[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-save-our-ship-reloaded":3,"mods-more-author-save-our-ship-reloaded":29,"mods-more-category-save-our-ship-reloaded":30,"mods-similar-save-our-ship-reloaded":90},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"7fb276e4-43a9-480f-b08e-e7b086b0439e","save-our-ship-reloaded","Save Our Ship (Reloaded)","Original by Kentington.","pipakin","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541262111","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F961974825762092218\u002F0338EBE319DB2C9531BC4564988F459BE1F823BF\u002F","workshop.1541262111","management",[15,16],"mod","1.0",27709,4.9,"2018-10-17T15:40:34.0000000Z","2018-11-06T19:09:17.0000000Z","\u003Cp>\u003Cstrong>Original by Kentington. I take no credit for the original mod. I loved the concept and saw the original had been assumed abandoned. Therefore my modder instinct kicked in and I fixed it. I plan to diverge from the original by adding features. If the original author wishes me to remove\u002Fchange this mod in any way, please let me know!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Code at: https:\u002F\u002Fgithub.com\u002Fpipakin\u002Fsave-our-ship\r\u003Cbr>Discord server invite: https:\u002F\u002Fdiscord.gg\u002FpphEjQQ\r\u003Cbr>Wiki (with instructions): https:\u002F\u002Fgithub.com\u002Fpipakin\u002Fsave-our-ship\u002Fwiki\r\u003Cbr>\r\u003Cbr>With this mod, any ship you launch is saved to a file. You can then start a new game using this ship to continue your colonists' stories on another world! Research, player faction data, and pawn relationships are all carried over.\r\u003Cbr>\r\u003Cbr>SOS also includes new ship parts which allow constructing a proper interior. Any building or item placed atop a hull tile is saved with the ship - letting the colonists bring their favorite art, their workshop, and all the supplies the next colony might need. Cryptosleep caskets can be built inside a fully sealed hull at reduced cost.\r\u003Cbr>\r\u003Cbr>====Known bugs====\r\u003Cbr>\r\u003Cbr>- Ocassional debug messages on save\u002Fload of ship.\r\u003Cbr>- Going to orbit\u002Flanding can sometimes explode horribly. Please save prior to each for safety.\r\u003Cbr>\r\u003Cbr>====Recent Feature Updates====\r\u003Cbr>\r\u003Cbr>- ORBIT!!!!!!!\r\u003Cbr>- Air tanks and atmosphere calculation! (weee ideal gas law!)\r\u003Cbr>- Opportunity to die horribly in space!\r\u003Cbr>- Too little o2 is bad (Hypoxia)\r\u003Cbr>- Too much co2 is bad (Hypercapnia)\r\u003Cbr>- Added Mod settings!\r\u003Cbr>- Time now passes during the trip!\r\u003Cbr>- Added support for in-orbit maps, you can't get there yet, but it's coming!\r\u003Cbr>- Ship should create a landing zone underneath that can support it's weight upon spawning in.\r\u003Cbr>- Ship hull walls now render like walls (and can be constructed out of myriad materials). Then can also be built under ship roofs, because...yeah.\r\u003Cbr>- Ship Solar Panels! - Counts as hull, provides supplementary power!\r\u003Cbr>- Radiator animation now smooth\r\u003Cbr>- Ship Radiators! - They act like air conditioners, but also count as hull!\r\u003Cbr>- Hull tiles can now be placed under ship airlocks (no more holes!)\r\u003Cbr>- Ship Autocannon added (Uranium turret\u002FSimple turret will be added soon)\r\u003Cbr>\r\u003Cbr>====Recent Bug Fixes====\r\u003Cbr>\r\u003Cbr>- Fixed all sorts of bugs\r\u003Cbr>- Loose pawns shouldn't come along. If they somehow manage to, they will be killed dead.\r\u003Cbr>- Huge performance fix when ship reactor\u002Fship computer core are selected.\r\u003Cbr>- Ship Autocannon Turret no longer overriding default turret. Shouldn't break your ship, but you know, keep an eye out.\r\u003Cbr>- Pawns should now have correct faction, for reals.\r\u003Cbr>- Pawns will now forget when they were last disturbed when they land, which will allow them to sleep normally!\r\u003Cbr>- Ship will now spawn at the generated start position, which is much less likely to be in the center of a mountain!\r\u003Cbr>- Ship roofs will be preserved on landing\r\u003Cbr>\r\u003Cbr>====Coming Soon====\r\u003Cbr>\r\u003Cbr>- Moar gunz!\r\u003Cbr>\r\u003Cbr>====Coming Soon(ish)====\r\u003Cbr>\r\u003Cbr>- Bridge components\r\u003Cbr>\r\u003Cbr>====Coming Later====\r\u003Cbr>\r\u003Cbr>- Orbit\r\u003Cbr>- Transport to other maps\r\u003Cbr>- Other ridiculous claims\r\u003Cbr>\r\u003Cbr>====Technical Details and Known Issues====\r\u003Cbr>\r\u003Cbr>This mod requires HugsLib.\r\u003Cbr>\r\u003Cbr>\"Loose\" pawns aboard a ship won't be saved with it (they'd die during the interstellar journey). Put your colonists\u002Fanimals in cryptosleep caskets.\r\u003Cbr>\r\u003Cbr>Hull tiles can only be placed in a room fully bordered by ship parts. Placing a wall, nutrient paste dispenser, or any other building which counts as a solid wall will prevent placement of hull tiles in that area. Hull tiles automatically create roofs for themselves, which may cause compatibility issues with roofing mods.\r\u003Cbr>\r\u003Cbr>Starting a game with a landed ship prevents new pawns from being created at game start. Colonists can still join later, of course. Ship starts are also incompatible with \"start with,\" \"start with animal,\" and \"start near\" scenario components.\r\u003Cbr>\r\u003Cbr>There are many ways in which a third-party mod could store world data. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or playLog), it won't come with the ship, which could cause issues with those mods.\r\u003Cbr>\r\u003Cbr>Many NPC pawns from the old world will be missing when the ship lands, which will produce warnings if developer mode is enabled. The game cleans these up automatically.\r\u003Cbr>\r\u003Cbr>Based on Save Our Ship by Kentington\u003C\u002Fp>",384,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F961974825773585822\u002F0BFDF02A28CC70190276D0327A14AC627406922B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F961974825773586387\u002F2F296D64344BEA8DE0E9E2A0367A8B039684025B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F963101357572715382\u002F859C3A37842427113F885F9273CF0F86B587D345\u002F",[],null,[],[31,47,64,77],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":44,"rating":18,"publishedAt":45,"updatedAt":46},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,41,42,43],"1.6","1.5","1.4",1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,57,58,42,43,59],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":69,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":18,"publishedAt":75,"updatedAt":76},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,41,42,43,59,58,57,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":18,"publishedAt":88,"updatedAt":89},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,41,42,43,59,58],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[91,105,118,130],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":100,"tags":101,"downloadCount":102,"rating":18,"publishedAt":103,"updatedAt":104},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,42,43,41],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":18,"publishedAt":116,"updatedAt":117},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,57,58,42,43,59,41],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":36,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":18,"publishedAt":128,"updatedAt":129},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,41,42,43],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":96,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":18,"publishedAt":140,"updatedAt":141},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,41,42,43,59,58,57,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]