[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-sd-luciferium-production-continued":3,"mods-more-author-sd-luciferium-production-continued":32,"mods-more-category-sd-luciferium-production-continued":82,"mods-similar-sd-luciferium-production-continued":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"62c074dd-12fb-403e-b4a7-2bdba6db95d2","sd-luciferium-production-continued","[sd] Luciferium Production (Continued)","Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2019014307","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17624591241531956259\u002FD5D0E15201B8F7C0453F097DDEF315F4E2FF1F71\u002F","mlie.sdluciferiumproduction","management",[15,16,17,18,19,20,21,22],"mod","1.0","1.1","1.2","1.5","1.4","1.3","1.6",29379,4.9,"2020-03-10T20:28:08.0000000Z","2026-07-24T21:25:47.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of sulusdacors mod\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=769335785\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>\t\t\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FSdLuciferiumProduction\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.\u003C\u002Fp>\r\n\u003Ch2>\"luciferium production\"\u003C\u002Fh2>\r\n\u003Cp>\"These mechanoids could be the devil's spawn\" - one colonist said and a crazy scientist started researching^^\u003Cbr>\t\u003Cbr>\t- adds a way to produce luciferium\u003Cbr>\t- needs research to build\u002Fproduce\u002Fstart, recipes need pawns with 10 crafting (extracting) and 7 medicine (medicine just for the recipe on druglab)\u003Cbr>\t- how to get: kill mechs, get mech oil from them(sideproduct of disassembly), distille it to raw luciferium batches, make luciferium with neutroamine at druglab\u003Cbr>\t- can build a stasis pod to extract mech oil\u003Cbr>\t- all stuff can be traded (exotic traders)\u003C\u002Fp>\r\n\u003Ch2>Details:\u003C\u002Fh2>\r\n\u003Cp>the process is based of the assumption that you harvest mechanite oil from the downed mechanoid enemys. their \"blood\"\u002Foil contains trace amounts of mechanites needed for luciferium, with distillerys you get some raw luciferium, which you convert at the drug lab into luciferium pills. needs neutroamine for this (maybe install a neutroamine production mod for this). you have an option to build a stasis pod to harvest mechanite oil any time and supply your colonist with luciferium all time this way. not depending on specific enemy raids. exotic goods trades can trade all the goods, if you get unlucky with raids or run low.\u003C\u002Fp>\r\n\u003Cp>the research is just one project named luciferium after drugproduction, need the high tier research bench, multianalyzer to do.\u003C\u002Fp>\r\n\u003Cp>the recipes to get mechanite oil from downed mechanoids is not researched locked (skill lock with 10 crafting still), so its not so much rng dependent. you get 1 oil form all mechs. the process kills them and is always sucess full. since you need downed enemys and thats already random. you can find a dragable order to easier asign the recipe to downed mechs in your orders category (should be near the end). This will assign the correct recipe to scythers\u002Fcentipedes. All colonists performing tasks on mechanoids need the construction skill enabled. This is \"locked\" in the base games code and has nothing to do with this mod specifily.\u003C\u002Fp>\r\n\u003Cp>you can build the distillerys after the research. same temperature range as beer barrels to keep them running, just needs 5 days tho. and only 10 oil, to make 5 raw luciferium batches. they need power to run (100). with the raw luciferium batch and neutroamine (each 10) you can craft 5 pills of luciferium. so basiclly 2x distillery to get a \"full\" recipe. the recipe need a pawn with 7 medicine to craft. it trains medicine.\u003C\u002Fp>\r\n\u003Cp>the mechanite stasis pod needs 20 mechanite oil and 1 mechcorpse (besides the normal steel\u002Fcomponent stuff). the mech corpse needs to be prepared at the machining table to be used to build the pod (use scyther or centipded corpse). prepared mechanoid corpsed can be traded and disassembled again, you will lose out on materials. compared to disassembling a mechanoid direct. just to prevent filling storage and maybe a way to buy them from exotic goods traders and get materials.\u003C\u002Fp>\r\n\u003Cp>all buildings are rotateable and can be minified.\u003C\u002Fp>\r\n\u003Cp>as of a16, added mass. distillery 10, stasis pod 500, oil\u002Fluci batch 0.5, prepared mech corpse 50.\u003C\u002Fp>\r\n\u003Cp>research project moved to x = 19.\u003C\u002Fp>\r\n\u003Cp>\u003Cem>Ludeon forum topic:\u003C\u002Fem>\u003Cbr>https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=26276\u003Cbr>(has dropbox links,since steam don't seem to like them for soem reason -.-)\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>Dropbox:\u003C\u002Fstrong> www.dropbox.com\u002Fs\u002F7kg14xx9d315bui\u002Fsd_luciprod_v1.7z?dl=0\u003C\u002Fp>\r\n\u003Cp>source code for modders: https:\u002F\u002Fwww.dropbox.com\u002Fs\u002F2el7sto9rkmlit5\u002Fsd_luciprod_b18_source.7z?dl=0\u003C\u002Fp>\r\n\u003Cp>Version for previous Rimworld versions can be found in my dropbox folder with older mods: www.dropbox.com\u002Fs\u002Fyxb6o0qu9o375ex\u002Fsd_luciprod_v1_source.7z?dl=0\u003C\u002Fp>\r\n\u003Cp>\u003Cstrong>Compatibility Patches\u003C\u002Fstrong>\u003C\u002Fp>\r\n\u003Cp>should work with other mech mods, as long as these add them to mech corpse after death\u003C\u002Fp>\r\n\u003Cp>Dropbox link to folder with old mods in forum topic for the mod.\u003Cbr>Changelog in forumtopic or about folder of mod.\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2019014307\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FSdLuciferiumProduction?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags: luciferium production\u003C\u002Fp>",87,[],[],null,[33,45,57,70],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":24,"publishedAt":43,"updatedAt":44},"4c0c27fa-cf0f-4f42-9190-9aa84e07c164","research-tree-continued","Research Tree (Continued)","Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added\u002Fmoved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3030499331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11843892972382833603\u002FDFE243D62FA374CDF171B937E3675C364AD8F99D\u002F","mlie.researchtree",[15,16,17,18,21,20,19,22],228618,"2023-09-03T20:05:43.0000000Z","2026-05-19T19:51:10.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":24,"publishedAt":55,"updatedAt":56},"ff8dfea6-d901-4776-91ff-95050f1a4799","smarter-visitors","Smarter Visitors","Since visitors decide when they want to leave, it may not always happen at the best time.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3012491521","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14122103048524857342\u002FECF0C46B0BBAC8243F842D4D4BBA4CF0A182E2A7\u002F","mlie.smartervisitors",[15,20,19,22],226053,"2023-07-30T20:06:59.0000000Z","2026-01-18T19:08:30.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"0fe81827-c28b-4247-8257-e00690de584f","use-this-instead","Use This Instead","TLDR: This mod scans your installed mods and suggest working\u002Fmore updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3396308787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15177275729979009185\u002FD1D1B9910C68A7CCE481DE7B96A67DA9F8C4729D\u002F","mlie.usethisinstead",[15,20,19,22],317800,5,"2024-12-30T19:32:49.0000000Z","2026-02-09T07:51:06.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":24,"publishedAt":80,"updatedAt":81},"e4731c18-0e68-43d7-aaa8-e79bf398fe20","roads-of-the-rim-continued","Roads of the Rim (Continued)","Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2280318231","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13970816826292824152\u002FBD841066C18459885EFEC95232E9ED9F242611B6\u002F","mlie.roadsoftherim",[15,16,17,18,19,20,21,22],313506,"2020-11-07T20:18:32.0000000Z","2025-08-13T17:33:27.0000000Z",[83,96,108,122],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":93,"rating":24,"publishedAt":94,"updatedAt":95},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,22,19,20],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":88,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":24,"publishedAt":106,"updatedAt":107},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,22,19,20],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":119,"rating":24,"publishedAt":120,"updatedAt":121},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,22,19,20,21,18,17,16,118],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":24,"publishedAt":133,"updatedAt":134},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,17,18,19,20,21],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[136,149,161,175],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":88,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":24,"publishedAt":147,"updatedAt":148},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,19,20,22],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":88,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":144,"tags":157,"downloadCount":158,"rating":24,"publishedAt":159,"updatedAt":160},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,22,19,20],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":172,"publishedAt":173,"updatedAt":174},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,16,17,18,19,20,21],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":88,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":144,"tags":183,"downloadCount":184,"rating":24,"publishedAt":185,"updatedAt":186},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,22,19,20],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]