[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-save-our-ship-2-no-planet-render":3,"mods-more-author-save-our-ship-2-no-planet-render":29,"mods-more-category-save-our-ship-2-no-planet-render":43,"mods-similar-save-our-ship-2-no-planet-render":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":27,"kofiUrl":28,"patreonUrl":28},"0aa55326-f6fb-4f37-bc2c-e9ed210a4843","save-our-ship-2-no-planet-render","[Save Our Ship 2] No Planet Render","Simple mod that removes the Save Our Ship 2 planet rendering overtop the vacuum tiles and instead replaces it with the vacuum tile's loaded terrain texture.","Solid Wires","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2577153383","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1708540199053119584\u002F67416B1AF9E0156C3CC9BB5E665D310046109E5D\u002F","solidwires.saveourship2.noplanetrender","management",[15,16],"mod","1.3",2608,4.9,"2021-08-17T03:48:04.0000000Z","\u003Cp>Simple mod that removes the Save Our Ship 2 planet rendering overtop the vacuum tiles and instead replaces it with the vacuum tile's loaded terrain texture. This mod gives vacuum tiles the space texture that is relatively similar to what is shown on the world screen.\r\u003Cbr>\r\u003Cbr>I use Camera+ and I found it annoying that the planet rendering borks itself after reloading the save, therefore I went for the brute solution and I outright prevented the rendering on the vacuum tiles. SoS2 might use this solution at some point, but I got impatient and made this for myself and others to use, in case anyone else is looking for a solution.\r\u003Cbr>\r\u003Cbr>May also be a (negligible) optimization improvement if you're lagging in space even without dynamic planet rendering enabled.\r\u003Cbr>Load order doesn't matter, since it is a single harmony patch. All you need is SoS2 in your modlist.\r\u003Cbr>\r\u003Cbr>Q\u002FA:\r\u003Cbr>- Why are there shadows in space?\r\u003Cbr>There were always shadows in that mod's space! You probably didn't notice them until I made vacuum a terrain texture, and you can see shadows casting more easily. Sadly I can't think of anything I can do to fix this.\r\u003Cbr>\r\u003Cbr>- Why isn't space seamless\u002Fcamera zoom independent? It feels like this space is a ground texture (related to previous question).\r\u003Cbr>Yeah, yeah, I know, that's the cost of using TerrainDef's material. I guess you could say there are just billions of stars that you see when you pan around, at different angles. I tried to make a custom renderer to make space seamless (similarly to SoS2), but I couldn't do it. Maybe somebody else can pick up that idea.\r\u003Cbr>\r\u003Cbr>- This doesn't make a whole lot of sense though. The planet should be rendered below you...?\r\u003Cbr>Well, you could think of it this way in terms of immersion: the camera pointing towards your ship (and others\u002Fother sites) is facing away from the planet.\r\u003Cbr>\r\u003Cbr>- Where ?\r\u003Cbr>I'll get around adding backwards compatibility. Just need to switch versions to test the mod out on previous iterations of SoS2. It \u003Cem>might\u003C\u002Fem> work on previous versions, assuming the submesh draw method never changed across 3 versions.\r\u003Cbr>\r\u003Cbr>- Where's the source of this mod?\r\u003Cbr>I don't think it's big enough to open a github page for. Maybe I'll do it later though, or in case somebody asks. You can look in the source yourself using an assembly peeking software (I use DnSpy).\r\u003Cbr>\r\u003Cbr>Reference links:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1909914131\" target=\"_blank\" rel=\"noopener noreferrer\">Save Our Ship 2\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808\" target=\"_blank\" rel=\"noopener noreferrer\">Camera+\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962\" target=\"_blank\" rel=\"noopener noreferrer\">HugsLib\u003C\u002Fa>\u003C\u002Fp>",36,[23,24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1708540199053161765\u002F67416B1AF9E0156C3CC9BB5E665D310046109E5D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1708540199053159259\u002F64B8C8C53F7D3A9034CDBE56DBDCE607D513FF22\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1708540199053159521\u002FC458C6AED2DEB409ABB4ED6BDFD5890A8374E04C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1708540199053159774\u002F85A4DC8149AA1F479FB5F82D4C63DC1D35D33389\u002F",[],null,[30],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":40,"rating":18,"publishedAt":41,"updatedAt":42},"0dbfc85b-3d54-4912-97d0-b802a4bee39c","discontinued-pawnkind-race-diversification","[Discontinued] Pawnkind Race Diversification","Discontinued Due to losing interest in Rimworld, and because of the overwhelming nature of this mod, I've decided to cut development to it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2460358429","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1764824239523499910\u002F8DF9E789C6F247711465DD5A5C880EBCB426465D\u002F","solidwires.pawnkindracediversification",[15,39,16],"1.2",11639,"2021-04-17T20:46:33.0000000Z","2021-10-31T22:41:23.0000000Z",[44,60,73,88],{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":57,"rating":18,"publishedAt":58,"updatedAt":59},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,54,55,56],"1.6","1.5","1.4",1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":18,"publishedAt":71,"updatedAt":72},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,54,55,56],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,54,55,56,16,39,83,84],"1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":18,"publishedAt":99,"updatedAt":100},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,55,56,16,54],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[102,104,116,118],{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":103,"downloadCount":57,"rating":18,"publishedAt":58,"updatedAt":59},[15,54,55,56],{"id":105,"slug":106,"name":107,"shortDescription":108,"author":65,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,54,55,56],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":117,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},[15,54,55,56,16,39,83,84],{"id":119,"slug":120,"name":121,"shortDescription":122,"author":65,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":18,"publishedAt":128,"updatedAt":129},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,54,55,56,16,39,83,84],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]