[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimtalk-expand-news-expert-and-colony-chronicle":3,"mods-more-author-rimtalk-expand-news-expert-and-colony-chronicle":29,"mods-more-category-rimtalk-expand-news-expert-and-colony-chronicle":82,"mods-similar-rimtalk-expand-news-expert-and-colony-chronicle":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"26235642-dcc3-44fb-bf1c-7d4771514af5","rimtalk-expand-news-expert-and-colony-chronicle","RImtalk Expand : News, Expert and Colony Chronicle","RImtalk Expand : News, Expert and Colony Chronicle Give RimTalk eyes and a brain — so the AI actually knows what's happening in your colony The Problem You've got RimTalk installed.","XT489","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3714540653","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12617941481530739138\u002FA783CEAF74CF7486E4ECDB00064958D833C2B7F6\u002F","cyberchronicle.rimtalkexperts","management",[15,16],"mod","1.6",3012,3.8,"2026-04-26T10:29:21.0000000Z","2026-05-13T15:07:25.0000000Z","\u003Ch2>RImtalk Expand : News, Expert and Colony Chronicle\u003C\u002Fh2>\r\n\r\n\u003Cem>Give RimTalk eyes and a brain — so the AI actually knows what's happening in your colony\u003C\u002Fem>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>The Problem\u003C\u002Fh3>\r\n\r\nYou've got RimTalk installed. Colonists can finally have conversations. But have you noticed — sometimes the AI just... doesn't know what's going on? A colonist just died. You won the biggest raid of your playthrough. You just researched something massive. The AI has no idea.\r\n\r\nBecause \u003Cstrong>RimTalk's AI is blind by default\u003C\u002Fstrong>. It can't see your colony.\r\n\r\n\u003Cstrong>This mod gives it vision.\u003C\u002Fstrong>\r\n\r\nIt doesn't handle talking — that's RimTalk's job. What this mod does is: \u003Cstrong>continuously collect real-time intelligence from your colony and pipe it into RimTalk as structured data, so the AI actually has something to work with.\u003C\u002Fstrong>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Requirements\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>RimTalk\u003C\u002Fstrong> (required — this mod is meaningless without it)\u003C\u002Fli>\u003Cli>\u003Cstrong>Harmony\u003C\u002Fstrong> (required)\u003C\u002Fli>\u003Cli>RimTalk Expand Memory (optional — multiple compatibility modes available)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Feature 1: The Expert Panel + Colony News\u003C\u002Fh3>\r\n\r\n\u003Ch4>Six AI Experts. Your colony, monitored 24\u002F7.\u003C\u002Fh4>\r\n\r\nThis is the intelligence-gathering engine of the mod. Six specialists, each covering their own domain:\r\n\r\n\u003Cstrong>Situational Awareness Boss\u003C\u002Fstrong>\r\nAggregates everything into a comprehensive briefing at regular intervals. Acts as the hub of the entire expert network. Commands two sub-experts: resource assessment and combat readiness evaluation.\r\n\r\n\u003Cstrong>Combat Assessment Expert\u003C\u002Fstrong>\r\nAuto-generates an after-action report at the end of every fight: participants, casualties, weapons used, duration — all logged. Report style is configurable: Concise, Focused, or Detailed.\r\n\r\n\u003Cstrong>Research Expert\u003C\u002Fstrong>\r\nFires off a report the moment any research project completes.\r\n\r\n\u003Cstrong>Personnel Expert\u003C\u002Fstrong>\r\nTracks every join, death, departure, banishment, and capture in real time. Infers cause of death, detects mood chain reactions, and automatically profiles every colonist with a rating (A through D).\r\n\r\n\u003Cstrong>Diplomacy Expert\u003C\u002Fstrong>\r\nNotifies you the moment any faction relationship shifts.\r\n\r\n\u003Cstrong>Work Management Expert\u003C\u002Fstrong>\r\nTracks how much time each colonist spends working and what they actually produce.\r\n\r\nEvery expert has its own settings panel. AI prompts are fully editable — change the report style, adjust trigger frequency, or rewrite the logic entirely.\r\n\r\n\u003Ch4>The Colony News Ticker\u003C\u002Fh4>\r\n\r\nIntelligence isn't just piped to RimTalk — it also broadcasts in-game:\r\n\r\n\u003Cul>\u003Cli>A persistent news ticker in your UI, scrolling colony events in real time\u003C\u002Fli>\u003Cli>Seven channel categories: \u003Cstrong>Personnel, Military, Situation, Research, Diplomacy, Missions, Misc\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Three-color sentiment tags: red (negative), green (positive), grey (neutral)\u003C\u002Fli>\u003Cli>Each news item has a TTL — it expires and disappears automatically, no clutter\u003C\u002Fli>\u003Cli>Priority weighting keeps important items visible longer\u003C\u002Fli>\u003Cli>Duplicate events from the same source\u002Ftarget are automatically merged\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Custom intercept rules\u003C\u002Fstrong>: Configure rules to trigger custom news items based on event defName or keyword conditions. You decide what gets reported and how.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Feature 2: Colony Chronicle\u003C\u002Fh3>\r\n\r\nThe data collected by the expert panel doesn't just broadcast in the moment — it gets turned into history.\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>The AI writes a colony journal entry every in-game day\u003C\u002Fstrong>, based on the day's intelligence\u003C\u002Fli>\u003Cli>\u003Cstrong>A quarterly summary auto-generates every 15 days\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Journal entries are published to the news channel automatically\u003C\u002Fli>\u003Cli>A full Chronicle browser with tag filtering and keyword search\u003C\u002Fli>\u003Cli>Chronicle writing style is fully customizable via prompt editing\u003C\u002Fli>\u003Cli>Source data for chronicle generation is fully configurable\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nA few years in, crack open the Chronicle and you'll find a real history of your specific colony.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Feature 3: Common Knowledge Base + Colonist Memory\u003C\u002Fh3>\r\n\r\n\u003Ch4>Knowledge Base — fill in what the AI can't know on its own\u003C\u002Fh4>\r\n\r\nSome things the AI won't figure out by itself. The knowledge base lets you write them in manually.\r\n\r\n\u003Cul>\u003Cli>Categorized entries: \u003Cstrong>Faction history, race background, xenotype lore, world-building rules, diplomatic stances, colonist profiles\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Tag substring matching: the AI automatically selects relevant entries to inject into context\u003C\u002Fli>\u003Cli>Visual editor with import\u002Fexport support\u003C\u002Fli>\u003Cli>Colonist profiles filed by the Personnel Expert are auto-added to the knowledge base\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch4>Colonist Memory Layers\u003C\u002Fh4>\r\n\r\nEach colonist carries two memory layers:\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Active layer\u003C\u002Fstrong>: Ultra-short-term memory, keeps the 5 most recent key events\u003C\u002Fli>\u003Cli>\u003Cstrong>Situational layer\u003C\u002Fstrong>: Short-term memory, retains up to 20 recent contextual records\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nMemories age out and deduplicate automatically. When RimTalk generates content, it can reference these memory layers to understand what a specific colonist has recently been through.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Feature 4: RimTalk Data Injection\u003C\u002Fh3>\r\n\r\nAll the data collected above ultimately feeds into RimTalk. Here's what gets injected:\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>pawn.colony_news\u003C\u002Fstrong> variable: the colony's news stream from the past 24 hours\u003C\u002Fli>\u003Cli>\u003Cstrong>pawn.cyberchronicle_knowledge\u003C\u002Fstrong> variable: currently matched knowledge base entries\u003C\u002Fli>\u003Cli>Real-time event tracking prompt entries (combat, research, personnel, etc.)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nWhen RimTalk's prompt templates reference these variables, the AI can draw on actual colony data when generating its output.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\r\n\u003Cstrong>Without Expand Memory\u003C\u002Fstrong>: Standalone mode. All features work independently.\r\n\r\n\u003Cstrong>With Expand Memory installed\u003C\u002Fstrong>: Three cooperation modes (A\u002FB\u002FC), selectable in settings:\r\n\u003Cul>\u003Cli>Mode A: Fully independent — both mods run separately, no interference\u003C\u002Fli>\u003Cli>Mode B: Shared data channels — reduces redundant injection\u003C\u002Fli>\u003Cli>Mode C: Deep integration — data is aggregated before injection\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>The One-Line Pitch\u003C\u002Fh3>\r\n\r\n\u003Cstrong>RimTalk gives colonists a voice. This mod gives the AI something to say.\u003C\u002Fstrong>\r\n\r\nFeed your colony's real intelligence into RimTalk — who fought in that last raid, who just died and why, which faction just turned hostile, what the mood looks like right now. With this data flowing in, RimTalk's context stops being a blank slate.\r\n\r\n\u003Chr>\r\n\r\n\u003Cem>Questions or suggestions? Leave a comment in the discussion section.\u003C\u002Fem>",87,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12012397204606330906\u002F45DCABA470AAF522ABBDB98E4FDC2049800FEAA9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10550833113934672489\u002F2191BCB29EF575831CAF7523EACA088BB610DAED\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15947187589764917618\u002F1425455C9076CC333D93A9474A8C1F37F88271A0\u002F",[],null,[30,43,56,69],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"41a7ab07-ca6e-4e2f-86b8-e33743eb0af4","racial-purism","Racial Purism","Racial Purism \"Purity of blood is the supreme creed — the sacred shall be kept close, and the heretic shall be cleansed.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3789815408","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16186897248381441758\u002F9058BB5C252E36FF7C3E4ED56370C95F4FCB41C3\u002F","xt489.racialpurism",[15,16],246,4,"2026-08-25T11:35:10.0000000Z","2026-08-25T12:13:21.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"e2f4fabe-523d-459d-bdeb-5f9d34dd6159","arknights-contingency-contract-16","Arknights: Contingency Contract [1.6]","Arknights: Contingency Contract \"The contract has been signed—are you ready for the trial, Doctor?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787947830","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14629948901541184265\u002FBC35AAC9AA41CDFBCA0C03246ABCC9417BA43648\u002F","xt489.arknights.contingencycontract",[15,16],663,4.7,"2026-08-22T10:37:20.0000000Z","2026-08-24T13:20:47.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"e63938d2-fa8a-42c1-83af-3c8ed279f946","caste-system","Caste System","Caste System \"Every soul is born into its place — this is the ordained order.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3789383910","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15688855408229370114\u002F80007128BBB5D101290EA32B970A1FA03375ECAD\u002F","xt489.castesystem",[15,16],290,4.6,"2026-08-24T16:16:31.0000000Z","2026-08-25T12:31:18.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"010a679c-2a5a-4415-94b5-b353576a8f70","rimtalk-ai-storyteller-and-cyberchronicle-expand","RimTalk AI-storyteller and CyberChronicle Expand","English support is not available yet.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3704411873","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10588123319217646779\u002F2AE15455E4F3BD8F403E98B4DDBD2DD0A54E1C49\u002F","cyberchronicle.rimworld",[15,16],833,2,"2026-04-11T10:05:55.0000000Z","2026-04-17T01:41:47.0000000Z",[83,99,112,128],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,93,94],"1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":96,"publishedAt":110,"updatedAt":111},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,93,94],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":125,"rating":96,"publishedAt":126,"updatedAt":127},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,122,123,93,94,124],"1.1","1.2","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":139,"rating":96,"publishedAt":140,"updatedAt":141},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,138,122,123,93,94,124,16],"1.0",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[143,155,167,180],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":88,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":96,"publishedAt":153,"updatedAt":154},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,93,94,124,123,122,138],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":88,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":96,"publishedAt":165,"updatedAt":166},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,93,94],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":88,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":175,"tags":176,"downloadCount":177,"rating":96,"publishedAt":178,"updatedAt":179},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,93,94],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":181,"slug":182,"name":183,"shortDescription":184,"author":185,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":189,"tags":190,"downloadCount":191,"rating":96,"publishedAt":192,"updatedAt":193},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,138,122,123,93,94,124,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]