[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-runandgun":3,"mods-more-author-runandgun":32,"mods-more-category-runandgun":82,"mods-similar-runandgun":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":31,"patreonUrl":31},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,16,17,18,19,20,21],"mod","1.0","1.1","1.2","1.5","1.4","1.3",1269347,4.9,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z","\u003Cp>Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an \u003Cstrong> accuracy and movement penalty \u003C\u002Fstrong>. These penalties can be modified in the mod settings of this mod. \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Frheirman\u002FRunAndGun\u002Freleases\" target=\"_blank\" rel=\"noopener noreferrer\">Changelog, manual download and older releases\u003C\u002Fa>\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Overpowered?\u003C\u002Fh2> \r\u003Cbr>Seriously, I get this a lot. But please, take a look at the mod settings, you can make RunAndGun as useless or as OP as you want. This makes saying that this mod is overpowered is as silly as saying your television is too loud because you never figured out how to tweak the volume. Also, don't forget enemies also run and gun. At its default settings RunAndGun may make the early game easier as it makes kiting easier. But during later games it makes large raids much more chaotic and harder to handle.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Some things to take into account \u003C\u002Fh2>\r\u003Cbr>- \u003Cstrong>NPC pawns are also capable of Running and Gunning\u003C\u002Fstrong>. This can be disabled in the mod settings if that is too intimidating for you. \r\u003Cbr>- Fire at will should be enabled. Firing manually will cause the pawn to stop running. \r\u003Cbr>- Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands. \r\u003Cbr>- The movement penalty is only applied at the moment  the pawn is actually shooting or cooling down after shooting. So don't bother disabling Run&Gun every time you just want your pawn to walk somewhere. \r\u003Cbr>- The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don't bother disabling RunAndGun every time a pawn stands still while shooting. \r\u003Cbr>- The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy\u002Flight weapon can be configured in the mod settings. \r\u003Cbr>- Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings. \r\u003Cbr>- By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though. \r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod page\u003C\u002Fh2>\r\u003Cbr>https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=36061.0\r\u003Cbr>\r\u003Cbr>\u003Ch2>Languages\u003C\u002Fh2>\r\u003Cbr>- English\r\u003Cbr>- Japanese (by Proxyer)\r\u003Cbr>- Russian (by kr33man)\r\u003Cbr>- Korean (by LazyDog)\r\u003Cbr>- French (by kaptain_kavern)\r\u003Cbr>- German (by RoffeIchen)\r\u003Cbr>- Traditional + simplified Chinese (by VaniatD)\r\u003Cbr>- Italian (by Un pefhiolino)\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known issues\u003C\u002Fh2>\r\u003Cbr>All issues communicated to me that I could reproduce are solved as far as I know. This does not necessarily mean no issues exist.  Please \u003Cstrong>let me know\u003C\u002Fstrong> if you find any issues. I want them gone as bad as you.  \r\u003Cbr>\r\u003Cbr>\u003Ch2>Dependencies \u003C\u002Fh2>\r\u003Cbr>This mod depends on Hugslib, so make sure that mod loads before this mod does.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility of saves and other mods\u003C\u002Fh2>\r\u003Cbr>- Is compatible with existing saves. \r\u003Cbr>- Works very well with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1217001091\" target=\"_blank\" rel=\"noopener noreferrer\">Giddy-up! Battle mounts\u003C\u002Fa>, as it allows pawns to shoot while riding. \r\u003Cbr>- No known compatibility issues with other mods. Please let me know if you find any.  \r\u003Cbr>\r\u003Cbr>\u003Ch2>Upcoming Features\u003C\u002Fh2>\r\u003Cbr>I would like to implement the following features but do not promise anything. The list is ordered by priority (highest priority on top). \r\u003Cbr>\r\u003Cbr>-\u003Cs>Allow the AI to use RunAndGun, can be turned off in the mod options \u003C\u002Fs>\r\u003Cbr>-\u003Cs>Option in the mod settings that can toggle if enemy pawns can fire while they are fleeing\u003C\u002Fs>\r\u003Cbr>-\u003Cs>Make the movement penalty dependent on the gun that is being used (suggested by: Not Birthday Boy (Alfons)).\u003C\u002Fs>\r\u003Cbr>-\u003Cs>Adding a mod option that allows users to forbid RunAndGun for certain weapons.\u003C\u002Fs>\r\u003Cbr>-Extra movement penalty when pawns are shooting while running backwards.\r\u003Cbr>-Making the movement and accuracy penalty dependent on the shooting skill while allowing users to configure this. \r\u003Cbr>-Allowing melee weapons to be used while running.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits\u003C\u002Fh2>\r\u003Cbr>- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much. \r\u003Cbr>- UnlimitedHugs for creating Hugslib, and saving me a lot of time. \r\u003Cbr>- The translators for making this mod accessible for a larger audience and doing a great job. \r\u003Cbr>- Anyone else providing feedback and support!\r\u003Cbr>\r\u003Cbr>\u003Ch2>Contributing\u003C\u002Fh2>\r\u003Cbr>-Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request. \r\u003Cbr>-If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod. \r\u003Cbr>\r\u003Cbr>\u003Ch2>No longer active as modder.\u003C\u002Fh2>\r\u003Cbr>I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content. \r\u003Cbr>\r\u003Cbr>The game I'm working on right now (with Oskar Potocki) is called Cursed Crew. \r\u003Cbr>Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game: \r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FDYcFnjuT2g\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FJfrx15V.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>You can also check out the \u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fcracklewockgames\" target=\"_blank\" rel=\"noopener noreferrer\">Patreon page\u003C\u002Fa> of Cursed Crew if you'd like to know more, or if you'd like to support us.\r\u003Cbr>\r\u003Cbr>We've also set up a Steam page for our game now. Make sure to wishlist it!\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1839760\u002FCursed_Crew\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FwjX6WQv.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",8464,[],[30],"ylQEaH1pgv4",null,[33,46,58,70],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":41,"tags":42,"downloadCount":43,"rating":23,"publishedAt":44,"updatedAt":45},"36c4f66d-503e-4156-98cd-da5b5d82c707","giddy-up-mechanoids","Giddy-up! Mechanoids","If it's possible to hack mechanoids with the What the Hack!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1518932357","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F940580395699577216\u002FDFB9DF23018415F64DB28EDBEEAA8F1FA4F71365\u002F","roolo.giddyupmechanoids","management",[15,16,17,18,21],200461,"2018-09-21T21:19:26.0000000Z","2021-08-02T12:04:08.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":41,"tags":54,"downloadCount":55,"rating":23,"publishedAt":56,"updatedAt":57},"4c39314b-b6e5-4a17-a693-d8f1bff24354","giddy-up-core","Giddy-up! Core","The core files for the Giddy-up!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1216999901","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F859488887973677851\u002F34DB0691ACDDEB0F4CF367D79F44CA07D39293A4\u002F","roolo.giddyupcore",[15,16,17,18,20,21],779717,"2017-11-30T21:01:49.0000000Z","2022-10-31T10:23:15.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":41,"tags":66,"downloadCount":67,"rating":23,"publishedAt":68,"updatedAt":69},"842c3bb3-b4df-46c4-96a4-6f96e078ab00","giddy-up-ride-and-roll","Giddy-up! Ride and Roll","Giddy-up! Let colonists Ride to their destination and Roll. \"Hey Stein, can you go mine some steel? We're running out.\" \"But Banastra, the only deposit is on the other side of the map! Why don't you do it?\" \"Well, I'm incapable of mining, you know that. Why don't you just take Do","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1331961995","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913541562384101487\u002F020E34B62F314B9A265611DF74C868F2980D935D\u002F","roolo.giddyuprideandroll",[15,16,17,18,20,21],531997,"2018-03-15T20:49:32.0000000Z","2022-10-31T12:17:57.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":41,"tags":78,"downloadCount":79,"rating":23,"publishedAt":80,"updatedAt":81},"cc960169-b6f2-45cf-bc0d-8a738786e203","giddy-up-caravan","Giddy-up! Caravan","Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1253251478","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F903401840914498374\u002FFC121DD96D71ABE1D6865D7611282FDC16CE0C84\u002F","roolo.giddyupcaravan",[15,16,17,18,20,21],660815,"2018-01-01T16:10:48.0000000Z","2022-10-31T12:17:36.0000000Z",[83,98,111,124],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"eb6a8d61-6581-46f0-994c-fe842518e76e","vanilla-weapons-expanded-makeshift","Vanilla Weapons Expanded - Makeshift","This mod is NOT YET CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13832897896924852031\u002F68203EA567D342B1BF1CFC76714CD5A997DE8C86\u002F","vanillaexpanded.vwems",[15,19,20,93],"1.6",896344,4.8,"2021-03-09T16:32:12.0000000Z","2025-07-02T18:13:38.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":23,"publishedAt":109,"updatedAt":110},"111e1ab8-70fa-4f52-a782-920fec9ef860","rh2-rimmu-nation2-weapons","[RH2] Rimmu-Nation² - Weapons","Arm your community with the right tool for the right job.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563507593","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1711916456702088896\u002FC44AD50866DC26CBD2797E02CA367270B95388E3\u002F","cp.rimmunation.2.weapons",[15,18,19,20,21,93],195879,"2021-08-01T20:34:14.0000000Z","2025-07-21T20:57:58.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":23,"publishedAt":122,"updatedAt":123},"cdf27acf-d5f3-4288-aec1-80070967e0fe","ratkin-weapons","Ratkin Weapons+","More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free","Feng Xinzi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2779404660","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811016097786905447\u002F576B4259C118FECB9155265B1B841F8AAA37ADB5\u002F","bbb.ratkinweapon.morefailure",[15,93,19,20,21],184536,"2022-03-15T13:34:59.0000000Z","2026-04-28T02:48:33.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":88,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":23,"publishedAt":134,"updatedAt":135},"5f4894a2-b782-4efa-80a0-24bdfdcc7257","vanilla-persona-weapons-expanded","Vanilla Persona Weapons Expanded","Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2826922787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15286190991472390579\u002F0168FA62F03CC2FCAA1F775ED16660913468577F\u002F","vanillaexpanded.vpersonaweaponse",[15,93,19,20],551259,"2022-06-27T17:23:59.0000000Z","2026-03-20T19:22:38.0000000Z",[137,151,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":41,"tags":146,"downloadCount":148,"rating":23,"publishedAt":149,"updatedAt":150},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,93,19,20,21,18,17,16,147],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":88,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":41,"tags":159,"downloadCount":160,"rating":23,"publishedAt":161,"updatedAt":162},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,19,20,93],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":41,"tags":172,"downloadCount":173,"rating":23,"publishedAt":174,"updatedAt":175},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,93,19,20,21,18,17,16],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":41,"tags":185,"downloadCount":186,"rating":23,"publishedAt":187,"updatedAt":188},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,93,19,20,21,18,17,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]