[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-sct-blight-response-work-type-blight-cut":3,"mods-more-author-sct-blight-response-work-type-blight-cut":26,"mods-more-category-sct-blight-response-work-type-blight-cut":51,"mods-similar-sct-blight-response-work-type-blight-cut":110},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"6267a38c-5742-4ada-b63d-6c5400259f35","sct-blight-response-work-type-blight-cut","[SCT] Blight Response | Work Type: Blight Cut","Tired of watching blight silently devour your harvest while your colonists sleep through it?","Scout1398","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3716342269","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11014666584309140973\u002FD92FBFC2A23CD72E93201A95A2C9C11BC6C6B296\u002F","scout1398.blightresponse","management",[15,16],"mod","1.6",712,5,"2026-04-29T07:31:47.0000000Z","2026-05-04T19:16:48.0000000Z","\u003Cp>\u003Cem>Tired of watching blight silently devour your harvest while your colonists sleep through it? Or scrambling to manually mark every infected plant before it jumps to the next row?\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>Assign a colonist to \u003Cstrong>Blight Cut\u003C\u002Fstrong> and they'll handle it. The moment blight shows up, they drop what they're doing, wake from sleep if they have to, and go cut it before it spreads.\r\u003Cbr>\r\u003Cbr>No manual marking. No priority juggling. Just an automatic emergency response to one of the most colony-ending threats in the game.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Why a New Work Type?\u003C\u002Fh2>\r\u003Cbr>Blight and fire are the same kind of problem: a spreading timer that ruins your colony if you stop paying attention. Vanilla treats fire as an emergency that wakes sleeping pawns and interrupts everything. Blight just sits in the regular plant cutting queue.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Blight Cut\u003C\u002Fstrong> sits directly after Firefighting in the work tab and behaves the same way. A spreading food emergency deserves the same urgency as a spreading fire.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>New \u003Cstrong>Blight Cut\u003C\u002Fstrong> work type, assignable to any colonist in the Work tab\u003C\u002Fli>\u003Cli>Sits right after Firefighting, with the same emergency behaviour\u003C\u002Fli>\u003Cli>Sleeping colonists wake up when blight appears (checked every few seconds)\u003C\u002Fli>\u003Cli>Working colonists drop their current task to respond\u003C\u002Fli>\u003Cli>Only blighted plants are touched. Healthy crops are never cut\u003C\u002Fli>\u003Cli>Respects allowed areas. Colonists won't chase blight into a forbidden zone\u003C\u002Fli>\u003Cli>No manual designating. The work giver detects blighted plants directly\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Who Should Have It On?\u003C\u002Fh2>\r\u003Cbr>Entirely your call. Keep it off your hunters and researchers if you don't want them sprinting across the map. Turn it on for your growers and haulers who are already nearby. Same logic you'd use for firefighting.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Under the Hood\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>One WorkType, one WorkGiver, one small MapComponent\u003C\u002Fli>\u003Cli>Reuses the vanilla \u003Cstrong>CutPlant\u003C\u002Fstrong> job, so cut speed and yields match what you're used to\u003C\u002Fli>\u003Cli>No settings menu. It just works\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>Should play nicely with other work tab mods, including \u003Cstrong>Auto-Cut Blight\u003C\u002Fstrong>. No known conflicts at the time of writing. If you find one, let me know and it will be resolved.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Save Safety\u003C\u002Fh2>\r\u003Cbr>Doesn't touch save data. Safe to add to or remove from existing colonies.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003C\u002Fp>",26,[],[],null,[27,39],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"7a23f520-dbf0-432e-8a52-cff68e10e45c","sct-missionary-work-type-convert","[SCT] Missionary | Work Type: Convert","Tired of arresting your colonists just to convert them?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3716108802","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14525040952653683335\u002F3C635EEE727B48DF8E6B036CAE85DEA9BD030BD9\u002F","scout1398.missionaryautoconversion",[15,16],869,"2026-04-28T20:30:49.0000000Z","2026-06-03T19:09:50.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":18,"publishedAt":49,"updatedAt":50},"fcb7320f-9d90-4f6b-bd93-cdb2768c7ccd","sct-batch-orders","[SCT] Batch Orders","Select a pawn. Right-click a tree. Click \"Chop Nearby.\" Done. Every tree in the radius gets added to that pawn's queue. No more right-clicking and prioritizing 15 trees one by one. Great for forcing a pawn to focus on a task that doesn't fit their work priorities, without microma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3719476618","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15891926066865871253\u002F8C5C4C925DD5646ED409941A0DCE61BEE79AE518\u002F","scout1398.sct.batchorders.complete",[15,16],133,"2026-05-03T21:26:12.0000000Z","2026-05-04T19:25:03.0000000Z",[52,68,84,97],{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,62,63],"1.5","1.4",1490912,4.9,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":81,"rating":65,"publishedAt":82,"updatedAt":83},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,78,79,62,63,80],"1.1","1.2","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":18,"publishedAt":95,"updatedAt":96},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,78,79,62,63,80],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":65,"publishedAt":108,"updatedAt":109},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,62,63],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[111,125,138,140],{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":65,"publishedAt":123,"updatedAt":124},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,62,63,80,79,78,121],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":65,"publishedAt":136,"updatedAt":137},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,121,78,79,62,63,80,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":139,"downloadCount":81,"rating":65,"publishedAt":82,"updatedAt":83},[15,78,79,62,63,80],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":57,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":65,"publishedAt":151,"updatedAt":152},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,62,63,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]