[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimtalkdisplayoptimization":3,"mods-more-author-rimtalkdisplayoptimization":28,"mods-more-category-rimtalkdisplayoptimization":42,"mods-similar-rimtalkdisplayoptimization":103},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"ebca7a9e-439c-4497-96ff-7df8976e7ecd","rimtalkdisplayoptimization","RimTalk.DisplayOptimization","Features Progress Visualization: Adds an \"○\" symbol to every sentence and a \"●\" symbol to the final sentence of a pawn's dialogue round.","76561198953899830","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3629456304","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12393876763338950775\u002FBAE6AAFBF3AA8DC3C69C02A86DBADE82F24ADE24\u002F","oceantest5.rimtalk.enhance","management",[15,16],"mod","1.6",36940,4.5,"2025-12-23T08:24:30.0000000Z","2026-05-22T18:14:31.0000000Z","\u003Ch2> Features \u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong> Progress Visualization: \u003C\u002Fstrong> Adds an \"○\" symbol to every sentence and a \"●\" symbol to the final sentence of a pawn's dialogue round. This visually indicates whether the current conversation round is complete.\u003C\u002Fli>\u003Cli>\u003Cstrong> Dialogue Scheduling System: \u003C\u002Fstrong> \r\n- Customize dialogue intervals.\r\n- Prevent dialogues from being ignored or skipped.\r\n- Allows pawns to continue speaking even while paused.\r\n- Option to pause dialogue when specific UI interfaces are open.\r\n- Dialogue intervals can be affected by time acceleration.\u003C\u002Fli>\u003Cli>\u003Cstrong> Inner Voice System: \u003C\u002Fstrong> Forces the AI to output in the format: (Action) Dialogue 〖Inner Voice〗. Inner thoughts are known only to the pawn, adding significant depth to the character.\u003C\u002Fli>\u003Cli>\u003Cstrong> Name Highlighting: \u003C\u002Fstrong> Automatically highlights names, nicknames, and forms of address in yellow.\u003C\u002Fli>\u003Cli>\u003Cstrong> Keyword Highlighting: \u003C\u002Fstrong> Similar to name highlighting; applies color to specific \"key terms\" identified by the AI.\u003C\u002Fli>\u003Cli>\u003Cstrong> Symbol Customization: \u003C\u002Fstrong> Symbols for Inner Thoughts and Actions can be freely defined. (Must follow a reasonable format and cannot be empty to function correctly.)\u003C\u002Fli>\u003Cli>\u003Cstrong> Color Customization: \u003C\u002Fstrong> Custom hex colors for Actions, Inner Thoughts, Names, and Keywords. (Find color codes online.)\u003C\u002Fli>\u003Cli>\u003Cstrong> Custom Dyeing & Text Replacement: \u003C\u002Fstrong> Add rules to change the visual style of specific dialogue, or delete\u002Freplace and color specified symbols or text. [Now supports regex, but be careful not to accidentally affect color code text.]\r\n\r\n      \u003Cstrong>Added \"Mind Reader\" Trait:\u003C\u002Fstrong> Performs excellently both in stats and within the Inner Voice system.\r\n      All features can be toggled and adjusted in the Mod Settings menu.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2> How it Works \u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong> Dialogue Scheduling System: \u003C\u002Fstrong> Intercepts the original RimTalk dialogue system and replaces it with custom scheduling logic.\u003C\u002Fli>\u003Cli>\u003Cstrong> Inner Voice System: \u003C\u002Fstrong> Adds specific prompts (approx. 150-300 tokens) to guide the AI's output format.\u003C\u002Fli>\u003Cli>\u003Cstrong> Symbol & Color Customization: \u003C\u002Fstrong> Injects your custom symbols into the prompt for the AI to generate. Performance depends on the AI model.\u003C\u002Fli>\u003Cli>\u003Cstrong> Custom Dyeing\u002FReplacement: \u003C\u002Fstrong> Direct text replacement logic – simple and effective. Can also color and replace, or just color.\u003C\u002Fli>\u003Cli>\u003Cstrong> Highlighting Features: \u003C\u002Fstrong> Instructs the AI to mark specific words; the code then detects these markers and applies colors.\u003C\u002Fli>\u003Cli>\u003Cstrong> Dialogue Detection: \u003C\u002Fstrong> The code parses every round of text sent by the AI and automatically inserts the \"○\" or \"●\" markers.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2> Important Notes \u003C\u002Fh2>\r\n\u003Cem>- The Dialogue Scheduling System has not been exhaustively tested; it may contain bugs or impact performance. Please report issues in the comments.\u003C\u002Fem>\r\n\u003Cem>- Some dyeing features rely entirely on AI output. This uses a small amount of extra tokens and may occasionally fail or show raw code in extreme cases.\u003C\u002Fem>\r\n\u003Cem>- This mod is now compatible with RimTalk's Advanced Mode. See mod settings for details.\u003C\u002Fem>\r\n\r\n\u003Ch2> Key Point \u003C\u002Fh2>\r\n I've found that sending prompts to the AI every single round isn't necessary. The AI retains basic context even if prompts are sent every 2–3 rounds. This mod provides a convenient interval-based variable in RimTalk's Advanced Mode to save tokens and keep the AI focused. Details under \"Advanced Mode Compatibility\" in the mod settings. \r\n\r\n\u003Cstrong>Recommended Companion Mods:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3628773219\" target=\"_blank\" rel=\"noopener noreferrer\">RimTalk DynamicColors\u003C\u002Fa> (by maiya): When both are active, his mod's color settings take priority.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3621259923\" target=\"_blank\" rel=\"noopener noreferrer\">RimTalk - Player\u003C\u002Fa>: My other mod, which includes a simple name-coloring feature (a bit rudimentary).\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cem>(Tested: All these mods are compatible together – no special load order required.)\u003C\u002Fem>\r\n\r\n\u003Ch2> Miscellaneous \u003C\u002Fh2>\r\n\u003Cul>\u003Cli>This mod is still in testing and was developed with AI assistance.\u003C\u002Fli>\u003Cli>Created primarily for personal use, but shared in hopes it helps others.\u003C\u002Fli>\u003Cli>I am still gaining experience in modding, so please excuse any \"rough edges.\"\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2> Feedback & Discussion \u003C\u002Fh2>\r\nIf you encounter conflicts or bugs, please let me know immediately. I will do my best to fix them. Discussion is welcome!\r\n\r\n\u003Chr>\r\n\u003Ch3> Update Log \u003C\u002Fh3>\r\n\u003Cstrong> (May 6) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Added \"Follow Game Pause\" option. When enabled, dialogue pause behavior reverts to RimTalk's original style (pausing with the game), but the mod's manual pause\u002Fresume still takes highest priority.\u003C\u002Fli>\u003Cli>Fixed dyeing issues in the advanced custom dyeing module.\u003C\u002Fli>\u003Cli>Added regex support and newline (\\n) support to advanced custom dyeing.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Mar 15) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Fixed some bugs in the dialogue scheduling system, such as word order issues and conversation stuttering.\u003C\u002Fli>\u003Cli>Added more customization options to the dyeing module.\u003C\u002Fli>\u003Cli>Improved the UI interface.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Feb 24) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Optimize code and ensure compatibility with other modules.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Feb 16) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Optimized dialogue progress detection code to reduce performance overhead.\u003C\u002Fli>\u003Cli>Added the Dialogue Scheduling System.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Feb 2) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Adapted for RimTalk Advanced Mode and added three new variables.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Jan 16) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Added Inner Voice system, Symbol Replacement, Custom Colors, and Keyword Highlighting.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Jan 9) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Fixed a minor bug (no functional changes).\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Jan 7) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Further code optimization.\u003C\u002Fli>\u003Cli>Note: The experimental \"Forced Sync\" may cause bubble misjudgment; it is now optional.\u003C\u002Fli>\u003Cli>Fixed an issue where exported logs contained raw color codes.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong> (Dec 28) \u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Optimized code and added forced synchronization between speech bubbles and history to prevent tag misjudgment.\u003C\u002Fli>\u003Cli>Markers (○\u002F●) can now be toggled between the start or end of sentences, or only at the end of the round.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cem>(This description was translated\u002Frefined by AI for clarity.)\u003C\u002Fem>",119,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17614191843550064852\u002FBAE6AAFBF3AA8DC3C69C02A86DBADE82F24ADE24\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11553651987453800183\u002FD3E156CA9FFFB9C301883927EA5088200B5287A5\u002F",[],null,[29],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"912aa714-8039-4162-aa4f-cb0ea4fba28a","rimtalk-player","Rimtalk-player","Are you tired of talking to characters as a high-and-mighty \"Archotech Intelligence\"?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3621259923","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11602734271142090680\u002F20B770DE4A7821B571782EDC325DB46B9D2ED1E9\u002F","oceantest2.rimtalk.player",[15,16],22905,4.4,"2025-12-10T13:09:29.0000000Z","2026-05-07T06:29:28.0000000Z",[43,63,77,90],{"id":44,"slug":45,"name":46,"shortDescription":47,"author":48,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":59,"rating":60,"publishedAt":61,"updatedAt":62},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,53,54,55,56,57,58,16],"1.0","1.1","1.2","1.5","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":74,"rating":60,"publishedAt":75,"updatedAt":76},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,56,57,58,55,54,53,73],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":60,"publishedAt":88,"updatedAt":89},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,53,54,55,56,57,58,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":100,"rating":60,"publishedAt":101,"updatedAt":102},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,56,57],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[104,118,120,133],{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":113,"tags":114,"downloadCount":115,"rating":60,"publishedAt":116,"updatedAt":117},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,53,54,55,56,57,58,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":119,"downloadCount":74,"rating":60,"publishedAt":75,"updatedAt":76},[15,16,56,57,58,55,54,53,73],{"id":121,"slug":122,"name":123,"shortDescription":124,"author":95,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":60,"publishedAt":131,"updatedAt":132},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,56,57],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":60,"publishedAt":144,"updatedAt":145},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,56,57],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]