[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rimzone-sons-and-daughters-of-helghan":3,"mods-more-author-rimzone-sons-and-daughters-of-helghan":27,"mods-more-category-rimzone-sons-and-daughters-of-helghan":77,"mods-similar-rimzone-sons-and-daughters-of-helghan":134},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"e70663d8-122e-46b3-812c-e3d0b8fcc6cc","rimzone-sons-and-daughters-of-helghan","Rimzone: Sons and Daughters of Helghan","The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of","JerryTheCultist","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3492260324","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14964643017808223362\u002FA6774BF43CAD4685CAA5DFACB50CE80377CA1CE8\u002F","jtc.helghast","management",[15,16,17],"mod","1.6","1.5",13727,4.9,"2025-06-02T19:01:37.0000000Z","2026-06-02T02:36:10.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FSectionLabels\u002FKZHG_About.jpg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games\r\u003Cbr>\r\u003Cbr>Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of scattered refugees ferried by the remains of their armed forces across the stars to virgin rimworlds, swearing vengeance against all who would oppose the Helghan dream. What had looked for some time the end of their empire and race has instead proven to be a new, fresh start. Now on a hundred worlds, burgeoning colonies of helghast fight tooth and nail to gain a foothold. Born from oppression, these hard survivors are gathering strength... though they have lost their urbworld home, they have gained the universe.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FSectionLabels\u002FKZHG_Content.jpg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Apparel.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Weapons.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Structures.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Xenotype.png\" alt=\"\" loading=\"lazy\"> \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Animals.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FInfocards\u002FKZHG_Faction.jpg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FSectionLabels\u002FKZHG_FAQ.jpg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Q: Where can i support the owner of the mod\r\u003Cbr>A: https:\u002F\u002Fko-fi.com\u002Fbonezone223\r\u003Cbr>\r\u003Cbr>Q: can we use or rerelease this mod\u002Fassets from this mod?\r\u003Cbr>A: absolutely fucking not without CVN permission, you ask and wait. and yes this includes any form of reuse, even tracing or training. permission from CVN is required before using it for anything\r\u003Cbr>\r\u003Cbr>submods that require the original are completely fine however, these include translations, balance patchs, whatever\r\u003Cbr>asking is polite however, it feels nice to know people wanna add on to the mod\r\u003Cbr>\r\u003Cbr>Q: why are some apparels specific bodytypes, some one size fits all, and some have repeating textures\r\u003Cbr>A: because thats what the head of this project decided on, dont even bother asking in the comments i WILL NOT respond to it, if you want to help make apparels have textures for each bodytype you can contact BoneZone discord)\u002FKel'thuzad (steam) directly\r\u003Cbr>\r\u003Cbr>Q: why is the arc array so ammo effecient\r\u003Cbr>A: the code we have for locking a weapon to using a specific armor is kinda funky and doesnt work the best, we will try to rework it sometime in the future so just enjoy it while it lasts\r\u003Cbr>\r\u003Cbr>Q: some of this lore doesnt seem to be real or quite correct to killzone\r\u003Cbr>A: Killzone is notable for having rocky consistency in series at best, and generally shifting designs HEAVILY between games. so some of the lore may be fanfiction that is either semi faithful or entirely unfaithful but is trying to breath some life into items that otherwise would have no writing to speak of. it is best to do your own reading to confirm the validity of some of the writing presented here.\r\u003Cbr>\r\u003Cbr>Q: why cant i equip Helghast armor using character editor\r\u003Cbr>A: we use a code to make it so we only have to make male or female variants of armor (or just 1 for some cases), and for reasons unknown is hates character editor. This appears to be on character editors end and not ours but we are unsure. Just use Devmode to spawn the armor in how you want then equip it manually\r\u003Cbr>\r\u003Cbr>Q: CE compat?\r\u003Cbr>A: ask CE, i cant\u002Fdont want to do it, but ill gladly answer questions if they come to me with any\r\u003Cbr>\r\u003Cbr>Q: i dont like how this is balanced\r\u003Cbr>A: suggest changes as much as you want, im listening. but be civil\r\u003Cbr>\r\u003Cbr>Q: Where are comps stored\r\u003Cbr>A: in the balls (no, seriously)\r\u003Cbr>\r\u003Cbr>Q: translations?\r\u003Cbr>A: heres a list of current translations im aware of\r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3511094537 chinese\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002FJerryTC02\u002FKillzoneHelghastRimworld\u002Frefs\u002Fheads\u002Fmain\u002FKZHGInfo\u002FSectionLabels\u002FKZHG_Thanks.jpg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Coding\u002FXML - JerryTheCultist, Taranchuk, Sandwish\r\u003Cbr>Writing - Bone_Zone223, JerryTheCultist\r\u003Cbr>Artwork - Abomination, Gerrymon, Blackmarket420\r\u003Cbr>Workshop Infocards + Thumbnail - Bone_Zone223 (original), Gerrymon\r\u003Cbr>Commissioner - Bone_Zone223, Lysk\r\u003Cbr>Rimworld- Ludeon Studios\r\u003Cbr>Killzone - Guerrilla Games\r\u003Cbr>\r\u003Cbr>This mod was commissioned through the Rimworld Mod Market\r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fdiscord.gg\u002FssTMR5xtsM our discord\u003C\u002Fp>",467,[],[],null,[28,40,53,65],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":19,"publishedAt":38,"updatedAt":39},"72148c60-9b3c-499b-a459-60c26138be97","wastepack-management","Wastepack Management","Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3323592024","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15952376211205715582\u002FCEFECDAF67DEE9D148F25B0267E6CCEF4D5A9B62\u002F","wpm.jerry",[15,17,16],15509,"2024-09-03T06:15:29.0000000Z","2025-06-12T18:49:06.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"db3e7d4b-8c87-4f45-b4a2-a470bc08412e","the-rat-runner","The Rat Runner","working on a budget? really like mad max? kinda just wanna drive a car that screams \"im a raider\"? well The Rat Runner may just be the vehicle for you. The Rat Runner is an all rounder vehicle intended for transport, travel, or just general combat. costs are low enough to ensure","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3361850760","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16630576092488954238\u002FB76F7AD6CDA8E15D96C1B9A85B8493D97FB55F3E\u002F","jerry.ratracer",[15,16,17],4303,4.8,"2024-11-08T02:14:12.0000000Z","2025-07-15T19:33:45.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":19,"publishedAt":63,"updatedAt":64},"0b585299-eaee-4ceb-8e4e-fc2703b35e9f","rim-of-evil-northern-frontier","Rim of Evil: Northern Frontier","The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3657594516","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11787161722799081076\u002F8A9BCBD47B06984560C3E3F2286728621A6FEA1C\u002F","jtc.nordberg",[15,16],29564,"2026-01-31T21:28:33.0000000Z","2026-07-17T03:48:14.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":19,"publishedAt":75,"updatedAt":76},"fe769e64-9e46-4dab-946c-2e24a0caab53","gears-of-war-redemption","Gears of War: Redemption","A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3628917891","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12897580517771125308\u002FB887B299B644C086F2DCEE5637EE03CC5D838349\u002F","jtc.gearsofwar",[15,16],9847,"2025-12-22T13:44:28.0000000Z","2026-01-03T09:11:30.0000000Z",[78,92,105,117],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":89,"rating":19,"publishedAt":90,"updatedAt":91},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,88],"1.4",1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":19,"publishedAt":103,"updatedAt":104},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,88],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":83,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":19,"publishedAt":115,"updatedAt":116},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,88],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":131,"rating":19,"publishedAt":132,"updatedAt":133},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,88,127,128,129,130],"1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[135,148,161,163],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":83,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":143,"tags":144,"downloadCount":145,"rating":19,"publishedAt":146,"updatedAt":147},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,88],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":13,"tags":157,"downloadCount":158,"rating":19,"publishedAt":159,"updatedAt":160},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,130,129,128,17,88,127],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":162,"downloadCount":131,"rating":19,"publishedAt":132,"updatedAt":133},[15,16,17,88,127,128,129,130],{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":172,"tags":173,"downloadCount":174,"rating":19,"publishedAt":175,"updatedAt":176},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,130,129,128,17,88,127,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]