[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-set-my-defaults-and-more":3,"mods-more-author-set-my-defaults-and-more":26,"mods-more-category-set-my-defaults-and-more":27,"mods-similar-set-my-defaults-and-more":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"e03ec1a8-6fc3-49b2-a3bc-bc152538da0b","set-my-defaults-and-more","Set my Defaults (and more)","Workbench Defaults I just wanted my workbenches to remember their bills.","Julius Berger","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3737034968","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16844369321927281223\u002F6B8A9AAEFD455E0761F0509B5F49BDFD16D232A7\u002F","juliusberger.workbenchbilldefaults","management",[15,16],"mod","1.6",66,3.8,"2026-06-01T19:20:27.0000000Z","2026-06-02T14:07:12.0000000Z","\u003Ch2>Workbench Defaults\u003C\u002Fh2>\r\n\r\nI just wanted my workbenches to remember their bills.\r\n\r\nThat's it. That was the whole dream. Every new colony, every new stove, re-adding \"Cook simple meal until you have 30\" for the four-hundredth time, by hand, like an animal. The smithy. The tailoring bench. The stonecutter quietly judging me. I'd had enough.\r\n\r\n\u003Chr>\r\n\r\nSo I did what any reasonable person with \u003Cem>absolutely zero\u003C\u002Fem> C# knowledge would do: I asked an AI to write a RimWorld mod for me.\r\n\r\nAnd… it works?\r\n\r\nI tested it. I genuinely tested it. It actually works. I am as surprised as you are, possibly more. I do not fully understand the code. Please do not ask me how it works under the hood — I will simply start sweating. But the bills? They default now. The dream is real.\r\n\r\n\u003Ch2>What it actually does\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>Default bills per workbench type.\u003C\u002Fstrong> Build a new kitchen\u002Fsmithy\u002Fwhatever and it auto-loads the bills you saved as its default.\u003C\u002Fli>\u003Cli>\u003Cstrong>Save\u002Fapply\u002Fclear\u003C\u002Fstrong> via a button in the Bills tab and a command button on the building.\u003C\u002Fli>\u003Cli>\u003Cstrong>Storage buildings too\u003C\u002Fstrong> — shelves & co. remember their filter + priority.\u003C\u002Fli>\u003Cli>\u003Cstrong>Defaults are global\u003C\u002Fstrong> — they carry across colonies and save games.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\nWorks with \u003Cstrong>practically every mod\u003C\u002Fstrong> — it only touches vanilla building\u002Fbill\u002Fstorage stuff and adds nothing where it isn't wanted.\r\n\r\nIt also goes the extra mile for those in particular:\r\n\u003Cul>\u003Cli>\u003Cstrong>Project RimFactory\u003C\u002Fstrong> — S.A.L. assemblers get default bills, storage machines remember their settings, and even conveyor splitters are supported.\u003C\u002Fli>\u003Cli>\u003Cstrong>Better Workbench Management\u003C\u002Fstrong> — sits happily right next to it (this is the \"defaults on placement\" piece BWM never had).\u003C\u002Fli>\u003Cli>\u003Cstrong>Blueprints Forked\u003C\u002Fstrong> — a blueprint remembers each building's bills & storage and rebuilds them, even across different save games.\u003C\u002Fli>\u003Cli>\u003Cstrong>Modded Workbenches\u003C\u002Fstrong> — all Workbenches added by mods work too.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Wishes & bugs\u003C\u002Fh2>\r\nGot a feature wish, or did something explode spectacularly? \u003Cstrong>Drop it in the comments.\u003C\u002Fstrong> No promises on speed (see: \"does not understand own code\"), but I read everything.\r\n\r\n\u003Ch2>License\u003C\u002Fh2>\r\nThe code is \u003Cstrong>free\u003C\u002Fstrong>. Fork it, ship it, learn from it, rip it apart, build something better, whatever you want. No rights reserved that I'm aware of. Go nuts.\r\n\r\n\u003Cem>Requires Harmony.\u003C\u002Fem>\r\n\r\n=== BIG UPDATE — please read ===\r\nThis mod used to be \"Workbench Defaults\" and only remembered workbench bills. It has now grown a lot and been renamed to \"Set my Defaults (and more)\": it remembers defaults for your COLONISTS as well — their schedule, work priorities, policies, and more — on top of everything it already did for buildings. All the original building features are still here and work exactly as before, and your existing saves and saved presets are untouched. Nothing else to do; the new pawn features are on by default and fully configurable in mod settings.\r\n\r\n=== PAWN DEFAULTS (new) ===\r\nSet up one colonist exactly how you like, then save it as a named preset. One preset is the \"default\" and is applied — ONCE — to every colonist who joins from then on (starting pawns, recruits, refugees\u002Fquest joiners, and babies once they grow up). A preset can include any combination of:\r\n\r\nSchedule (the 24-hour timetable)\r\nWork priorities\r\nApparel \u002F outfit policy, drug policy, food policy, reading policy\r\nHostility response, and medical care + self-tend\r\nSelect a colonist and use the \"Defaults\" button to save the current setup, apply a preset (to one colonist or to all you have selected at once), or manage your presets. Every part listed above can be switched on or off independently in mod settings (Pawns tab). Presets are saved globally on disk and work ACROSS save games: each policy is matched by name in your colony, or recreated with the saved content if it isn't there yet.\r\n\r\nFREE WILL \u002F FREE-ISH WILL (optional). Detected automatically. Because Free Will continuously manages work priorities, the work part of a default is skipped for the colonists it controls (it would just overwrite it); schedule and policies — which Free Will doesn't touch — still apply.\r\n\r\nCOMBAT EXTENDED (compatible). Pawn defaults only set vanilla schedule \u002F work \u002F policy \u002F medical state. They never touch CE's inventory, loadout, or ammo \"loading\" system, so your CE setup is safe.\r\n\r\n=== BUILDING DEFAULTS (unchanged) ===\r\nBuild a new workbench (kitchen, stonecutter, smithy, machining table, etc.) and it is automatically populated with the bills you saved as the default for that type of workbench. … (Bills-Tab-Button + Gizmo: speichern \u002F anwenden \u002F verwalten; per Gebäudetyp global gespeichert.)\r\n\r\nSTANDALONE • STORAGE BUILDINGS • PROJECT RIMFACTORY (optional) • BLUEPRINTS FORKED (optional) — (wie bisher, voller Wortlaut in About.xml.)\r\n\r\n=== NOTES ===\r\nSettings that point at colony-specific objects (a bill's \"take to a SPECIFIC stockpile\" target; a per-pawn worker restriction) are intentionally stripped when saving, so a default works in any colony. Slaves are not auto-configured (you can still apply a preset to them by hand). Safe to add to an existing save. Safe to remove.",8,[],[],null,[],[28,44,61,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,38,39],"1.5","1.4",1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,54,55,38,39,56],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":41,"publishedAt":72,"updatedAt":73},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,38,39,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":85,"rating":41,"publishedAt":86,"updatedAt":87},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,84,54,55,38,39,56,16],"1.0",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[89,102,115,128],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":66,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":97,"tags":98,"downloadCount":99,"rating":41,"publishedAt":100,"updatedAt":101},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,38,39],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":41,"publishedAt":113,"updatedAt":114},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,84,54,55,38,39,56,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":41,"publishedAt":126,"updatedAt":127},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,38,39,56,55,54],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":66,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":41,"publishedAt":138,"updatedAt":139},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,38,39,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]