[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-save-our-ship-creation-kit":3,"mods-more-author-save-our-ship-creation-kit":28,"mods-more-category-save-our-ship-creation-kit":83,"mods-similar-save-our-ship-creation-kit":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"150ddd51-e534-43bd-a4f7-44f03efbc58c","save-our-ship-creation-kit","Save Our Ship Creation Kit","This small toolkit allows modders to export their own ships to the XML format used by Save Our Ship 2.","Kentington","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2105531392","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1017196749235338925\u002FB306BE3BF2E954D7FE48575F5391FE19C7744EBB\u002F","kentington.saveourshipck","management",[15,16,17,18],"mod","1.6","1.5","1.4",18380,5,"2020-05-22T21:06:47.0000000Z","2025-08-24T18:18:36.0000000Z","\u003Cp>This small toolkit allows modders to export their own ships to the XML format used by Save Our Ship 2. Once placed in your mod's Defs\u002FMisc\u002FEnemyShipDefs folder, exported ships will appear as enemies in SoS2's ship combat feature.\r\u003Cbr>\r\u003Cbr>It is NOT intended to be used as part of a normal game. If you're not a modder, leave this one alone.\r\u003Cbr>\r\u003Cbr>===How to use===\r\u003Cbr>\r\u003Cbr>You'll find a new Ship Design tab within the architect menu. The \"New Ship Map\" tool spawns an empty space map where you can construct your ship.\r\u003Cbr>\r\u003Cbr>Begin\u002FEnd tools come in both circular and rectangular versions. Place the Begin segment, then the End segment, to define the boundaries of an area of hull. You can also place hull manually, but using the shapes will save considerable space in the XML file. Deleting the shape's \"Begin\" marker will remove all hull associated with that shape.\r\u003Cbr>\r\u003Cbr>Cargo spaces work similarly, using their own begin\u002Fend to define where a ship's cargo should be placed.\r\u003Cbr>\r\u003Cbr>Do not place pawns directly; they will not be saved. Instead, use one of our spawner \"buildings.\" If you need to use an arbitrary PawnKindDef, use the generic spawner and set the name using its gizmo.\r\u003Cbr>\r\u003Cbr>Other than that, any building (vanilla or modded) should be saved, so long as it is either defined as a ship part itself, or placed atop a hull tile. Of course, the user will need to have any mods you use in the ship's construction, so don't forget to add them as dependencies to your mod.\r\u003Cbr>\r\u003Cbr>Be aware that your ship always needs a bridge or AI core to serve as its central component. You can change your ship's name at this bridge, which will affect the name it is exported under.\r\u003Cbr>\r\u003Cbr>When your ship is finished, save the game in a separate slot, then use the Export Ship tool and click anywhere. The XML file will be saved to an \"Exported Ships\" folder next to your RimWorld save folder (on Windows, Users\u002F\u003Cyour name>\u002FAppData\u002FLocalLow\u002FLudeon Studios\u002FRimWorld by Ludeon Studios\u002F).\r\u003Cbr>\r\u003Cbr>You'll need to make a few manual edits before it's fully ready for use. Set a user-friendly display name for your ship, its estimated combat value (for reference: a small turret is generally worth 10 points, a large 30, and a spinal 50 - but you can set arbitrarily high or low combat values to make a surprisingly easy or difficult encounter), and the value of its randomly-generated cargo (for reference, an average caravan has around 2000 value).\u003C\u002Fp>",119,[],[],null,[29,43,57,70],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"44b5f03c-480f-49e2-b506-c8c798d2dda5","save-our-ship","Save Our Ship","Save Our Ship v2 has been released: With this mod, any ship you launch is saved to a file.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1139655706","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F874119116631031613\u002FD0AD4688FF872EB072DDFEDD479343D5D4F3F7AB\u002F","workshop.1139655706",[15,38],"0.17",36922,4.9,"2017-09-20T22:08:17.0000000Z","2017-09-24T06:03:13.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":54,"rating":40,"publishedAt":55,"updatedAt":56},"a6003ce2-688a-4808-9958-dd248ec1089c","psychic-awakening","Psychic Awakening","Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1918756321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F780741189056475721\u002FA240F06C7C6BB60707B84C90EE0A65F56B743C1C\u002F","kentington.psychicawakening",[15,52,53],"1.0","1.1",26580,"2019-11-23T05:04:13.0000000Z","2020-03-27T17:16:01.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":67,"rating":40,"publishedAt":68,"updatedAt":69},"09e9293c-6048-4edc-bf46-88f3c7a8f109","saveload-ideos","Save\u002FLoad Ideos","Allows ideoligions to be saved and loaded while creating a world.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2554353736","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1698404685871036611\u002F825476D8C846177FD98CA0D568B5D00D17E4BEAD\u002F","kentington.saveloadideo",[15,66],"1.3",14186,"2021-07-22T17:57:16.0000000Z","2021-07-23T18:21:06.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":80,"publishedAt":81,"updatedAt":82},"e52fcb6e-f9fb-4ce5-809e-86e6d01c8b56","save-our-ship-2-rimatomics-compatibility-patch","Save Our Ship 2 - Rimatomics Compatibility Patch","Compatibility patch for Save Our Ship 2 and Rimatomics.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1910684003","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F762725737217909976\u002F9C098B3D50CCE8B52AA78FE4392F1659E64DE01A\u002F","workshop.1910684003",[15,52],38164,4.8,"2019-11-11T04:57:48.0000000Z","2019-11-11T22:22:42.0000000Z",[84,98,111,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":95,"rating":40,"publishedAt":96,"updatedAt":97},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,66,94],"1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":40,"publishedAt":109,"updatedAt":110},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,52,53,94,17,18,66,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":103,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":40,"publishedAt":121,"updatedAt":122},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,18,66,94,53,52],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":40,"publishedAt":134,"updatedAt":135},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[137,150,162,175],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":128,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":40,"publishedAt":148,"updatedAt":149},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,17,18],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":128,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":40,"publishedAt":160,"updatedAt":161},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":13,"tags":171,"downloadCount":172,"rating":40,"publishedAt":173,"updatedAt":174},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,52,53,94,17,18,66,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":128,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":183,"tags":184,"downloadCount":185,"rating":40,"publishedAt":186,"updatedAt":187},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,17,18],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z"]