive dialogue.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Key Features\u003C\u002Fh2>\r\n\r\n\u003Ch3>🤖 AI Historian\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Auto-Recording:\u003C\u002Fstrong> Automatically records colony development. Generates a daily brief at midnight summarizing architectural changes, player actions (blueprints), and sudden events.\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart Summarization:\u003C\u002Fstrong> Mimics your set language style (1st\u002F3rd person, humorous\u002Fserious) to generate immersive logs without breaking the fourth wall.\u003C\u002Fli>\u003Cli>\u003Cstrong>Memory Injection:\u003C\u002Fstrong> Automatically injects recent snapshot summaries into AI conversations, giving the AI actual \"memory\" of what happened yesterday.\u003C\u002Fli>\u003Cli>\u003Cstrong>Injection Position Toggle :\u003C\u002Fstrong>\r\n    \u003C\u002Fli>\u003Cli>\u003Cstrong>Context Mode (Default):\u003C\u002Fstrong> Injected into system context as background info; characters won't directly discuss it, preserving immersion.\u003C\u002Fli>\u003Cli>\u003Cstrong>Prompt Mode:\u003C\u002Fstrong> Injected into the prompt; all characters can see and discuss history.\u003C\u002Fli>\u003C\u002Ful>\r\n•  \u003Cstrong>Project Progress Tracking:\u003C\u002Fstrong> Now tracks colony projects (active, completed, paused), displaying progress percentages and assigned pawns.\r\n•  \u003Cstrong>Research Status Integration:\u003C\u002Fstrong> Optional tech tree reporting. Includes current research progress, a list of finished research, and available research list.\r\n•  \u003Cstrong>Smart Configuration:\u003C\u002Fstrong> Granular control over Token usage. Project tracking is enabled by default, while Research lists are optional.\r\n•  \u003Cstrong>Independent API:\u003C\u002Fstrong> Supports a separate API configuration (OpenAI, Google Gemini, DeepSeek, etc.) to avoid consuming your main RimTalk quota.\r\n\r\n\r\n\u003Ch3>📢 Colony Status Board\u003C\u002Fh3>\r\n\r\nA brand new global information management system that allows players to convey the macro status of the colony to the AI.\r\n\u003Cul>\u003Cli>\u003Cstrong>Structured Tracking:\u003C\u002Fstrong> Supports categories like Projects, Events, Tasks, and Resources. Set progress bars, priority colors, and assigned pawns.\u003C\u002Fli>\u003Cli>\u003Cstrong>🏗️ Automated Construction Tracking (New):\u003C\u002Fstrong> \r\n    \u003C\u002Fli>\u003Cli>\u003Cstrong>Box-Select Tracking:\u003C\u002Fstrong> Simply drag and select an area containing blueprints; the system automatically scans the blueprint count.\u003C\u002Fli>\u003Cli>\u003Cstrong>AI Smart Summarization:\u003C\u002Fstrong> AI generates immersive project names and descriptions based on the blueprints. Supports custom prompt templates.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dynamic Progress:\u003C\u002Fstrong> Progress updates automatically at midnight every day, completing the project once it reaches 100%.\u003C\u002Fli>\u003C\u002Ful>\r\n•  \u003Cstrong>Automatic Context Injection:\u003C\u002Fstrong> All active statuses, project progress, and the latest Historian summaries are formatted and injected into the AI, ensuring it understands the \"big picture.\"\r\n•  \u003Cstrong>High Performance:\u003C\u002Fstrong> Utilizes virtualized rendering and optimized deduplication algorithms (HashSet) to ensure smooth performance even with massive construction projects.\r\n\r\n\r\n\u003Ch3>⚡ Auto Event Capture\u003C\u002Fh3>\r\n\r\nSyncs in-game events to the status board automatically without manual input.\r\n\u003Cul>\u003Cli>\u003Cstrong>Full Automation:\u003C\u002Fstrong> Automatically intercepts letters, quests, and messages.\u003C\u002Fli>\u003Cli>\u003Cstrong>Highly Configurable:\u003C\u002Fstrong> Supports custom filtering, allowing you to freely configure which event types to capture (e.g., only capture threats and ignore general notifications).\u003C\u002Fli>\u003Cli>\u003Cstrong>Status Sync:\u003C\u002Fstrong> Automatically tracks quest success\u002Ffailure status and supports auto-expiration.\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart Merging:\u003C\u002Fstrong> Intelligently merges duplicate events (e.g., multiple raids) to avoid spam.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>🏥 Health & Item Enhancements\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Detailed Health Info:\u003C\u002Fstrong> Displays specific pain levels (e.g., \"Severe\" instead of numbers), severity percentages, lethality markers, and detailed descriptions.\u003C\u002Fli>\u003Cli>\u003Cstrong>Comprehensive Item Awareness:\u003C\u002Fstrong> The AI can not only recognize facilities in use (e.g., research benches) but also read detailed descriptions of equipped weapons, apparel, and items in the inventory.\u003C\u002Fli>\u003Cli>\u003Cstrong>Faction Relations Awareness:\u003C\u002Fstrong> Now capable of detecting relationships with pawns from other factions on the map!\u003C\u002Fli>\u003Cli>\u003Cstrong>Map Information Enhancement:\u003C\u002Fstrong> Provides pawns with a clear sense of orientation! They now know their relative position to the colony center and the specific Area name they are in. We've added a \u003Cstrong>grid-shaped (\"田\") tool\u003C\u002Fstrong> in the bottom-right corner, allowing you to visualize and manually adjust the colony center point to perfectly sync the AI's spatial perception with your actual layout!\u003C\u002Fli>\u003Cli>\u003Cstrong>Global Layout Awareness (Disabled by Default) :\u003C\u002Fstrong> Significantly enhances the AI's spatial cognition! The system summarizes \u003Cstrong>colony scale (Home Area tile count)\u003C\u002Fstrong>, all room names, and custom areas, injecting them with directional data. The AI can now perceive the overall size of the settlement and understand layouts like \"the dining hall is to the north\" or \"the infirmary is to the west.\"\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart Filtering:\u003C\u002Fstrong> Automatically skips meaningless \"artistic descriptions,\" keeping only practical functional info to save Tokens.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\u003Ch2>Link\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>Github：https:\u002F\u002Fgithub.com\u002Fa398276230-debug\u002Frimtalk-prompt-enhance\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>",136,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"94416426-ba74-4951-a673-30e57ead3e83","rimtalk-expand-memory-beta","RimTalk - Expand Memory Beta","交流反馈吹水神秘代码：一零七六九五八九七七(被大手拿捏,请扫下方二维码) 稳定版本点此订阅 Click here to subscribe to the Stable Version 这里是Beta版本的Expand Memory，用于测试一些比较大的变动： This is the Beta version of Expand Memory, used for testing some major changes: 支持对Rimchat进行记忆捕获 Added support for memory capture in Rimchat 兼容性说明 Com","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3653483212","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10381798689693890772\u002F9EDA821610050B3E9FF6E06E1E3C0FDB403DDB5D\u002F","cj.rimtalk.expandmemorybeta",[15,16],1536,3.9,"2026-01-25T07:41:41.0000000Z","2026-03-24T12:25:06.0000000Z",[41,61,74,87],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,51,52,53,54,55,56,16],"1.0","1.1","1.2","1.5","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":58,"publishedAt":72,"updatedAt":73},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,54,55],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":58,"publishedAt":85,"updatedAt":86},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,54,55,56,53,52,51],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":98,"rating":58,"publishedAt":99,"updatedAt":100},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,54,55,56,53,52,51,97],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[102,115,128,142],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":58,"publishedAt":113,"updatedAt":114},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,51,52,53,54,55,56],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":58,"publishedAt":126,"updatedAt":127},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,51,52,53,54,55,56,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":137,"tags":138,"downloadCount":139,"rating":58,"publishedAt":140,"updatedAt":141},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,51,52,53,54,55,56],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":143,"downloadCount":84,"rating":58,"publishedAt":85,"updatedAt":86},[15,16,54,55,56,53,52,51]]