[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-rpg-health-bar":3,"mods-more-author-rpg-health-bar":33,"mods-more-category-rpg-health-bar":60,"mods-similar-rpg-health-bar":120},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":31,"kofiUrl":32,"patreonUrl":32},"295c4d21-9220-40c6-8781-ab3bb953b53e","rpg-health-bar","RPG Health Bar","⚠️ Caution: This mod is currently undergoing a reset.","十一月","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3714704223","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10540431127954621210\u002FA8AF30B7E0DE55A947707A280E21C9C269B6922B\u002F","nov.rpghealthbar","management",[15,16],"mod","1.6",1862,4.8,"2026-04-26T14:55:12.0000000Z","2026-07-10T13:33:50.0000000Z","\u003Cp>⚠️ Caution: This mod is currently undergoing a reset. Please refrain from subscribing.\r\u003Cbr>\r\u003Cbr>Vanilla combat outcomes are highly uncertain. Even legendary armor can be pierced by a single strike, and pawns can collapse in seconds. The timing of death is unpredictable.\r\u003Cbr>\r\u003Cbr>This mod fully RPG-ifies combat. Death only occurs when HP reaches zero—no random maiming or instant kills. Remaining health is visible in real time.\r\u003Cbr>\r\u003Cbr>Implementation: three independent health layers (Base, Equipment, Magic) absorb damage in a fixed order.\r\u003Cbr>\r\u003Cbr>\u003Ch2>You can instantly refresh all health values by unequipping and re-equipping any apparel\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>🛡️\u003Ch2>Equipment Health\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>An extra shield independent of the body. All armor values from clothing, armor, and implants are converted into an equipment health maximum. More gear means a longer bar. Equipment health is deducted first when taking damage; only after it depletes does damage reach the next layer. It regenerates slowly outside of combat.\r\u003Cbr>\r\u003Cbr>Body part health is no longer used, but implants still have value—their part efficiency and armor values are converted into equipment health, making them an important means of improving survivability.\r\u003Cbr>\r\u003Cbr>Humans: (Sharp armor sum + Blunt armor sum) × Equipment Health Multiplier + Equipment Health Offset\r\u003Cbr>\r\u003Cbr>Animals\u002FInsects: (Self three armor types total) × 60 + (Leather three armor types with Heat halved) × 30\r\u003Cbr>\r\u003Cbr>Mechanoids: (Sharp Armor + Blunt Armor) × 350\r\u003Cbr>\r\u003Cbr>The Equipment Health Multiplier and Offset are provided by magic attributes.\r\u003Cbr>\r\u003Cbr>💜\u003Ch2>Magic Health\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Maximum determined by psychic sensitivity and age, with independent magic armor and incoming damage multiplier. A highly sensitive pawn is both a powerful caster and a tough warrior. Regenerates continuously during combat, affected by the Magic Health Regen Multiplier. Animals and mechanoids do not possess this layer.\r\u003Cbr>\r\u003Cbr>Humans: (Psychic Sensitivity × 50 + Biological Age^0.6 × 4 + Chronological Age segmented curve) × Magic Health Multiplier + Magic Health Offset\r\u003Cbr>\r\u003Cbr>The Magic Health Multiplier, Offset, Magic Armor, Incoming Damage Multiplier, and Regen Multiplier are provided by magic attributes.\r\u003Cbr>\r\u003Cbr>❤️\u003Ch2>Base Health\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The final layer, damaged only after the first two are fully depleted. Protected by vanilla armor reduction and incoming damage multiplier. Forced downed when below 30; death at zero. Medical treatment restores base health without affecting equipment or magic health.\r\u003Cbr>\r\u003Cbr>Human base value: 80. Diet diversity provides additional health. Melee skill grants tiered bonuses per level (+8 at level 20). Mining, Construction, Plants, Animals, and Medical each provide +20 at max level.\r\u003Cbr>\r\u003Cbr>Animals\u002FInsects: BodySize × 80. \r\u003Cbr>\r\u003Cbr>Mechanoids: \r\u003Cbr>\r\u003Cbr>Base Health = Market Value Term + Body Size Term + Mass Term\r\u003Cbr>\r\u003Cbr>Market Value ≤1200: BaseMarketValue × 1% × 2\r\u003Cbr>Market Value >1200: BaseMarketValue × 1% × 6\r\u003Cbr>BodySize ≤3.50: BodySize × 40\r\u003Cbr>BodySize >3.50: BodySize × 100\r\u003Cbr>Mass × 0.4\r\u003Cbr>\r\u003Cbr>🥗\u003Ch2>Diet Diversity System\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Unique vegetables and meats consumed are recorded in a 90-day food memory. Greater variety grants larger bonuses to base health maximum, encouraging diverse food sources.\r\u003Cbr>\r\u003Cbr>✨\u003Ch2>14-Attribute Magic System\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Flame, Cold, Lightning, Rock, Nature, Metal, White Magic, Black Magic, Sun, Evil, Wither, Spirit, Function, Gravity. Each attribute is leveled independently, providing over 50 distinct bonuses. Mastery threshold bonuses unlock at 50, 100, and 150 points. 12 skills provide extra specialization points, limited to specific attributes.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13825586939235419141\u002F9C725C29ED042F123E6F2261FA40E8A52375F403\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11947277283769109639\u002FBC20A30898E665FF8846C169EE83210600F7A13A\u002F?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>💰\u003Ch2>Economy System\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Adding points costs silver; the cost per point equals the current total points + 1. Removing points is free. Purchasing available points requires silver, steel, chemfuel, and gold. Developer mode waives all costs.\r\u003Cbr>\r\u003Cbr>🎨\u003Ch2>Health Bar System\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Base, magic, and equipment health bar colors can be independently adjusted for each faction. Allies, enemies, neutrals, and a specific pawn each have independent toggles.\r\u003Cbr>\r\u003Cbr>Compatible with RimHUD; three custom third-party widgets can be added via its preset editor.\r\u003Cbr>\r\u003Cbr>⚔️\u003Ch2>Combat Mechanics\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Percentage and flat damage reflection. Magic lifesteal and equipment lifesteal. Magic armor provides independent reduction based on the harmonic mean of total body armor. Fully compatible with vanilla armor and incoming damage.\r\u003Cbr>\r\u003Cbr>⚙️\u003Ch2>Damage Processing Pipeline\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>All damage enters as a raw value and passes through the following processors by priority:\r\u003Cbr>\r\u003Cbr>Priority 1: Magic Lifesteal Processor. Attacker recovers magic health = raw damage × lifesteal rate. Unaffected by later reductions.\r\u003Cbr>Priority 2: Attack Amplification Processor. Melee\u002Franged damage multiplier, distinguishes weapon type.\r\u003Cbr>Priority 3: Percent Reflection Processor. Defender reflects damage = damage × reflect rate. Reflection depth limited to 1.\r\u003Cbr>Priority 4: Flat Reflection Processor. Reflects a flat damage value, same depth limit.\r\u003Cbr>Priority 5: Flat Reduction Processor. Damage minus a flat reduction value, calculated before all health layers.\r\u003Cbr>Priority 6: Equipment Health Absorption Processor. Deducts from equipment health first, applying equipment incoming multiplier first.\r\u003Cbr>Priority 7: Magic Armor Processor. Independent reduction based on harmonic mean total armor × multiplier, only active when magic health > 0.\r\u003Cbr>Priority 8: Magic Health Absorption Processor. Deducts from magic health, applying magic incoming multiplier first.\r\u003Cbr>Priority 9: Vanilla Armor Processor. Calls vanilla armor calculation, always active.\r\u003Cbr>Priority 10: Vanilla Incoming Damage Multiplier Processor. Damage × incoming damage factor (e.g., the Tough trait). Final step.\r\u003Cbr>\r\u003Cbr>🎮\r\u003Cbr>You can now adjust global difficulty multipliers via the Mod Settings menu (Main Menu → Options → Mod Settings), including all three HP caps, regen rates, purchase costs, and outgoing damage. All changes take effect immediately with no restart required.\r\u003Cbr>\r\u003Cbr>⚡\u003Ch2>Performance Notes\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The main performance bottleneck is health bar rendering. Other systems only trigger on specific events with no daily overhead. Health regeneration checks roughly every 40 seconds, and max HP sync runs roughly every 15 seconds, both only for player units. Health bar rendering is the primary overhead. During large battles, health bars and numbers can be independently toggled per faction via the settings window.\r\u003Cbr>\r\u003Cbr>🤖\u003Ch2>Special Note\u003C\u002Fh2>\r\u003Cbr>\u003Ch4>The mod cannot be safely removed from an existing save.\u003C\u002Fh4>\r\u003Cbr>This mod was created by the author, who has no prior programming experience, entirely through iterative collaboration with an AI. Suggestions are welcome in the comments.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Recommended Mods\u003C\u002Fh2>\r\u003Cbr>Armor options compatible with this mod. （原版战斗微调）https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3637234000\r\u003Cbr>\r\u003Cbr>❓\u003Ch2>FAQ\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Q: Compatible with CE? \r\u003Cbr>A: Not tested.\r\u003Cbr>\r\u003Cbr>Q: Compatible with Isekai RPG Leveling?\r\u003Cbr>A: Partially linked. Higher mob rank grants higher base health. The max health bonus from Vitality also affects base and magic health.\r\u003Cbr>\r\u003Cbr>🌍\u003Ch2>Language Support\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Simplified Chinese, English.\r\u003Cbr>\r\u003Cbr>\u003Ch3>My Other Mods\u003C\u002Fh3>\r\u003Cbr>Portrait & Head Customizer：https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3723388714\r\u003Cbr>\r\u003Cbr>📝\u003Ch2>Feedback & Suggestions\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Please leave a comment on the Workshop page. For compatibility issues, include your mod list and logs.\u003C\u002Fp>",62,[24,25,26,27,28,29,30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14708291604467506360\u002F5E67B91A5C234D1AC3AE6E400C3186AE7FB08C6D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12388356088609423007\u002F340AE44CDA7AEEA501A59415800E70F59C5DDA5F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9749806356102469807\u002FAAA256AF6992B3A480175F8EF0D07482A1EADDF4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18292440431406551600\u002F13A4BE27F13F46BE5BBA022A92529FEF95743E80\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17015010211827085880\u002F76191BB6B28C4C0572A3C7DEA3D008E71A520E84\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17240491058439865955\u002F6B5C9C2F1F7B9A121EEB4C11F9C95FA8A0B67D62\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12026132480721091769\u002F27F551145159FE3D4996C363E0739880EB8F2DE9\u002F",[],null,[34,47],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"98c9638f-dc07-4905-8b7e-164bc428db34","portrait-head-customizer","Portrait & Head Customizer","Illustration Credits Portraits & Avatars – Give Every Colonist a Unique Face Now you can assign any PNG or JPG image to each of your colonists – stunning character art, hand‑drawn portraits, or any picture you choose.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3723388714","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12285203962814787381\u002F25292CC6CE72E5482BE45B55150670AD260AF274\u002F","nov.portraitheadcustomizer",[15,16],1468,4.7,"2026-05-10T10:52:49.0000000Z","2026-08-06T06:41:13.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"009983a4-d89d-4bb0-b343-447fcfaa38fc","mechanoid-devices-expansion","Mechanoid Devices Expansion","机械族设备扩展 (Mechanoid Devices Expansion) 新人第一次制作的模组，低技术力。 本模组为rimworld添加多种机械族主题内容。 包括全新的武器、机械体变体、一次性炮塔背包以及自动装配建筑，为你的机械师殖民地提供更多战术选择。 六种可培育机械体与专属武器 新增六种基于原版机械体改造的变体型号：机械卫兵、机械压制静螳、机械破甲静螳、机械轰击蜈蚣、机械榴弹蜈蚣、机械暴雨蜈蚣。它们曾在远古战 争中被淘汰，如今其孵化配方重见天日。 每种机械体均装备了对应的专属武器——其中迷你冲击炮、机械散射炮、高能标枪、重型速射机枪、H-7分裂榴弹","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3706534477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10036019815999256048\u002F39B5D72711FFC422EA87A89847549AEA8F302A13\u002F","nov.mechanoiddevicesexpansion",[15,16],239,4.6,"2026-04-14T04:14:56.0000000Z","2026-04-16T18:37:00.0000000Z",[61,81,94,107],{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,71,72,73,74,75,76],"1.5","1.4","1.3","1.2","1.1","1.0",2607665,4.9,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":91,"rating":78,"publishedAt":92,"updatedAt":93},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,76,75,74,71,72,73,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":78,"publishedAt":105,"updatedAt":106},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,76,75,74,71,72,73,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":108,"slug":109,"name":110,"shortDescription":111,"author":112,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":13,"tags":116,"downloadCount":117,"rating":78,"publishedAt":118,"updatedAt":119},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,71,72,73,74,75],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[121,134,146,159],{"id":122,"slug":123,"name":124,"shortDescription":125,"author":66,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":129,"tags":130,"downloadCount":131,"rating":78,"publishedAt":132,"updatedAt":133},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,71,72],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":135,"slug":136,"name":137,"shortDescription":138,"author":66,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":78,"publishedAt":144,"updatedAt":145},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,71,72],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":151,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":13,"tags":155,"downloadCount":156,"rating":78,"publishedAt":157,"updatedAt":158},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,76,75,74,71,72,73],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":160,"slug":161,"name":162,"shortDescription":163,"author":164,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":13,"tags":168,"downloadCount":169,"rating":78,"publishedAt":170,"updatedAt":171},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,71,72],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]