[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-sf-materials-rebalanced":3,"mods-more-author-sf-materials-rebalanced":30,"mods-more-category-sf-materials-rebalanced":81,"mods-similar-sf-materials-rebalanced":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":28,"kofiUrl":29,"patreonUrl":29},"9725cf0f-18e9-4d2c-ba81-0a8413b7ba85","sf-materials-rebalanced","SF Materials Rebalanced","★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ This mod overhauls the Materials in Rimworld to be more intuitive. This does not mean they are necessarily \"realistic\". It means they adhere better to layman's expectations of the materials. So if you are a structural engineer, I advise you no","StarlightSovereign","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1558034796","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F954095328787824437\u002F760FEBC85A5917E7F4CFCD7E6F65F0F0DBDCEFDB\u002F","sf.materials.rebalanved","management",[15,16,17,18,19,20],"mod","1.0","1.1","1.2","1.4","1.3",25294,5,"2018-11-06T03:41:41.0000000Z","2022-11-14T01:48:31.0000000Z","\u003Cp>★·.·´¯`·.·★ What it does ★·.·´¯`·.·★\r\u003Cbr>This mod overhauls the Materials in Rimworld to be more intuitive. This does not mean they are necessarily \"realistic\". It means they adhere better to layman's expectations of the materials. So if you are a structural engineer, I advise you not to use this mod. But if you have ever thrown your hands up at the existing values because they just didn't seem right, give it a look!  I actually updated the values based on structural integrity of the stones and strength for building purposes after FINALLY finding some information that helped me suss this out. Main change is that Limestone is stronger than Sandstone. That's all really. The rest of my intuitive changes were actually about right.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>This mod Combines my old materials mods into a single mod suite.\r\u003Cbr>DO NOT USE THIS MOD WITH MY OLD MODS:\r\u003Cbr>Conduits Don't Burn\r\u003Cbr>Sensible Stone and Steel\r\u003Cbr>More Steel from Slag (Any version)\r\u003Cbr>\r\u003Cbr>This mod already does what all of those mods did and more.\r\u003Cbr>\r\u003Cbr>NOW WITH OPTIONAL +1 COMPONENT.\r\u003Cbr>When you process slag, you'll get your chosen steel value plus one component if you enable this option in the menu.\r\u003Cbr>(Thanks Rainbeau!)\r\u003Cbr>\r\u003Cbr>  \r\u003Cbr> ★·.·´¯`·.·★ Details ★·.·´¯`·.·★\r\u003Cbr>Stones, metals, slag, and conduits are all changed in this mod to reflect a more intuitive flow and balance. Generally, stones and metals will be balanced so that they have the most commonly expected (intuitive) statistics. Marble is harder than slate, for example. Marble is also more beautiful than most other stones because most people consider it highly aesthetic. \r\u003Cbr>\r\u003Cbr>Conduits do not burn (since burning one cable in half wouldn't destroy the wiring in an entire base), and metals have flammability ratings that match their real-life melting points vs the heat of fires in Rimworld (to the best of my ability). Which is to say, silver and gold have very low flammability chances, Jade has none because it's a mineral and generally does not burn, and Uranium and Plasteel do not burn because they are meant to be superior materials that withstand much punishment. (To clarify: This is not necessarily realistic, but it does align with the intended place these materials take up in game balance.)\r\u003Cbr>\r\u003Cbr>You may now customize the amount of steel you get from slag, and how much work it takes to make. Open settings>mod settings>SF Materials Rebalanced. Choose steel output and work amount. Restart. Save. You won't have to do this again unless you want to change the value again.\r\u003Cbr>Needless to say do NOT layer this with my standalone More Steel from Slag as it will cause errors.\r\u003Cbr>\r\u003Cbr>★★★★★ Due to the limitations placed by Steam on the length of these descriptions, I made a Discussion which has the full description, details, and specifics. ★★★★★\r\u003Cbr>\r\u003Cbr>★·.·´¯`·.·★ Existing Save Caveat ★·.·´¯`·.·★ \r\u003Cbr>If you install this to an existing save, it will work, but your items built of any of these materials will be \"damaged\" by the difference between their prior and new hp. You can just repair your stuff and it'll then be fine. But just be aware this will happen. Nothing I can do to fix it that I've found so far. \r\u003Cbr>\r\u003Cbr>★·.·´¯`·.·★ Other Caveat ★·.·´¯`·.·★ \r\u003Cbr>Everything made from these materials will be affected by the changes in hitpoints and work to build. So whether it's a wall, door, floor, or sword, this will change the HP of items made by materials rebalanced by this mod.\r\u003Cbr>\r\u003Cbr>★·.·´¯`·.·★ License ★·.·´¯`·.·★\r\u003Cbr>  If you want to use my code to learn, edit it to make your own mod, or put it in a modpack, I honestly don't care. Have fun. I'd never have learned how to do any of this without doing similar and other modders who are willing to share their knowledge and their source code. So this mod is open source. If you use it in a mod pack, feel free to link back to my page here so people can fave\u002Frate. If you like it, please fave \u002F rate, but don't worry about using the code as you like. Just please don't repost this mod as your own without permission (unless I've stopped updating it and you are updating it for me until I get back. I give total permission for that to be done in case I fail to keep it up to date. But if Zombie license needs to be invoked, Rainbeau Flambe gets dibs on updating any of my mods if he wants. (Sorry dude. You asked for this.) :starite:)\r\u003Cbr>  \r\u003Cbr>★·.·´¯`·.·★ Updates ★·.·´¯`·.·★\r\u003Cbr>Check the Change Notes. I'm actually using them!\r\u003Cbr>  \r\u003Cbr>»-(¯`·.·´¯)->Modder Luv\u003C-(¯`·.·´¯)-«\r\u003Cbr>If my mod is a Must Have! or you like it enough to toss me a couple smackaroos, please click this button and send me a donation to help me keep the lights on so I can keep modding!\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fstarlightsovereign\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FOIaF4in.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>★·.·´¯`·.·★ About the Authors ★·.·´¯`·.·★\r\u003Cbr>Star (they\u002Fthem) originally made this mod in multiple versions to cater to a range of desired outcomes. At 1.0, Rainbeau (he\u002Fhim) helped them bring this new and improved version of the slag to steel output to you with a configuration menu so you can select your combination of values yourself instead of her needing to flood the workshop with 93 thousand versions to fit everyone's requests. :coolslime: Thank you again to Rainbeau, and we hope you enjoy! :rimefox: :fullstars:\u003C\u002Fp>",168,[],[],null,[31,44,56,69],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"593cd8cb-7720-4fb6-be6f-111335b74e9f","sf-more-steel-from-slag","SF More Steel from Slag","★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Allows you to adjust the amount of steel gained from smelting slag, and the work amount required to smelt it, making slag actually worth bothering to research the smelter over. Slag can be set to give anywhere from 10 to 300 steel (vanilla is","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1558034969","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789737583027490483\u002FD24481651A23406CB85046D0921801B5F2A3FAED\u002F","sf.more.steel.from.slag",[15,16,17,18,19,20],29269,4.9,"2018-11-06T03:42:04.0000000Z","2022-11-14T01:48:50.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":41,"publishedAt":54,"updatedAt":55},"2573f23c-e24c-4b99-a4d9-a24bd30c09a0","sf-grim-reality","SF Grim Reality","★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1543063349","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F952967626516558015\u002F85EC82964917B9956381EBAE7EC6563A59EC73F1\u002F","sf.grim.reality",[15,16,17,18,19,20],249598,"2018-10-20T00:17:51.0000000Z","2022-11-14T01:46:54.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"ae075037-7cf2-4869-94e5-c957844a7330","sf-conduits-dont-burn","SF Conduits Don't Burn","★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Conduits are made not burny. ★·.·´¯`·.·★ Updates ★·.·´¯`·.·★ Requested by handsomegrape. Thank you so much to Rainbeau Flambe for xpatching this mod! This mod is now compatible with everything. :) It only affects the flammability of Conduits.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1558668916","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F969858026264992542\u002FC25C709254BFC78E7F7461B60DF7F060FBFBA8A5\u002F","sf.conduits.no.burny",[15,16,17,18,19,20],7135,4.8,"2018-11-07T01:35:21.0000000Z","2022-11-14T01:46:17.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":66,"publishedAt":79,"updatedAt":80},"814d500c-ddac-442f-90b2-559a984c2440","sf-smart-wargs","SF Smart Wargs","------ Makes Wargs SMRT.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2589839098","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1693904797780654493\u002FA3FA6BE71A1EE41F1DF7C08031733246985A4331\u002F","sf.smart.wargs",[15,19,20],1087,"2021-08-31T07:55:59.0000000Z","2022-11-14T01:49:08.0000000Z",[82,97,109,123],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":94,"rating":41,"publishedAt":95,"updatedAt":96},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,92,19,93],"1.5","1.6",1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":87,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":41,"publishedAt":107,"updatedAt":108},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,93,92,19],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":120,"rating":41,"publishedAt":121,"updatedAt":122},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,93,92,19,20,18,17,16,119],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":41,"publishedAt":134,"updatedAt":135},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,93,92,19,20,18,17,16],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[137,151,164,177],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":41,"publishedAt":149,"updatedAt":150},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,93,92,19,20,18,17,16],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":87,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":159,"tags":160,"downloadCount":161,"rating":41,"publishedAt":162,"updatedAt":163},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,93,92,19],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":41,"publishedAt":175,"updatedAt":176},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,93,92,19,20,18,17],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":22,"publishedAt":188,"updatedAt":189},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,17,18,92,19,20],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]