[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimworld-viltrumite-hybrids":3,"mods-more-author-rimworld-viltrumite-hybrids":26,"mods-more-category-rimworld-viltrumite-hybrids":77,"mods-similar-rimworld-viltrumite-hybrids":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"997b672a-5c26-4fee-acfe-29bd0b746678","rimworld-viltrumite-hybrids","RimWorld Viltrumite Hybrids","RimWorld Viltrumite Hybrids RimWorld Viltrumite Hybrids is built for players who want the entire Viltrumite ecosystem, not a stripped-down version of it.","Valadriel The Mad","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3792583363","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15145098293101342357\u002F70263602EED70D8E7BD565526F7A70EE03CAA719\u002F","workshop.3792583363","management",[15,16],"mod","1.6",50,3.3,"2026-08-30T05:35:58.0000000Z","2026-08-31T03:59:20.0000000Z","\u003Ch2>RimWorld Viltrumite Hybrids\u003C\u002Fh2>\r\n\r\n\u003Cstrong>RimWorld Viltrumite Hybrids\u003C\u002Fstrong> is built for players who want the \u003Cstrong>entire Viltrumite ecosystem\u003C\u002Fstrong>, not a stripped-down version of it.\r\n\r\nThis project combines the systems, genes, backstories, gear, and xenotype framework created across \u003Cstrong>Viltrumites in RimWorld (VIR)\u003C\u002Fstrong>, \u003Cstrong>Invincible Xenotypes\u003C\u002Fstrong>, and the gene mods patched into that ecosystem to create new Viltrumite hybrid xenotypes that actually function as part of the same world.\r\n\r\n\u003Ch2>Current Xenotypes\u003C\u002Fh2>\r\n\r\nThe mod currently includes:\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FRCpRnTbd\u002F97e4fddd-8b66-42c5-8f57-9dbd63d55604.png\" alt=\"\" loading=\"lazy\">\r\n\r\nGenie Viltrumites combine the lesser strength of Weak Viltrumites with the calm temperament and mechanical aptitude of Genies. Less aggressive than their Viltrumite kin, they excel at working with machines and mechanoids while retaining formidable Viltrumite resilience.\r\n\r\nThey are integrated with the existing Viltrumite ecosystem, including Viltrumite backstories, uniforms, inheritance, and rare traveler appearances.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.postimg.cc\u002FKcpNg5sQ\u002Fdf1f82a7-21ec-4690-a2aa-34701dd6c965.png\" alt=\"\" loading=\"lazy\">\r\n\r\nHussar Viltrumites are weak Viltrumites bred for war, combining reduced Viltrumite strength with the extreme robustness of legendary Viltrumites.\r\n\r\nThis makes them exceptional frontline tanks capable of enduring punishment that would cripple most soldiers. Outside of combat, however, they are poorly suited for work requiring intelligence, technical skill, or social ability.\r\n\r\nLike Genie-Viltrumites, they are integrated with the existing Viltrumite ecosystem, including Viltrumite backstories, uniforms, inheritance, and rare traveler appearances.\r\n\r\n\u003Cstrong>This is only the beginning.\u003C\u002Fstrong>\r\n\r\nMore Viltrumite hybrid xenotypes will be added as the project expands.\r\n\r\n\u003Ch2>Viltrumite Hybrid Breeding\u003C\u002Fh2>\r\n\r\nRimWorld Viltrumite Hybrids includes its own breeding system so supported Viltrumite pairings produce the hybrid they are actually supposed to produce instead of relying entirely on random gene inheritance.\r\n\r\nThe system is simple:\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Viltrumite + Genie = Genie-Viltrumite\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Viltrumite + Hussar = Hussar-Viltrumite\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Viltrumite + Thraxan = Thraxumite\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nEither parent can be the Viltrumite.\r\n\r\nThe child receives the established hybrid xenotype rather than a random mixture of the two parents.\r\n\r\nStronger Viltrumite bloodlines still matter.\r\n\r\nIf the Viltrumite parent carries a stronger version of the \u003Cstrong>Flight\u003C\u002Fstrong> or \u003Cstrong>Equilibrium\u003C\u002Fstrong> genes, the hybrid can inherit those stronger genes while remaining the correct hybrid xenotype.\r\n\r\nThat means Elite, Legendary, and Blood of Argall Viltrumites can pass their superior Flight and Equilibrium traits to their hybrid children without turning those children into normal Viltrumites.\r\n\r\nOutside of these supported pairings, normal RimWorld and Better Gene Inheritance rules continue to apply.\r\n\r\n\u003Ch2>Thraxan + Viltrumite Breeding\u003C\u002Fh2>\r\n\r\nThe existing Thraxan and Thraxumite content from Invincible Xenotypes has also been integrated into this system.\r\n\r\nA Viltrumite breeding with a Thraxan will now reliably produce the existing \u003Cstrong>Thraxumite\u003C\u002Fstrong> xenotype.\r\n\r\nThe child keeps the proper Thraxumite identity and gene set while still being able to inherit stronger Flight and Equilibrium genes from the Viltrumite parent.\r\n\r\nFor example, a Thraxumite born to an Elite Viltrumite can remain a \u003Cstrong>Thraxumite\u003C\u002Fstrong> while inheriting Elite-tier Flight and Equilibrium.\r\n\r\nHybrid xenotypes themselves are not treated as full Viltrumites for this system. This prevents hybrids from endlessly triggering additional forced hybrid conversions when they reproduce.\r\n\r\n\u003Ch2>Adaptive Viltrumite Scaling\u003C\u002Fh2>\r\n\r\nRimWorld Viltrumite Hybrids now patches the VIR Viltrumite bloodlines to use \u003Cstrong>Smart Low-Adaptation\u003C\u002Fstrong> from Invincible Xenotypes instead of VIR's standard Omni-Adaptive Lite system.\r\n\r\nWeak, Elite, Legendary, and Blood of Argall Viltrumites now use Jim's experience-based adaptive growth system, meaning their long-term combat potential is earned through use rather than being limited by VIR's old bloodline-specific adaptation caps.\r\n\r\n\u003Cstrong>In practical terms:\u003C\u002Fstrong>\r\n\r\n\u003Cul>\u003Cli>Weak Viltrumites can now grow far beyond their old adaptive ceiling.\u003C\u002Fli>\u003Cli>Elite and Legendary Viltrumites retain their stronger base genetics, but their adaptive potential is no longer capped below full strength.\u003C\u002Fli>\u003Cli>Blood of Argall remains the strongest natural Viltrumite bloodline, but adaptation itself now follows the same earned progression system across all VIR Viltrumites.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThis does \u003Cstrong>not\u003C\u002Fstrong> make every Viltrumite equally powerful. Their underlying strength, durability, speed, flight, equilibrium, and other bloodline genes still determine their base power. The patch only standardizes how their adaptive growth works.\r\n\r\n\u003Ch2>There Will Not Be a Lite Version\u003C\u002Fh2>\r\n\r\nThe large dependency list is \u003Cstrong>intentional\u003C\u002Fstrong>.\r\n\r\nThe entire purpose of RimWorld Viltrumite Hybrids is to take advantage of the \u003Cstrong>full VIR + Invincible Xenotypes + patched gene-mod ecosystem\u003C\u002Fstrong>.\r\n\r\nIn practical terms, this mod is almost a \u003Cstrong>modpack within a mod\u003C\u002Fstrong>.\r\n\r\nIf you want one xenotype and three dependencies, this probably is not the project for you.\r\n\r\nIf you already have a ridiculous mod list and want Viltrumites, Invincible xenotypes, expanded genetics, backstories, suits, hybrids, and all of their supporting systems working together, \u003Cstrong>you are the target audience.\u003C\u002Fstrong>\r\n\r\n\u003Ch2>The Invincible Mod Ecosystem\u003C\u002Fh2>\r\n\r\nThe three of us developing this growing RimWorld Invincible ecosystem are working together to make our projects as \u003Cstrong>compatible and à la carte\u003C\u002Fstrong> as possible.\r\n\r\nThe individual projects can still be used separately depending on what you want in your game.\r\n\r\n\u003Cstrong>RimWorld Viltrumite Hybrids is my project for players who want to combine everything.\u003C\u002Fstrong>\r\n\r\nAs the ecosystem grows, this mod will continue expanding alongside it with additional hybrids, compatibility, and integration.\r\n\r\n\u003Ch2>Fair Warning\u003C\u002Fh2>\r\n\r\n\u003Cstrong>This mod is not intended for the light modder with a puny modpack.\u003C\u002Fstrong>\r\n\r\n\u003Ch2>MY OTHER MODS\u003C\u002Fh2>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3773072861\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FDun8Opj.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3781902565\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fd745mUx.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786828217\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7FJASBi.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790075857\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FPEf6hTE.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",6,[],[],null,[27,39,52,65],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":38},"6d01bff9-620c-402e-86e4-341c956ad3c6","industrial-concrete-crafting-xp-patch","Industrial Concrete - Crafting XP Patch","Industrial Concrete - Crafting XP Patch A small compatibility patch for Industrial concrete and All Production Gives XP.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3779627694","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13282668313331475802\u002F9D2E7316A5146CDCA5A542AB9F491B41AE395F52\u002F","workshop.3779627694",[15,16],34,1,"2026-08-08T06:28:59.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":47,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":51},"1420dd59-a5fa-4152-aaed-27b8ccfcbc7b","craftable-geldarian-armor-implant","Craftable Geldarian Armor Implant","CRAFTABLE GELDARIAN ARMOR IMPLANT A small XML patch for Viltrumites in Rimworld that makes the existing Geldarian Armor Implant craftable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786828217","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13044720030999732848\u002FF058B187887E689188878E185AB3F4D575A2524D\u002F","workshop.3786828217","combat",[15,16],55,2.5,"2026-08-20T12:02:11.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":64},"c67ddd82-1b76-4e20-b6dc-f63c5e2867b7","viltrumite-expanded-backstories","Viltrumite Expanded Backstories","Viltrumite Expanded Backstories Expand the lives of your Viltrumites beyond conquest.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3781902565","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15218059249791788952\u002F69D0F6C82F6947BFA8C3B0241AEC3C50B02C5B86\u002F","workshop.3781902565",[15,16],159,5,"2026-08-11T22:11:09.0000000Z","2026-08-29T22:25:16.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":75,"publishedAt":76,"updatedAt":76},"614d82b5-d6fd-4b87-8351-dc945b4cb765","vfe-factory-no-room-requirement","VFE Factory - No Room Requirement","VFE Factory - No Room Requirement removes the VFE Factory room-role check that causes factory machines to receive the “Not in factory” penalty and operate at 50% work speed.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3789641130","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15449145341364355675\u002F6A8B8C1B5CAF89ADBA3F5125EE3916AE5CCCF2EE\u002F","workshop.3789641130",[15,16],137,2.9,"2026-08-25T01:42:57.0000000Z",[78,99,112,125],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,88,89,90,91,92,93,94],"1.5","1.4","1.3","1.2","1.1","1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":96,"publishedAt":110,"updatedAt":111},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,93,92,91,88,89,90,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":96,"publishedAt":123,"updatedAt":124},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,92,91,88,89,90],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":104,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":96,"publishedAt":135,"updatedAt":136},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,92,91,88,89,90,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[138,152,166,168],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":96,"publishedAt":150,"updatedAt":151},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,93,92,91,88,89,90,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":161,"tags":162,"downloadCount":163,"rating":96,"publishedAt":164,"updatedAt":165},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,88,89],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":167,"downloadCount":109,"rating":96,"publishedAt":110,"updatedAt":111},[15,93,92,91,88,89,90,16],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":169,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},[15,16,88,89,90,91,92,93,94]]